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Synopsis
Virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
The global Virtual Training and Simulation market was valued at US$ 68560 million in 2023 and is anticipated to reach US$ 95380 million by 2030, witnessing a CAGR of 4.9% during the forecast period 2024-2030.
North American market for Virtual Training and Simulation is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Virtual Training and Simulation is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Virtual Training and Simulation in Military is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Virtual Training and Simulation include L-3 Link Simulation & Training, CAE, Boeing, Thales, FlightSafety, Airbus, Lockheed Martin, BAE Systems and Raytheon, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Training and Simulation, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Training and Simulation.
Report Scope
The Virtual Training and Simulation market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Training and Simulation market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Training and Simulation companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Training and Simulation companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Training and Simulation Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Virtual Training and Simulation Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Military
1.3.3 Civil Aviation
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Training and Simulation Market Perspective (2019-2030)
2.2 Virtual Training and Simulation Growth Trends by Region
2.2.1 Global Virtual Training and Simulation Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Training and Simulation Historic Market Size by Region (2019-2024)
2.2.3 Virtual Training and Simulation Forecasted Market Size by Region (2025-2030)
2.3 Virtual Training and Simulation Market Dynamics
2.3.1 Virtual Training and Simulation Industry Trends
2.3.2 Virtual Training and Simulation Market Drivers
2.3.3 Virtual Training and Simulation Market Challenges
2.3.4 Virtual Training and Simulation Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Training and Simulation Players by Revenue
3.1.1 Global Top Virtual Training and Simulation Players by Revenue (2019-2024)
3.1.2 Global Virtual Training and Simulation Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Training and Simulation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Training and Simulation Revenue
3.4 Global Virtual Training and Simulation Market Concentration Ratio
3.4.1 Global Virtual Training and Simulation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Training and Simulation Revenue in 2023
3.5 Virtual Training and Simulation Key Players Head office and Area Served
3.6 Key Players Virtual Training and Simulation Product Solution and Service
3.7 Date of Enter into Virtual Training and Simulation Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Training and Simulation Breakdown Data by Type
4.1 Global Virtual Training and Simulation Historic Market Size by Type (2019-2024)
4.2 Global Virtual Training and Simulation Forecasted Market Size by Type (2025-2030)
5 Virtual Training and Simulation Breakdown Data by Application
5.1 Global Virtual Training and Simulation Historic Market Size by Application (2019-2024)
5.2 Global Virtual Training and Simulation Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Training and Simulation Market Size (2019-2030)
6.2 North America Virtual Training and Simulation Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Training and Simulation Market Size by Country (2019-2024)
6.4 North America Virtual Training and Simulation Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Training and Simulation Market Size (2019-2030)
7.2 Europe Virtual Training and Simulation Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Training and Simulation Market Size by Country (2019-2024)
7.4 Europe Virtual Training and Simulation Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Training and Simulation Market Size (2019-2030)
8.2 Asia-Pacific Virtual Training and Simulation Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Training and Simulation Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Training and Simulation Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Training and Simulation Market Size (2019-2030)
9.2 Latin America Virtual Training and Simulation Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Training and Simulation Market Size by Country (2019-2024)
