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Global VR Education Market Research Report 2024

Global VR Education Market Research Report 2024

Publishing Date : Sep, 2023

License Type :
 

Report Code : 1783662

No of Pages : 97

Synopsis
Global VR Education market is projected to reach US$ 496650 million in 2029, increasing from US$ 41800 million in 2022, with the CAGR of 42.5% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR Education market research.
VR education is the use of virtual reality technology to provide immersive and interactive educational experiences. With the continuous development and popularization of VR technology, VR education will gradually be applied to a wider range of educational fields, including preschool education, basic education, higher education, vocational training, etc. VR technology can provide students with an immersive learning experience and help them better understand and master knowledge.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR Education market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool
Segment by Type
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science
Segment by Application
Primary and Secondary Education
Vocational Education
Higher Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The VR Education report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Education Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Aerospace Science
1.2.3 Fire Safety Science
1.2.4 Natural Disaster Prevention Science
1.2.5 Traffic Safety Science
1.3 Market by Application
1.3.1 Global VR Education Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Primary and Secondary Education
1.3.3 Vocational Education
1.3.4 Higher Education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Education Market Perspective (2018-2029)
2.2 VR Education Growth Trends by Region
2.2.1 Global VR Education Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 VR Education Historic Market Size by Region (2018-2023)
2.2.3 VR Education Forecasted Market Size by Region (2024-2029)
2.3 VR Education Market Dynamics
2.3.1 VR Education Industry Trends
2.3.2 VR Education Market Drivers
2.3.3 VR Education Market Challenges
2.3.4 VR Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Education Players by Revenue
3.1.1 Global Top VR Education Players by Revenue (2018-2023)
3.1.2 Global VR Education Revenue Market Share by Players (2018-2023)
3.2 Global VR Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Education Revenue
3.4 Global VR Education Market Concentration Ratio
3.4.1 Global VR Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Education Revenue in 2022
3.5 VR Education Key Players Head office and Area Served
3.6 Key Players VR Education Product Solution and Service
3.7 Date of Enter into VR Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Education Breakdown Data by Type
4.1 Global VR Education Historic Market Size by Type (2018-2023)
4.2 Global VR Education Forecasted Market Size by Type (2024-2029)
5 VR Education Breakdown Data by Application
5.1 Global VR Education Historic Market Size by Application (2018-2023)
5.2 Global VR Education Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America VR Education Market Size (2018-2029)
6.2 North America VR Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America VR Education Market Size by Country (2018-2023)
6.4 North America VR Education Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Education Market Size (2018-2029)
7.2 Europe VR Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe VR Education Market Size by Country (2018-2023)
7.4 Europe VR Education Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Education Market Size (2018-2029)
8.2 Asia-Pacific VR Education Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific VR Education Market Size by Region (2018-2023)
8.4 Asia-Pacific VR Education Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Education Market Size (2018-2029)
9.2 Latin America VR Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America VR Education Market Size by Country (2018-2023)
9.4 Latin America VR Education Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Education Market Size (2018-2029)
10.2 Middle East & Africa VR Education Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa VR Education Market Size by Country (2018-2023)
10.4 Middle East & Africa VR Education Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Immersive VR Education
11.1.1 Immersive VR Education Company Detail
11.1.2 Immersive VR Education Business Overview
11.1.3 Immersive VR Education VR Education Introduction
11.1.4 Immersive VR Education Revenue in VR Education Business (2018-2023)
11.1.5 Immersive VR Education Recent Development
