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Synopsis
Highlights
The global VR Headsets for PC Gaming market is projected to reach US$ million by 2028 from an estimated US$ million in 2022, at a CAGR of % during 2023 and 2028.
North American market for VR Headsets for PC Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
Asia-Pacific market for VR Headsets for PC Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.
The major global manufacturers of VR Headsets for PC Gaming include Meta Oculus, Valve, HTC, HP, Sony, Avegant, Razer, ANTVR and DPVR, etc. In 2021, the world's top three vendors accounted for approximately % of the revenue.
The global market for VR Headsets for PC Gaming in Online is estimated to increase from $ million in 2022 to $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.
Considering the economic change due to COVID-19 and Russia-Ukraine War Influence, 3DOF Motion Tracking Type, which accounted for % of the global market of VR Headsets for PC Gaming in 2021, is expected to reach million US$ by 2028, growing at a revised CAGR of % from 2022 to 2028.
Report Scope
This report aims to provide a comprehensive presentation of the global market for VR Headsets for PC Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Headsets for PC Gaming.
The VR Headsets for PC Gaming market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global VR Headsets for PC Gaming market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Headsets for PC Gaming manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Some of the prominent players reviewed in the research report include:
Product Type Insights
Global markets are presented by VR Headsets for PC Gaming type, along with growth forecasts through 2028. Estimates on sales and revenue are based on the price in the supply chain at which the VR Headsets for PC Gaming are procured by the manufacturers.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows sales and revenue data by type, and during the historical period (2017-2022) and forecast period (2023-2028).
VR Headsets for PC Gaming segment by Type
Application Insights
This report has provided the market size (sales and revenue data) by application, during the historical period (2017-2022) and forecast period (2023-2028).
This report also outlines the market trends of each segment and consumer behaviors impacting the VR Headsets for PC Gaming market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the VR Headsets for PC Gaming market.
VR Headsets for PC Gaming segment by Sales Channel
Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2017-2028.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2022 and forecast revenue for 2028.
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the VR Headsets for PC Gaming market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global VR Headsets for PC Gaming market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of VR Headsets for PC Gaming and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the VR Headsets for PC Gaming industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of VR Headsets for PC Gaming.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of VR Headsets for PC Gaming manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of VR Headsets for PC Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Analysis of sales channel, distributors and customers
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: sales and revenue forecast, global and regional, by Type and by Application. It provides a quantitative analysis of the market size and development potential of each market segment in the next six years.
Chapter 11: The main points and conclusions of the report.
Index
1 VR Headsets for PC Gaming Market Overview
1.1 Product Overview and Scope of VR Headsets for PC Gaming
1.2 VR Headsets for PC Gaming Segment by Type
1.2.1 Global VR Headsets for PC Gaming Sales Growth Rate Comparison by Type (2022-2028)
1.2.2 3DOF Motion Tracking Type
1.2.3 6DOF Motion Tracking Type
1.2.4 9DOF Motion Tracking Type
1.3 VR Headsets for PC Gaming Segment by Sales Channel
1.3.1 Global VR Headsets for PC Gaming Sales Comparison by Sales Channel: (2022-2028)
1.3.2 Online
1.3.3 Offline
1.4 Global VR Headsets for PC Gaming Market Size Estimates and Forecasts
1.4.1 Global VR Headsets for PC Gaming Revenue 2017-2028
1.4.2 Global VR Headsets for PC Gaming Sales 2017-2028
1.4.3 VR Headsets for PC Gaming Market Size by Region: 2017 Versus 2021 Versus 2028
2 VR Headsets for PC Gaming Market Competition by Manufacturers
2.1 Global VR Headsets for PC Gaming Sales Market Share by Manufacturers (2017-2022)
2.2 Global VR Headsets for PC Gaming Revenue Market Share by Manufacturers (2017-2022)
2.3 Global VR Headsets for PC Gaming Average Price by Manufacturers (2017-2022)
