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Global VR and AR Technology in Education Market Research Report 2024

Global VR and AR Technology in Education Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1798568

No of Pages : 99

Synopsis
Virtual Reality (VR) and Augmented Reality (AR) technologies are increasingly being integrated into the education sector, offering innovative and immersive learning experiences for students. These technologies leverage computer-generated simulations and interactive elements to enhance traditional educational methods, creating new opportunities for engagement, exploration, and knowledge retention.
Global VR and AR Technology in Education market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR and AR Technology in Education market research.
The adoption of Virtual Reality (VR) and Augmented Reality (AR) technology in the education sector has been steadily increasing as educators and institutions recognize the potential of these technologies to transform learning experiences. Improvements in VR and AR hardware, software, and content development tools have made these technologies more accessible and user-friendly. The desire to enhance traditional teaching methods with interactive and immersive experiences has driven the adoption of VR and AR in education. The COVID-19 pandemic accelerated the adoption of digital learning solutions, including VR and AR, to support remote and blended learning environments. VR and AR technologies offer opportunities for personalized learning experiences tailored to individual students' needs and learning styles. The United States and Canada have been early adopters of VR and AR technology in education, with numerous schools and universities exploring their potential. European countries, particularly in Western Europe, have shown interest in integrating VR and AR into educational settings. Emerging economies in Asia, such as China and India, have witnessed increased adoption of VR and AR in education as edtech markets grow. The global market for VR and AR technology in education is expected to witness continued growth as edtech companies develop more educational content and applications. As VR and AR technologies continue to advance and become more affordable, their integration into mainstream education is likely to expand, providing students with more engaging and immersive learning experiences.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR and AR Technology in Education market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Google
Oculus
Vection Technologies
Cinoptics
Discovery
Immersive VR Education
Alchemy Immersive
Nearpod
Curiscope
EON Reality
Growlib
Houghton Mifflin Harcourt Group
JiangXi Kmax Industrial
Vrschool
Beijing Runni'er Network Technology
Segment by Type
Devices
Software
Segment by Application
K–12
Higher Education
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The VR and AR Technology in Education report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR and AR Technology in Education Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Devices
1.2.3 Software
1.3 Market by Application
1.3.1 Global VR and AR Technology in Education Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 K–12
1.3.3 Higher Education
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR and AR Technology in Education Market Perspective (2018-2029)
2.2 VR and AR Technology in Education Growth Trends by Region
2.2.1 Global VR and AR Technology in Education Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 VR and AR Technology in Education Historic Market Size by Region (2018-2023)
2.2.3 VR and AR Technology in Education Forecasted Market Size by Region (2024-2029)
2.3 VR and AR Technology in Education Market Dynamics
2.3.1 VR and AR Technology in Education Industry Trends
2.3.2 VR and AR Technology in Education Market Drivers
2.3.3 VR and AR Technology in Education Market Challenges
2.3.4 VR and AR Technology in Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR and AR Technology in Education Players by Revenue
3.1.1 Global Top VR and AR Technology in Education Players by Revenue (2018-2023)
3.1.2 Global VR and AR Technology in Education Revenue Market Share by Players (2018-2023)
3.2 Global VR and AR Technology in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR and AR Technology in Education Revenue
3.4 Global VR and AR Technology in Education Market Concentration Ratio
3.4.1 Global VR and AR Technology in Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR and AR Technology in Education Revenue in 2022
3.5 VR and AR Technology in Education Key Players Head office and Area Served
3.6 Key Players VR and AR Technology in Education Product Solution and Service
3.7 Date of Enter into VR and AR Technology in Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR and AR Technology in Education Breakdown Data by Type
4.1 Global VR and AR Technology in Education Historic Market Size by Type (2018-2023)
4.2 Global VR and AR Technology in Education Forecasted Market Size by Type (2024-2029)
5 VR and AR Technology in Education Breakdown Data by Application
5.1 Global VR and AR Technology in Education Historic Market Size by Application (2018-2023)
5.2 Global VR and AR Technology in Education Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America VR and AR Technology in Education Market Size (2018-2029)
6.2 North America VR and AR Technology in Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America VR and AR Technology in Education Market Size by Country (2018-2023)
6.4 North America VR and AR Technology in Education Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR and AR Technology in Education Market Size (2018-2029)