9.4 Latin America Virtual Training and Simulation Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Training and Simulation Market Size (2019-2030)
10.2 Middle East & Africa Virtual Training and Simulation Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Training and Simulation Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Training and Simulation Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 L-3 Link Simulation & Training
11.1.1 L-3 Link Simulation & Training Company Detail
11.1.2 L-3 Link Simulation & Training Business Overview
11.1.3 L-3 Link Simulation & Training Virtual Training and Simulation Introduction
11.1.4 L-3 Link Simulation & Training Revenue in Virtual Training and Simulation Business (2019-2024)
11.1.5 L-3 Link Simulation & Training Recent Development
11.2 CAE
11.2.1 CAE Company Detail
11.2.2 CAE Business Overview
11.2.3 CAE Virtual Training and Simulation Introduction
11.2.4 CAE Revenue in Virtual Training and Simulation Business (2019-2024)
11.2.5 CAE Recent Development
11.3 Boeing
11.3.1 Boeing Company Detail
11.3.2 Boeing Business Overview
11.3.3 Boeing Virtual Training and Simulation Introduction
11.3.4 Boeing Revenue in Virtual Training and Simulation Business (2019-2024)
11.3.5 Boeing Recent Development
11.4 Thales
11.4.1 Thales Company Detail
11.4.2 Thales Business Overview
11.4.3 Thales Virtual Training and Simulation Introduction
11.4.4 Thales Revenue in Virtual Training and Simulation Business (2019-2024)
11.4.5 Thales Recent Development
11.5 FlightSafety
11.5.1 FlightSafety Company Detail
11.5.2 FlightSafety Business Overview
11.5.3 FlightSafety Virtual Training and Simulation Introduction
11.5.4 FlightSafety Revenue in Virtual Training and Simulation Business (2019-2024)
11.5.5 FlightSafety Recent Development
11.6 Airbus
11.6.1 Airbus Company Detail
11.6.2 Airbus Business Overview
11.6.3 Airbus Virtual Training and Simulation Introduction
11.6.4 Airbus Revenue in Virtual Training and Simulation Business (2019-2024)
11.6.5 Airbus Recent Development
11.7 Lockheed Martin
11.7.1 Lockheed Martin Company Detail
11.7.2 Lockheed Martin Business Overview
11.7.3 Lockheed Martin Virtual Training and Simulation Introduction
11.7.4 Lockheed Martin Revenue in Virtual Training and Simulation Business (2019-2024)
11.7.5 Lockheed Martin Recent Development
11.8 BAE Systems
11.8.1 BAE Systems Company Detail
11.8.2 BAE Systems Business Overview
11.8.3 BAE Systems Virtual Training and Simulation Introduction
11.8.4 BAE Systems Revenue in Virtual Training and Simulation Business (2019-2024)
11.8.5 BAE Systems Recent Development
11.9 Raytheon
11.9.1 Raytheon Company Detail
11.9.2 Raytheon Business Overview
11.9.3 Raytheon Virtual Training and Simulation Introduction
11.9.4 Raytheon Revenue in Virtual Training and Simulation Business (2019-2024)
11.9.5 Raytheon Recent Development
11.10 Cubic
11.10.1 Cubic Company Detail
11.10.2 Cubic Business Overview
11.10.3 Cubic Virtual Training and Simulation Introduction
11.10.4 Cubic Revenue in Virtual Training and Simulation Business (2019-2024)
11.10.5 Cubic Recent Development
11.11 Rheinmetall Defence
11.11.1 Rheinmetall Defence Company Detail
11.11.2 Rheinmetall Defence Business Overview
11.11.3 Rheinmetall Defence Virtual Training and Simulation Introduction
11.11.4 Rheinmetall Defence Revenue in Virtual Training and Simulation Business (2019-2024)
11.11.5 Rheinmetall Defence Recent Development
11.12 ANSYS
11.12.1 ANSYS Company Detail
11.12.2 ANSYS Business Overview
11.12.3 ANSYS Virtual Training and Simulation Introduction
11.12.4 ANSYS Revenue in Virtual Training and Simulation Business (2019-2024)
11.12.5 ANSYS Recent Development
11.13 Saab
11.13.1 Saab Company Detail
11.13.2 Saab Business Overview
11.13.3 Saab Virtual Training and Simulation Introduction
11.13.4 Saab Revenue in Virtual Training and Simulation Business (2019-2024)
11.13.5 Saab Recent Development
11.14 Elbit Systems
11.14.1 Elbit Systems Company Detail
11.14.2 Elbit Systems Business Overview
11.14.3 Elbit Systems Virtual Training and Simulation Introduction
11.14.4 Elbit Systems Revenue in Virtual Training and Simulation Business (2019-2024)
11.14.5 Elbit Systems Recent Development
11.15 Rockwell Collins
11.15.1 Rockwell Collins Company Detail
11.15.2 Rockwell Collins Business Overview
11.15.3 Rockwell Collins Virtual Training and Simulation Introduction
11.15.4 Rockwell Collins Revenue in Virtual Training and Simulation Business (2019-2024)
11.15.5 Rockwell Collins Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Published By : QY Research