The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Visual Effects (VFX) Market Research Report 2024

Global Visual Effects (VFX) Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1720723

No of Pages : 71

Synopsis
Visual effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.
Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.
Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software, while special effects such as explosions and car chases are made on set. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director design, guide and lead the teams required to achieve the desired effects.
Visual effects primarily divides into two groups of:
Special effects: It covers any visual effects that take place in live action, e.g. on set explosions or stunt performances.
Digital effects (commonly shortened to digital FX or FX): It covers the various processes by which imagery is created or manipulated with or from photographic assets. Digital Effects often involve the integration of still photography and computer-generated imagery (CGI) to create environments which look realistic but would be dangerous, costly, or impossible to capture in camera. FX is usually associated with the still photography world in contrast to visual effects which is associated with motion film production.
The global Visual Effects (VFX) market was valued at US$ 4342 million in 2023 and is anticipated to reach US$ 10000 million by 2030, witnessing a CAGR of 12.4% during the forecast period 2024-2030.
Global Visual Effects Services key players include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), etc. Global top four manufacturers hold a share over 40%. North America is the largest market, with a share about 55%, followed by Europe, and Southeast Asia, both have a share over 30 percent. In terms of product, Digital Effects is the largest segment, with a share over 65%. And in terms of application, the largest application is Film, followed by Television, Video Game, etc.
This report aims to provide a comprehensive presentation of the global market for Visual Effects (VFX), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Effects (VFX).
Report Scope
The Visual Effects (VFX) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Visual Effects (VFX) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Visual Effects (VFX) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Cinesite VFX Ltd.
Digital Domain Holdings Ltd.
Framestore Ltd.
Rodeo FX, Inc.
The Walt Disney Co.
Segment by Type
Simulation FX
Animation
Modelling
Matte Painting
Compositing
Segment by Application
Movies
Television
Gaming
Advertisements
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Effects (VFX) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Visual Effects (VFX) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Simulation FX
1.2.3 Animation
1.2.4 Modelling
1.2.5 Matte Painting
1.2.6 Compositing
1.3 Market by Application
1.3.1 Global Visual Effects (VFX) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Movies
1.3.3 Television
1.3.4 Gaming
1.3.5 Advertisements
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Visual Effects (VFX) Market Perspective (2019-2030)
2.2 Visual Effects (VFX) Growth Trends by Region
2.2.1 Global Visual Effects (VFX) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Visual Effects (VFX) Historic Market Size by Region (2019-2024)
2.2.3 Visual Effects (VFX) Forecasted Market Size by Region (2025-2030)
2.3 Visual Effects (VFX) Market Dynamics
2.3.1 Visual Effects (VFX) Industry Trends
2.3.2 Visual Effects (VFX) Market Drivers
2.3.3 Visual Effects (VFX) Market Challenges
2.3.4 Visual Effects (VFX) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Visual Effects (VFX) Players by Revenue
3.1.1 Global Top Visual Effects (VFX) Players by Revenue (2019-2024)
3.1.2 Global Visual Effects (VFX) Revenue Market Share by Players (2019-2024)
3.2 Global Visual Effects (VFX) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Visual Effects (VFX) Revenue
3.4 Global Visual Effects (VFX) Market Concentration Ratio
3.4.1 Global Visual Effects (VFX) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Visual Effects (VFX) Revenue in 2023
3.5 Visual Effects (VFX) Key Players Head office and Area Served
3.6 Key Players Visual Effects (VFX) Product Solution and Service
3.7 Date of Enter into Visual Effects (VFX) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Visual Effects (VFX) Breakdown Data by Type
4.1 Global Visual Effects (VFX) Historic Market Size by Type (2019-2024)
4.2 Global Visual Effects (VFX) Forecasted Market Size by Type (2025-2030)
5 Visual Effects (VFX) Breakdown Data by Application
5.1 Global Visual Effects (VFX) Historic Market Size by Application (2019-2024)
5.2 Global Visual Effects (VFX) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Visual Effects (VFX) Market Size (2019-2030)
6.2 North America Visual Effects (VFX) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Visual Effects (VFX) Market Size by Country (2019-2024)
6.4 North America Visual Effects (VFX) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Visual Effects (VFX) Market Size (2019-2030)
7.2 Europe Visual Effects (VFX) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Visual Effects (VFX) Market Size by Country (2019-2024)
7.4 Europe Visual Effects (VFX) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Visual Effects (VFX) Market Size (2019-2030)
8.2 Asia-Pacific Visual Effects (VFX) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Visual Effects (VFX) Market Size by Region (2019-2024)
8.4 Asia-Pacific Visual Effects (VFX) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Visual Effects (VFX) Market Size (2019-2030)
9.2 Latin America Visual Effects (VFX) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Visual Effects (VFX) Market Size by Country (2019-2024)
9.4 Latin America Visual Effects (VFX) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Visual Effects (VFX) Market Size (2019-2030)
10.2 Middle East & Africa Visual Effects (VFX) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Visual Effects (VFX) Market Size by Country (2019-2024)
10.4 Middle East & Africa Visual Effects (VFX) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cinesite VFX Ltd.
11.1.1 Cinesite VFX Ltd. Company Detail
11.1.2 Cinesite VFX Ltd. Business Overview
11.1.3 Cinesite VFX Ltd. Visual Effects (VFX) Introduction
11.1.4 Cinesite VFX Ltd. Revenue in Visual Effects (VFX) Business (2019-2024)
11.1.5 Cinesite VFX Ltd. Recent Development
11.2 Digital Domain Holdings Ltd.
11.2.1 Digital Domain Holdings Ltd. Company Detail
11.2.2 Digital Domain Holdings Ltd. Business Overview
11.2.3 Digital Domain Holdings Ltd. Visual Effects (VFX) Introduction
11.2.4 Digital Domain Holdings Ltd. Revenue in Visual Effects (VFX) Business (2019-2024)
11.2.5 Digital Domain Holdings Ltd. Recent Development
11.3 Framestore Ltd.
11.3.1 Framestore Ltd. Company Detail
11.3.2 Framestore Ltd. Business Overview
11.3.3 Framestore Ltd. Visual Effects (VFX) Introduction
11.3.4 Framestore Ltd. Revenue in Visual Effects (VFX) Business (2019-2024)
11.3.5 Framestore Ltd. Recent Development
11.4 Rodeo FX, Inc.
11.4.1 Rodeo FX, Inc. Company Detail
11.4.2 Rodeo FX, Inc. Business Overview
11.4.3 Rodeo FX, Inc. Visual Effects (VFX) Introduction
11.4.4 Rodeo FX, Inc. Revenue in Visual Effects (VFX) Business (2019-2024)
11.4.5 Rodeo FX, Inc. Recent Development
11.5 The Walt Disney Co.
11.5.1 The Walt Disney Co. Company Detail
11.5.2 The Walt Disney Co. Business Overview
11.5.3 The Walt Disney Co. Visual Effects (VFX) Introduction
11.5.4 The Walt Disney Co. Revenue in Visual Effects (VFX) Business (2019-2024)
11.5.5 The Walt Disney Co. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’