2.4 Manufacturers VR Headsets for PC Gaming Manufacturing Sites, Area Served, Product Type
2.5 VR Headsets for PC Gaming Market Competitive Situation and Trends
2.5.1 VR Headsets for PC Gaming Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest VR Headsets for PC Gaming Players Market Share by Revenue
2.5.3 Global VR Headsets for PC Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3 VR Headsets for PC Gaming Retrospective Market Scenario by Region
3.1 Global VR Headsets for PC Gaming Retrospective Market Scenario in Sales by Region: 2017-2022
3.2 Global VR Headsets for PC Gaming Retrospective Market Scenario in Revenue by Region: 2017-2022
3.3 North America VR Headsets for PC Gaming Market Facts & Figures by Country
3.3.1 North America VR Headsets for PC Gaming Sales by Country
3.3.2 North America VR Headsets for PC Gaming Revenue by Country
3.3.3 United States
3.3.4 Canada
3.4 Europe VR Headsets for PC Gaming Market Facts & Figures by Country
3.4.1 Europe VR Headsets for PC Gaming Sales by Country
3.4.2 Europe VR Headsets for PC Gaming Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific VR Headsets for PC Gaming Market Facts & Figures by Region
3.5.1 Asia Pacific VR Headsets for PC Gaming Sales by Region
3.5.2 Asia Pacific VR Headsets for PC Gaming Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 China Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.6 Latin America VR Headsets for PC Gaming Market Facts & Figures by Country
3.6.1 Latin America VR Headsets for PC Gaming Sales by Country
3.6.2 Latin America VR Headsets for PC Gaming Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa VR Headsets for PC Gaming Market Facts & Figures by Country
3.7.1 Middle East and Africa VR Headsets for PC Gaming Sales by Country
3.7.2 Middle East and Africa VR Headsets for PC Gaming Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Global VR Headsets for PC Gaming Historic Market Analysis by Type
4.1 Global VR Headsets for PC Gaming Sales Market Share by Type (2017-2022)
4.2 Global VR Headsets for PC Gaming Revenue Market Share by Type (2017-2022)
4.3 Global VR Headsets for PC Gaming Price by Type (2017-2022)
5 Global VR Headsets for PC Gaming Historic Market Analysis by Sales Channel
5.1 Global VR Headsets for PC Gaming Sales Market Share by Sales Channel (2017-2022)
5.2 Global VR Headsets for PC Gaming Revenue Market Share by Sales Channel (2017-2022)
5.3 Global VR Headsets for PC Gaming Price by Sales Channel (2017-2022)
6 Key Companies Profiled
6.1 Meta Oculus
6.1.1 Meta Oculus Corporation Information
6.1.2 Meta Oculus Description and Business Overview
6.1.3 Meta Oculus VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.1.4 Meta Oculus VR Headsets for PC Gaming Product Portfolio
6.1.5 Meta Oculus Recent Developments/Updates
6.2 Valve
6.2.1 Valve Corporation Information
6.2.2 Valve Description and Business Overview
6.2.3 Valve VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.2.4 Valve VR Headsets for PC Gaming Product Portfolio
6.2.5 Valve Recent Developments/Updates
6.3 HTC
6.3.1 HTC Corporation Information
6.3.2 HTC Description and Business Overview
6.3.3 HTC VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.3.4 HTC VR Headsets for PC Gaming Product Portfolio
6.3.5 HTC Recent Developments/Updates
6.4 HP
6.4.1 HP Corporation Information
6.4.2 HP Description and Business Overview
6.4.3 HP VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.4.4 HP VR Headsets for PC Gaming Product Portfolio
6.4.5 HP Recent Developments/Updates
6.5 Sony
6.5.1 Sony Corporation Information
6.5.2 Sony Description and Business Overview
6.5.3 Sony VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.5.4 Sony VR Headsets for PC Gaming Product Portfolio
6.5.5 Sony Recent Developments/Updates
6.6 Avegant
6.6.1 Avegant Corporation Information
6.6.2 Avegant Description and Business Overview
6.6.3 Avegant VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.6.4 Avegant VR Headsets for PC Gaming Product Portfolio
6.6.5 Avegant Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.4.4 Razer VR Headsets for PC Gaming Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 ANTVR
6.8.1 ANTVR Corporation Information
6.8.2 ANTVR Description and Business Overview
6.8.3 ANTVR VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.8.4 ANTVR VR Headsets for PC Gaming Product Portfolio
6.8.5 ANTVR Recent Developments/Updates
6.9 DPVR
6.9.1 DPVR Corporation Information
6.9.2 DPVR Description and Business Overview
6.9.3 DPVR VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.9.4 DPVR VR Headsets for PC Gaming Product Portfolio
6.9.5 DPVR Recent Developments/Updates
6.10 Samsung
6.10.1 Samsung Corporation Information
6.10.2 Samsung Description and Business Overview
6.10.3 Samsung VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.10.4 Samsung VR Headsets for PC Gaming Product Portfolio
