The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Visual Computing Market Research Report 2024

Global Visual Computing Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1906387

No of Pages : 73

Synopsis

Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries.

The global Visual Computing market was valued at US$ 14110 million in 2023 and is anticipated to reach US$ 43070 million by 2030, witnessing a CAGR of 17.0% during the forecast period 2024-2030.

The value chain of the visual computing market is from the broad and complex network. The entire chain is an inter-connection between various players related to the complete market, and the flow of technology and services.

This report aims to provide a comprehensive presentation of the global market for Visual Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Computing.

Report Scope

The Visual Computing market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Visual Computing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Visual Computing companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company (Partial List)

  • Nvidia
  • Intel
  • Advanced Micro Devices
  • ARM
  • Imagination Technologies
  • Matrox
  • Cubix
  • Softkinetic

Segment by Type

  • On-premises
  • Cloud

Segment by Application

  • Gaming
  • Media and Entertainment
  • Healthcare
  • Automotive
  • Manufacturing
  • Defense and Intelligence
  • Others

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Computing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Visual Computing Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-premises
1.2.3 Cloud
1.3 Market by Application
1.3.1 Global Visual Computing Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Gaming
1.3.3 Media and Entertainment
1.3.4 Healthcare
1.3.5 Automotive
1.3.6 Manufacturing
1.3.7 Defense and Intelligence
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Visual Computing Market Perspective (2019-2030)
2.2 Visual Computing Growth Trends by Region
2.2.1 Global Visual Computing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Visual Computing Historic Market Size by Region (2019-2024)
2.2.3 Visual Computing Forecasted Market Size by Region (2025-2030)
2.3 Visual Computing Market Dynamics
2.3.1 Visual Computing Industry Trends
2.3.2 Visual Computing Market Drivers
2.3.3 Visual Computing Market Challenges
2.3.4 Visual Computing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Visual Computing Players by Revenue
3.1.1 Global Top Visual Computing Players by Revenue (2019-2024)
3.1.2 Global Visual Computing Revenue Market Share by Players (2019-2024)
3.2 Global Visual Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Visual Computing Revenue
3.4 Global Visual Computing Market Concentration Ratio
3.4.1 Global Visual Computing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Visual Computing Revenue in 2023
3.5 Visual Computing Key Players Head office and Area Served
3.6 Key Players Visual Computing Product Solution and Service
3.7 Date of Enter into Visual Computing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Visual Computing Breakdown Data by Type
4.1 Global Visual Computing Historic Market Size by Type (2019-2024)
4.2 Global Visual Computing Forecasted Market Size by Type (2025-2030)
5 Visual Computing Breakdown Data by Application
5.1 Global Visual Computing Historic Market Size by Application (2019-2024)
5.2 Global Visual Computing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Visual Computing Market Size (2019-2030)
6.2 North America Visual Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Visual Computing Market Size by Country (2019-2024)
6.4 North America Visual Computing Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Visual Computing Market Size (2019-2030)
7.2 Europe Visual Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Visual Computing Market Size by Country (2019-2024)
7.4 Europe Visual Computing Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Visual Computing Market Size (2019-2030)
8.2 Asia-Pacific Visual Computing Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Visual Computing Market Size by Region (2019-2024)
8.4 Asia-Pacific Visual Computing Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Visual Computing Market Size (2019-2030)
9.2 Latin America Visual Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Visual Computing Market Size by Country (2019-2024)
9.4 Latin America Visual Computing Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Visual Computing Market Size (2019-2030)
10.2 Middle East & Africa Visual Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Visual Computing Market Size by Country (2019-2024)
10.4 Middle East & Africa Visual Computing Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nvidia
11.1.1 Nvidia Company Detail
11.1.2 Nvidia Business Overview
11.1.3 Nvidia Visual Computing Introduction
11.1.4 Nvidia Revenue in Visual Computing Business (2019-2024)
11.1.5 Nvidia Recent Development
11.2 Intel
11.2.1 Intel Company Detail
11.2.2 Intel Business Overview
11.2.3 Intel Visual Computing Introduction
11.2.4 Intel Revenue in Visual Computing Business (2019-2024)
11.2.5 Intel Recent Development
11.3 Advanced Micro Devices
11.3.1 Advanced Micro Devices Company Detail
11.3.2 Advanced Micro Devices Business Overview
11.3.3 Advanced Micro Devices Visual Computing Introduction
11.3.4 Advanced Micro Devices Revenue in Visual Computing Business (2019-2024)
11.3.5 Advanced Micro Devices Recent Development
11.4 ARM
11.4.1 ARM Company Detail
11.4.2 ARM Business Overview
11.4.3 ARM Visual Computing Introduction
11.4.4 ARM Revenue in Visual Computing Business (2019-2024)
11.4.5 ARM Recent Development
11.5 Imagination Technologies
11.5.1 Imagination Technologies Company Detail
11.5.2 Imagination Technologies Business Overview
11.5.3 Imagination Technologies Visual Computing Introduction
11.5.4 Imagination Technologies Revenue in Visual Computing Business (2019-2024)
11.5.5 Imagination Technologies Recent Development
11.6 Matrox
11.6.1 Matrox Company Detail
11.6.2 Matrox Business Overview
11.6.3 Matrox Visual Computing Introduction
11.6.4 Matrox Revenue in Visual Computing Business (2019-2024)
11.6.5 Matrox Recent Development
11.7 Cubix
11.7.1 Cubix Company Detail
11.7.2 Cubix Business Overview
11.7.3 Cubix Visual Computing Introduction
11.7.4 Cubix Revenue in Visual Computing Business (2019-2024)
11.7.5 Cubix Recent Development
11.8 Softkinetic
11.8.1 Softkinetic Company Detail
11.8.2 Softkinetic Business Overview
11.8.3 Softkinetic Visual Computing Introduction
11.8.4 Softkinetic Revenue in Visual Computing Business (2019-2024)
11.8.5 Softkinetic Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’