7.2 Europe VR and AR Technology in Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe VR and AR Technology in Education Market Size by Country (2018-2023)
7.4 Europe VR and AR Technology in Education Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR and AR Technology in Education Market Size (2018-2029)
8.2 Asia-Pacific VR and AR Technology in Education Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific VR and AR Technology in Education Market Size by Region (2018-2023)
8.4 Asia-Pacific VR and AR Technology in Education Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR and AR Technology in Education Market Size (2018-2029)
9.2 Latin America VR and AR Technology in Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America VR and AR Technology in Education Market Size by Country (2018-2023)
9.4 Latin America VR and AR Technology in Education Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR and AR Technology in Education Market Size (2018-2029)
10.2 Middle East & Africa VR and AR Technology in Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa VR and AR Technology in Education Market Size by Country (2018-2023)
10.4 Middle East & Africa VR and AR Technology in Education Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google VR and AR Technology in Education Introduction
11.1.4 Google Revenue in VR and AR Technology in Education Business (2018-2023)
11.1.5 Google Recent Development
11.2 Oculus
11.2.1 Oculus Company Detail
11.2.2 Oculus Business Overview
11.2.3 Oculus VR and AR Technology in Education Introduction
11.2.4 Oculus Revenue in VR and AR Technology in Education Business (2018-2023)
11.2.5 Oculus Recent Development
11.3 Vection Technologies
11.3.1 Vection Technologies Company Detail
11.3.2 Vection Technologies Business Overview
11.3.3 Vection Technologies VR and AR Technology in Education Introduction
11.3.4 Vection Technologies Revenue in VR and AR Technology in Education Business (2018-2023)
11.3.5 Vection Technologies Recent Development
11.4 Cinoptics
11.4.1 Cinoptics Company Detail
11.4.2 Cinoptics Business Overview
11.4.3 Cinoptics VR and AR Technology in Education Introduction
11.4.4 Cinoptics Revenue in VR and AR Technology in Education Business (2018-2023)
11.4.5 Cinoptics Recent Development
11.5 Discovery
11.5.1 Discovery Company Detail
11.5.2 Discovery Business Overview
11.5.3 Discovery VR and AR Technology in Education Introduction
11.5.4 Discovery Revenue in VR and AR Technology in Education Business (2018-2023)
11.5.5 Discovery Recent Development
11.6 Immersive VR Education
11.6.1 Immersive VR Education Company Detail
11.6.2 Immersive VR Education Business Overview
11.6.3 Immersive VR Education VR and AR Technology in Education Introduction
11.6.4 Immersive VR Education Revenue in VR and AR Technology in Education Business (2018-2023)
11.6.5 Immersive VR Education Recent Development
11.7 Alchemy Immersive
11.7.1 Alchemy Immersive Company Detail
11.7.2 Alchemy Immersive Business Overview
11.7.3 Alchemy Immersive VR and AR Technology in Education Introduction
11.7.4 Alchemy Immersive Revenue in VR and AR Technology in Education Business (2018-2023)
11.7.5 Alchemy Immersive Recent Development
11.8 Nearpod
11.8.1 Nearpod Company Detail
11.8.2 Nearpod Business Overview
11.8.3 Nearpod VR and AR Technology in Education Introduction
11.8.4 Nearpod Revenue in VR and AR Technology in Education Business (2018-2023)
11.8.5 Nearpod Recent Development
11.9 Curiscope
11.9.1 Curiscope Company Detail
11.9.2 Curiscope Business Overview
11.9.3 Curiscope VR and AR Technology in Education Introduction
11.9.4 Curiscope Revenue in VR and AR Technology in Education Business (2018-2023)
11.9.5 Curiscope Recent Development
11.10 EON Reality
11.10.1 EON Reality Company Detail
11.10.2 EON Reality Business Overview
11.10.3 EON Reality VR and AR Technology in Education Introduction
11.10.4 EON Reality Revenue in VR and AR Technology in Education Business (2018-2023)
11.10.5 EON Reality Recent Development
11.11 Growlib
11.11.1 Growlib Company Detail
11.11.2 Growlib Business Overview
11.11.3 Growlib VR and AR Technology in Education Introduction
11.11.4 Growlib Revenue in VR and AR Technology in Education Business (2018-2023)
11.11.5 Growlib Recent Development
11.12 Houghton Mifflin Harcourt Group
11.12.1 Houghton Mifflin Harcourt Group Company Detail
11.12.2 Houghton Mifflin Harcourt Group Business Overview
11.12.3 Houghton Mifflin Harcourt Group VR and AR Technology in Education Introduction
11.12.4 Houghton Mifflin Harcourt Group Revenue in VR and AR Technology in Education Business (2018-2023)
11.12.5 Houghton Mifflin Harcourt Group Recent Development
11.13 JiangXi Kmax Industrial
11.13.1 JiangXi Kmax Industrial Company Detail
11.13.2 JiangXi Kmax Industrial Business Overview
11.13.3 JiangXi Kmax Industrial VR and AR Technology in Education Introduction
11.13.4 JiangXi Kmax Industrial Revenue in VR and AR Technology in Education Business (2018-2023)
11.13.5 JiangXi Kmax Industrial Recent Development
11.14 Vrschool
11.14.1 Vrschool Company Detail
11.14.2 Vrschool Business Overview
11.14.3 Vrschool VR and AR Technology in Education Introduction
11.14.4 Vrschool Revenue in VR and AR Technology in Education Business (2018-2023)
11.14.5 Vrschool Recent Development
11.15 Beijing Runni'er Network Technology
11.15.1 Beijing Runni'er Network Technology Company Detail
11.15.2 Beijing Runni'er Network Technology Business Overview
11.15.3 Beijing Runni'er Network Technology VR and AR Technology in Education Introduction
11.15.4 Beijing Runni'er Network Technology Revenue in VR and AR Technology in Education Business (2018-2023)
11.15.5 Beijing Runni'er Network Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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