6.10.5 Samsung Recent Developments/Updates
6.11 Pimax
6.11.1 Pimax Corporation Information
6.11.2 Pimax VR Headsets for PC Gaming Description and Business Overview
6.11.3 Pimax VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.11.4 Pimax VR Headsets for PC Gaming Product Portfolio
6.11.5 Pimax Recent Developments/Updates
6.12 Varjo
6.12.1 Varjo Corporation Information
6.12.2 Varjo VR Headsets for PC Gaming Description and Business Overview
6.12.3 Varjo VR Headsets for PC Gaming Sales, Revenue and Gross Margin (2017-2022)
6.12.4 Varjo VR Headsets for PC Gaming Product Portfolio
6.12.5 Varjo Recent Developments/Updates
7 VR Headsets for PC Gaming Manufacturing Cost Analysis
7.1 VR Headsets for PC Gaming Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of VR Headsets for PC Gaming
7.4 VR Headsets for PC Gaming Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 VR Headsets for PC Gaming Distributors List
8.3 VR Headsets for PC Gaming Customers
9 VR Headsets for PC Gaming Market Dynamics
9.1 VR Headsets for PC Gaming Industry Trends
9.2 VR Headsets for PC Gaming Market Drivers
9.3 VR Headsets for PC Gaming Market Challenges
9.4 VR Headsets for PC Gaming Market Restraints
10 Global Market Forecast
10.1 VR Headsets for PC Gaming Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of VR Headsets for PC Gaming by Type (2023-2028)
10.1.2 Global Forecasted Revenue of VR Headsets for PC Gaming by Type (2023-2028)
10.2 VR Headsets for PC Gaming Market Estimates and Projections by Sales Channel
10.2.1 Global Forecasted Sales of VR Headsets for PC Gaming by Sales Channel (2023-2028)
10.2.2 Global Forecasted Revenue of VR Headsets for PC Gaming by Sales Channel (2023-2028)
10.3 VR Headsets for PC Gaming Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of VR Headsets for PC Gaming by Region (2023-2028)
10.3.2 Global Forecasted Revenue of VR Headsets for PC Gaming by Region (2023-2028)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables
List of Tables
Table 1. Global VR Headsets for PC Gaming Sales Growth Rate Comparison by Type (2022-2028) & (K Units) & (US$ Million)
Table 2. Global VR Headsets for PC Gaming Sales Growth Rate Comparison by Sales Channel (2022-2028) & (K Units) & (US$ Million)
Table 3. Global VR Headsets for PC Gaming Market Size by Region (US$ Million) (2017 VS 2021 VS 2028)
Table 4. Global VR Headsets for PC Gaming Market Competitive Situation by Manufacturers in 2021
Table 5. Global VR Headsets for PC Gaming Sales (K Units) of Key Manufacturers (2017-2022)
Table 6. Global VR Headsets for PC Gaming Sales Market Share by Manufacturers (2017-2022)
Table 7. Global VR Headsets for PC Gaming Revenue (US$ Million) by Manufacturers (2017-2022)
Table 8. Global VR Headsets for PC Gaming Revenue Share by Manufacturers (2017-2022)
Table 9. Global Market VR Headsets for PC Gaming Average Price (US$/Unit) of Key Manufacturers (2017-2022)
Table 10. Manufacturers VR Headsets for PC Gaming Manufacturing Sites and Area Served
Table 11. Manufacturers VR Headsets for PC Gaming Product Type
Table 12. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global VR Headsets for PC Gaming by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Headsets for PC Gaming as of 2021)
Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Global VR Headsets for PC Gaming Sales by Region (2017-2022) & (K Units)
Table 16. Global VR Headsets for PC Gaming Sales Market Share by Region (2017-2022)
Table 17. Global VR Headsets for PC Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 18. Global VR Headsets for PC Gaming Revenue Market Share by Region (2017-2022)
Table 19. North America VR Headsets for PC Gaming Sales by Country (2017-2022) & (K Units)
Table 20. North America VR Headsets for PC Gaming Sales Market Share by Country (2017-2022)
Table 21. North America VR Headsets for PC Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 22. North America VR Headsets for PC Gaming Revenue Market Share by Country (2017-2022)
Table 23. Europe VR Headsets for PC Gaming Sales by Country (2017-2022) & (K Units)
Table 24. Europe VR Headsets for PC Gaming Sales Market Share by Country (2017-2022)
Table 25. Europe VR Headsets for PC Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 26. Europe VR Headsets for PC Gaming Revenue Market Share by Country (2017-2022)
Table 27. Asia Pacific VR Headsets for PC Gaming Sales by Region (2017-2022) & (K Units)
Table 28. Asia Pacific VR Headsets for PC Gaming Sales Market Share by Region (2017-2022)
Table 29. Asia Pacific VR Headsets for PC Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 30. Asia Pacific VR Headsets for PC Gaming Revenue Market Share by Region (2017-2022)
Table 31. Latin America VR Headsets for PC Gaming Sales by Country (2017-2022) & (K Units)
