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Global VR and AR Glasses with Eye Tracking Modules Market Research Report 2024

Global VR and AR Glasses with Eye Tracking Modules Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1802685

No of Pages : 104

Synopsis
Eye movement tracking is very similar to traditional eye movement tracking. Eye movement tracking can identify the focus position of the participants' eyes in the virtual environment or when watching 360-degree video. It requires a VR or AR helmet with built-in eye tracking function. This report studies VR and AR glasses with eye tracking module.
Global VR and AR Glasses with Eye Tracking Modules market is projected to reach US$ 18060 million in 2029, increasing from US$ 4733 million in 2022, with the CAGR of 21.1% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR and AR Glasses with Eye Tracking Modules market research.
Key manufacturers engaged in the VR and AR Glasses with Eye Tracking Modules industry include Huawei, Samsung, MI, 7invensun, Microsoft, SONY, HTC, Magic Leap and Tobii, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.
For production bases, global VR and AR Glasses with Eye Tracking Modules production is dominated by and . The two regions contributed to % production share globally in 2022.
When refers to consumption region, % volume of VR and AR Glasses with Eye Tracking Modules were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole VR and AR Glasses with Eye Tracking Modules market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR and AR Glasses with Eye Tracking Modules market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Huawei
Samsung
MI
7invensun
Microsoft
SONY
HTC
Magic Leap
Tobii
Qualcomm
Nvidia
Meta
Intel
Pupil Labs
SR Research
Segment by Type
VR Glasses
AR Glasses
Segment by Application
Household Use
Commercial Use
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
The VR and AR Glasses with Eye Tracking Modules report covers below items:
Chapter 1: Product Basic Information (Definition, type and application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Application Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source
Index
1 VR and AR Glasses with Eye Tracking Modules Market Overview
1.1 Product Definition
1.2 VR and AR Glasses with Eye Tracking Modules Segment by Type
1.2.1 Global VR and AR Glasses with Eye Tracking Modules Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 VR Glasses
1.2.3 AR Glasses
1.3 VR and AR Glasses with Eye Tracking Modules Segment by Application
1.3.1 Global VR and AR Glasses with Eye Tracking Modules Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global VR and AR Glasses with Eye Tracking Modules Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global VR and AR Glasses with Eye Tracking Modules Production Estimates and Forecasts (2018-2029)
1.4.4 Global VR and AR Glasses with Eye Tracking Modules Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Manufacturers (2018-2023)
2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of VR and AR Glasses with Eye Tracking Modules, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global VR and AR Glasses with Eye Tracking Modules Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global VR and AR Glasses with Eye Tracking Modules Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Product Offered and Application
2.8 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Date of Enter into This Industry
2.9 VR and AR Glasses with Eye Tracking Modules Market Competitive Situation and Trends
2.9.1 VR and AR Glasses with Eye Tracking Modules Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR and AR Glasses with Eye Tracking Modules Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR and AR Glasses with Eye Tracking Modules Production by Region
3.1 Global VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Region (2018-2029)
3.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of VR and AR Glasses with Eye Tracking Modules by Region (2024-2029)
3.3 Global VR and AR Glasses with Eye Tracking Modules Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global VR and AR Glasses with Eye Tracking Modules Production by Region (2018-2029)
3.4.1 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of VR and AR Glasses with Eye Tracking Modules by Region (2024-2029)
3.5 Global VR and AR Glasses with Eye Tracking Modules Market Price Analysis by Region (2018-2023)
3.6 Global VR and AR Glasses with Eye Tracking Modules Production and Value, Year-over-Year Growth
3.6.1 North America VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
3.6.3 China VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2018-2029)
4 VR and AR Glasses with Eye Tracking Modules Consumption by Region
4.1 Global VR and AR Glasses with Eye Tracking Modules Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global VR and AR Glasses with Eye Tracking Modules Consumption by Region (2018-2029)
4.2.1 Global VR and AR Glasses with Eye Tracking Modules Consumption by Region (2018-2023)
4.2.2 Global VR and AR Glasses with Eye Tracking Modules Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America VR and AR Glasses with Eye Tracking Modules Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe VR and AR Glasses with Eye Tracking Modules Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2018-2029)
5.1.1 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2018-2023)
5.1.2 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2024-2029)
5.1.3 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Type (2018-2029)
5.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2018-2029)
5.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2018-2023)
5.2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2024-2029)
5.2.3 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Type (2018-2029)
5.3 Global VR and AR Glasses with Eye Tracking Modules Price by Type (2018-2029)
6 Segment by Application
6.1 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2018-2029)
6.1.1 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2018-2023)
6.1.2 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2024-2029)