11.2 Alchemy Immersive
11.2.1 Alchemy Immersive Company Detail
11.2.2 Alchemy Immersive Business Overview
11.2.3 Alchemy Immersive VR Education Introduction
11.2.4 Alchemy Immersive Revenue in VR Education Business (2018-2023)
11.2.5 Alchemy Immersive Recent Development
11.3 Curiscope
11.3.1 Curiscope Company Detail
11.3.2 Curiscope Business Overview
11.3.3 Curiscope VR Education Introduction
11.3.4 Curiscope Revenue in VR Education Business (2018-2023)
11.3.5 Curiscope Recent Development
11.4 Pearson
11.4.1 Pearson Company Detail
11.4.2 Pearson Business Overview
11.4.3 Pearson VR Education Introduction
11.4.4 Pearson Revenue in VR Education Business (2018-2023)
11.4.5 Pearson Recent Development
11.5 Houghton Mifflin Harcourt Group
11.5.1 Houghton Mifflin Harcourt Group Company Detail
11.5.2 Houghton Mifflin Harcourt Group Business Overview
11.5.3 Houghton Mifflin Harcourt Group VR Education Introduction
11.5.4 Houghton Mifflin Harcourt Group Revenue in VR Education Business (2018-2023)
11.5.5 Houghton Mifflin Harcourt Group Recent Development
11.6 Red Landmark (Beijing) Culture Technology
11.6.1 Red Landmark (Beijing) Culture Technology Company Detail
11.6.2 Red Landmark (Beijing) Culture Technology Business Overview
11.6.3 Red Landmark (Beijing) Culture Technology VR Education Introduction
11.6.4 Red Landmark (Beijing) Culture Technology Revenue in VR Education Business (2018-2023)
11.6.5 Red Landmark (Beijing) Culture Technology Recent Development
11.7 JiangXi Kmax Industrial
11.7.1 JiangXi Kmax Industrial Company Detail
11.7.2 JiangXi Kmax Industrial Business Overview
11.7.3 JiangXi Kmax Industrial VR Education Introduction
11.7.4 JiangXi Kmax Industrial Revenue in VR Education Business (2018-2023)
11.7.5 JiangXi Kmax Industrial Recent Development
11.8 Beijing Runni'er Network Technology
11.8.1 Beijing Runni'er Network Technology Company Detail
11.8.2 Beijing Runni'er Network Technology Business Overview
11.8.3 Beijing Runni'er Network Technology VR Education Introduction
11.8.4 Beijing Runni'er Network Technology Revenue in VR Education Business (2018-2023)
11.8.5 Beijing Runni'er Network Technology Recent Development
11.9 Nanjing Lai Special Medical Electronic Technology
11.9.1 Nanjing Lai Special Medical Electronic Technology Company Detail
11.9.2 Nanjing Lai Special Medical Electronic Technology Business Overview
11.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Introduction
11.9.4 Nanjing Lai Special Medical Electronic Technology Revenue in VR Education Business (2018-2023)
11.9.5 Nanjing Lai Special Medical Electronic Technology Recent Development
11.10 Growlib
11.10.1 Growlib Company Detail
11.10.2 Growlib Business Overview
11.10.3 Growlib VR Education Introduction
11.10.4 Growlib Revenue in VR Education Business (2018-2023)
11.10.5 Growlib Recent Development
11.11 Beijing Huijia Technology
11.11.1 Beijing Huijia Technology Company Detail
11.11.2 Beijing Huijia Technology Business Overview
11.11.3 Beijing Huijia Technology VR Education Introduction
11.11.4 Beijing Huijia Technology Revenue in VR Education Business (2018-2023)
11.11.5 Beijing Huijia Technology Recent Development
11.12 Jingle Magic (Beijing) Technology
11.12.1 Jingle Magic (Beijing) Technology Company Detail
11.12.2 Jingle Magic (Beijing) Technology Business Overview
11.12.3 Jingle Magic (Beijing) Technology VR Education Introduction
11.12.4 Jingle Magic (Beijing) Technology Revenue in VR Education Business (2018-2023)
11.12.5 Jingle Magic (Beijing) Technology Recent Development
11.13 HUANGPU CULTURE GROUP
11.13.1 HUANGPU CULTURE GROUP Company Detail
11.13.2 HUANGPU CULTURE GROUP Business Overview
11.13.3 HUANGPU CULTURE GROUP VR Education Introduction
11.13.4 HUANGPU CULTURE GROUP Revenue in VR Education Business (2018-2023)
11.13.5 HUANGPU CULTURE GROUP Recent Development
11.14 Guizhou Weiai Technology Group
11.14.1 Guizhou Weiai Technology Group Company Detail
11.14.2 Guizhou Weiai Technology Group Business Overview
11.14.3 Guizhou Weiai Technology Group VR Education Introduction
11.14.4 Guizhou Weiai Technology Group Revenue in VR Education Business (2018-2023)
11.14.5 Guizhou Weiai Technology Group Recent Development
11.15 SpaceD
11.15.1 SpaceD Company Detail
11.15.2 SpaceD Business Overview
11.15.3 SpaceD VR Education Introduction
11.15.4 SpaceD Revenue in VR Education Business (2018-2023)
11.15.5 SpaceD Recent Development
11.16 VRschool
11.16.1 VRschool Company Detail
11.16.2 VRschool Business Overview
11.16.3 VRschool VR Education Introduction
11.16.4 VRschool Revenue in VR Education Business (2018-2023)
11.16.5 VRschool Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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