Table 32. Latin America VR Headsets for PC Gaming Sales Market Share by Country (2017-2022)
Table 33. Latin America VR Headsets for PC Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 34. Latin America VR Headsets for PC Gaming Revenue Market Share by Country (2017-2022)
Table 35. Middle East and Africa VR Headsets for PC Gaming Sales by Country (2017-2022) & (K Units)
Table 36. Middle East and Africa VR Headsets for PC Gaming Sales Market Share by Country (2017-2022)
Table 37. Middle East and Africa VR Headsets for PC Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 38. Middle East and Africa VR Headsets for PC Gaming Revenue Market Share by Country (2017-2022)
Table 39. Global VR Headsets for PC Gaming Sales by Type (2017-2022) & (K Units)
Table 40. Global VR Headsets for PC Gaming Sales Market Share by Type (2017-2022)
Table 41. Global VR Headsets for PC Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 42. Global VR Headsets for PC Gaming Revenue Share by Type (2017-2022)
Table 43. Global VR Headsets for PC Gaming Price by Type (2017-2022) & (US$/Unit)
Table 44. Global VR Headsets for PC Gaming Sales (K Units) by Sales Channel (2017-2022)
Table 45. Global VR Headsets for PC Gaming Sales Market Share by Sales Channel (2017-2022)
Table 46. Global VR Headsets for PC Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 47. Global VR Headsets for PC Gaming Revenue Share by Sales Channel (2017-2022)
Table 48. Global VR Headsets for PC Gaming Price by Sales Channel (2017-2022) & (US$/Unit)
Table 49. Meta Oculus Corporation Information
Table 50. Meta Oculus Description and Business Overview
Table 51. Meta Oculus VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 52. Meta Oculus VR Headsets for PC Gaming Product
Table 53. Meta Oculus Recent Developments/Updates
Table 54. Valve Corporation Information
Table 55. Valve Description and Business Overview
Table 56. Valve VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 57. Valve VR Headsets for PC Gaming Product
Table 58. Valve Recent Developments/Updates
Table 59. HTC Corporation Information
Table 60. HTC Description and Business Overview
Table 61. HTC VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 62. HTC VR Headsets for PC Gaming Product
Table 63. HTC Recent Developments/Updates
Table 64. HP Corporation Information
Table 65. HP Description and Business Overview
Table 66. HP VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 67. HP VR Headsets for PC Gaming Product
Table 68. HP Recent Developments/Updates
Table 69. Sony Corporation Information
Table 70. Sony Description and Business Overview
Table 71. Sony VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 72. Sony VR Headsets for PC Gaming Product
Table 73. Sony Recent Developments/Updates
Table 74. Avegant Corporation Information
Table 75. Avegant Description and Business Overview
Table 76. Avegant VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 77. Avegant VR Headsets for PC Gaming Product
Table 78. Avegant Recent Developments/Updates
Table 79. Razer Corporation Information
Table 80. Razer Description and Business Overview
Table 81. Razer VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 82. Razer VR Headsets for PC Gaming Product
Table 83. Razer Recent Developments/Updates
Table 84. ANTVR Corporation Information
Table 85. ANTVR Description and Business Overview
Table 86. ANTVR VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 87. ANTVR VR Headsets for PC Gaming Product
Table 88. ANTVR Recent Developments/Updates
Table 89. DPVR Corporation Information
Table 90. DPVR Description and Business Overview
Table 91. DPVR VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 92. DPVR VR Headsets for PC Gaming Product
Table 93. DPVR Recent Developments/Updates
Table 94. Samsung Corporation Information
Table 95. Samsung Description and Business Overview
Table 96. Samsung VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 97. Samsung VR Headsets for PC Gaming Product
Table 98. Samsung Recent Developments/Updates
Table 99. Pimax Corporation Information
Table 100. Pimax Description and Business Overview
Table 101. Pimax VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 102. Pimax VR Headsets for PC Gaming Product
Table 103. Pimax Recent Developments/Updates
Table 104. Varjo Corporation Information
Table 105. Varjo Description and Business Overview
Table 106. Varjo VR Headsets for PC Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 107. Varjo VR Headsets for PC Gaming Product
Table 108. Varjo Recent Developments/Updates
Table 109. Production Base and Market Concentration Rate of Raw Material
Table 110. Key Suppliers of Raw Materials
Table 111. VR Headsets for PC Gaming Distributors List
Table 112. VR Headsets for PC Gaming Customers List
Table 113. VR Headsets for PC Gaming Market Trends