6.1.3 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Application (2018-2029)
6.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2018-2029)
6.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2018-2023)
6.2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2024-2029)
6.2.3 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Application (2018-2029)
6.3 Global VR and AR Glasses with Eye Tracking Modules Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Huawei
7.1.1 Huawei VR and AR Glasses with Eye Tracking Modules Corporation Information
7.1.2 Huawei VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.1.3 Huawei VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Huawei Main Business and Markets Served
7.1.5 Huawei Recent Developments/Updates
7.2 Samsung
7.2.1 Samsung VR and AR Glasses with Eye Tracking Modules Corporation Information
7.2.2 Samsung VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.2.3 Samsung VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Samsung Main Business and Markets Served
7.2.5 Samsung Recent Developments/Updates
7.3 MI
7.3.1 MI VR and AR Glasses with Eye Tracking Modules Corporation Information
7.3.2 MI VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.3.3 MI VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.3.4 MI Main Business and Markets Served
7.3.5 MI Recent Developments/Updates
7.4 7invensun
7.4.1 7invensun VR and AR Glasses with Eye Tracking Modules Corporation Information
7.4.2 7invensun VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.4.3 7invensun VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.4.4 7invensun Main Business and Markets Served
7.4.5 7invensun Recent Developments/Updates
7.5 Microsoft
7.5.1 Microsoft VR and AR Glasses with Eye Tracking Modules Corporation Information
7.5.2 Microsoft VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.5.3 Microsoft VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Microsoft Main Business and Markets Served
7.5.5 Microsoft Recent Developments/Updates
7.6 SONY
7.6.1 SONY VR and AR Glasses with Eye Tracking Modules Corporation Information
7.6.2 SONY VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.6.3 SONY VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.6.4 SONY Main Business and Markets Served
7.6.5 SONY Recent Developments/Updates
7.7 HTC
7.7.1 HTC VR and AR Glasses with Eye Tracking Modules Corporation Information
7.7.2 HTC VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.7.3 HTC VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.7.4 HTC Main Business and Markets Served
7.7.5 HTC Recent Developments/Updates
7.8 Magic Leap
7.8.1 Magic Leap VR and AR Glasses with Eye Tracking Modules Corporation Information
7.8.2 Magic Leap VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.8.3 Magic Leap VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Magic Leap Main Business and Markets Served
7.7.5 Magic Leap Recent Developments/Updates
7.9 Tobii
7.9.1 Tobii VR and AR Glasses with Eye Tracking Modules Corporation Information
7.9.2 Tobii VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.9.3 Tobii VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Tobii Main Business and Markets Served
7.9.5 Tobii Recent Developments/Updates
7.10 Qualcomm
7.10.1 Qualcomm VR and AR Glasses with Eye Tracking Modules Corporation Information
7.10.2 Qualcomm VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.10.3 Qualcomm VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Qualcomm Main Business and Markets Served
7.10.5 Qualcomm Recent Developments/Updates
7.11 Nvidia
7.11.1 Nvidia VR and AR Glasses with Eye Tracking Modules Corporation Information
7.11.2 Nvidia VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.11.3 Nvidia VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Nvidia Main Business and Markets Served
7.11.5 Nvidia Recent Developments/Updates
7.12 Meta
7.12.1 Meta VR and AR Glasses with Eye Tracking Modules Corporation Information
7.12.2 Meta VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.12.3 Meta VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.12.4 Meta Main Business and Markets Served
7.12.5 Meta Recent Developments/Updates
7.13 Intel
7.13.1 Intel VR and AR Glasses with Eye Tracking Modules Corporation Information
7.13.2 Intel VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.13.3 Intel VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Intel Main Business and Markets Served
7.13.5 Intel Recent Developments/Updates
7.14 Pupil Labs
7.14.1 Pupil Labs VR and AR Glasses with Eye Tracking Modules Corporation Information
7.14.2 Pupil Labs VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.14.3 Pupil Labs VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.14.4 Pupil Labs Main Business and Markets Served
7.14.5 Pupil Labs Recent Developments/Updates
7.15 SR Research
7.15.1 SR Research VR and AR Glasses with Eye Tracking Modules Corporation Information
7.15.2 SR Research VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.15.3 SR Research VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2018-2023)
7.15.4 SR Research Main Business and Markets Served
7.15.5 SR Research Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR and AR Glasses with Eye Tracking Modules Industry Chain Analysis
8.2 VR and AR Glasses with Eye Tracking Modules Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR and AR Glasses with Eye Tracking Modules Production Mode & Process
8.4 VR and AR Glasses with Eye Tracking Modules Sales and Marketing
8.4.1 VR and AR Glasses with Eye Tracking Modules Sales Channels
8.4.2 VR and AR Glasses with Eye Tracking Modules Distributors
8.5 VR and AR Glasses with Eye Tracking Modules Customers
9 VR and AR Glasses with Eye Tracking Modules Market Dynamics
9.1 VR and AR Glasses with Eye Tracking Modules Industry Trends
9.2 VR and AR Glasses with Eye Tracking Modules Market Drivers
9.3 VR and AR Glasses with Eye Tracking Modules Market Challenges
9.4 VR and AR Glasses with Eye Tracking Modules Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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