Table 114. VR Headsets for PC Gaming Market Drivers
Table 115. VR Headsets for PC Gaming Market Challenges
Table 116. VR Headsets for PC Gaming Market Restraints
Table 117. Global VR Headsets for PC Gaming Sales Forecast by Type (2023-2028) & (K Units)
Table 118. Global VR Headsets for PC Gaming Sales Market Share Forecast by Type (2023-2028)
Table 119. Global VR Headsets for PC Gaming Revenue Forecast by Type (2023-2028) & (US$ Million)
Table 120. Global VR Headsets for PC Gaming Revenue Market Share Forecast by Type (2023-2028)
Table 121. Global VR Headsets for PC Gaming Sales Forecast by Sales Channel (2023-2028) & (K Units)
Table 122. Global VR Headsets for PC Gaming Sales Market Share Forecast by Sales Channel (2023-2028)
Table 123. Global VR Headsets for PC Gaming Revenue Forecast by Sales Channel (2023-2028) & (US$ Million)
Table 124. Global VR Headsets for PC Gaming Revenue Market Share Forecast by Sales Channel (2023-2028)
Table 125. Global VR Headsets for PC Gaming Sales Forecast by Region (2023-2028) & (K Units)
Table 126. Global VR Headsets for PC Gaming Sales Market Share Forecast by Region (2023-2028)
Table 127. Global VR Headsets for PC Gaming Revenue Forecast by Region (2023-2028) & (US$ Million)
Table 128. Global VR Headsets for PC Gaming Revenue Market Share Forecast by Region (2023-2028)
Table 129. Research Programs/Design for This Report
Table 130. Key Data Information from Secondary Sources
Table 131. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of VR Headsets for PC Gaming
Figure 2. Global VR Headsets for PC Gaming Market Share by Type in 2021 & 2028
Figure 3. 3DOF Motion Tracking Type Product Picture
Figure 4. 6DOF Motion Tracking Type Product Picture
Figure 5. 9DOF Motion Tracking Type Product Picture
Figure 6. Global VR Headsets for PC Gaming Market Share by Sales Channel in 2021 & 2028
Figure 7. Online
Figure 8. Offline
Figure 9. Global VR Headsets for PC Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global VR Headsets for PC Gaming Market Size (2017-2028) & (US$ Million)
Figure 11. Global VR Headsets for PC Gaming Sales (2017-2028) & (K Units)
Figure 12. VR Headsets for PC Gaming Sales Share by Manufacturers in 2021
Figure 13. Global VR Headsets for PC Gaming Revenue Share by Manufacturers in 2021
Figure 14. The Global 5 and 10 Largest VR Headsets for PC Gaming Players: Market Share by Revenue in 2021
Figure 15. VR Headsets for PC Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
Figure 16. Global VR Headsets for PC Gaming Sales Market Share by Region (2017-2022)
Figure 17. Global VR Headsets for PC Gaming Sales Market Share by Region in 2021
Figure 18. Global VR Headsets for PC Gaming Revenue Market Share by Region (2017-2022)
Figure 19. Global VR Headsets for PC Gaming Revenue Market Share by Region in 2021
Figure 20. United States VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 21. Canada VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 22. Germany VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 23. France VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 24. U.K. VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 25. Italy VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 26. Russia VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 27. China VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 28. Japan VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 29. South Korea VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 30. India VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 31. Australia VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 32. China Taiwan VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 33. Indonesia VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 34. Thailand VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 35. Malaysia VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 36. Mexico VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 37. Brazil VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 38. Argentina VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 39. Turkey VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 40. Saudi Arabia VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 41. UAE VR Headsets for PC Gaming Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 42. Sales Market Share of VR Headsets for PC Gaming by Type (2017-2022)
Figure 43. Manufacturing Cost Structure of VR Headsets for PC Gaming
Figure 44. Manufacturing Process Analysis of VR Headsets for PC Gaming
Figure 45. VR Headsets for PC Gaming Industrial Chain Analysis
Figure 46. Channels of Distribution
Figure 47. Distributors Profiles
Figure 48. Bottom-up and Top-down Approaches for This Report
Figure 49. Data Triangulation
Figure 50. Key Executives Interviewed
Published By : QY Research