The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global VR Video Game Market Research Report 2024

Global VR Video Game Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1907077

No of Pages : 98

Synopsis
Virtual reality video gaming is where a person can experience being in a three-dimensional environment and interact with that environment during a game. This is an essential part of the game.
The global VR Video Game market was valued at US$ 113.4 million in 2023 and is anticipated to reach US$ 157.8 million by 2030, witnessing a CAGR of 4.9% during the forecast period 2024-2030.
North American market for VR Video Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Video Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for VR Video Game in Household Application is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of VR Video Game include EA, ATVI, Ubisoft, Sony, Square Enix, Capcom, Kadokawa, SEGA and Nintendo, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Video Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Video Game.
Report Scope
The VR Video Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Video Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Video Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
EA
ATVI
Ubisoft
Sony
Square Enix
Capcom
Kadokawa
SEGA
Nintendo
Konami
Crytek
Bethesda
CD Projekt Red
Tencent
NTES
Segment by Type
Shooting Type
Adventure Type
Scene Experience Type
Others
Segment by Application
Household Application
Commercial Application
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR Video Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Video Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Shooting Type
1.2.3 Adventure Type
1.2.4 Scene Experience Type
1.2.5 Others
1.3 Market by Application
1.3.1 Global VR Video Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Household Application
1.3.3 Commercial Application
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Video Game Market Perspective (2019-2030)
2.2 VR Video Game Growth Trends by Region
2.2.1 Global VR Video Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR Video Game Historic Market Size by Region (2019-2024)
2.2.3 VR Video Game Forecasted Market Size by Region (2025-2030)
2.3 VR Video Game Market Dynamics
2.3.1 VR Video Game Industry Trends
2.3.2 VR Video Game Market Drivers
2.3.3 VR Video Game Market Challenges
2.3.4 VR Video Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Video Game Players by Revenue
3.1.1 Global Top VR Video Game Players by Revenue (2019-2024)
3.1.2 Global VR Video Game Revenue Market Share by Players (2019-2024)
3.2 Global VR Video Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Video Game Revenue
3.4 Global VR Video Game Market Concentration Ratio
3.4.1 Global VR Video Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Video Game Revenue in 2023
3.5 VR Video Game Key Players Head office and Area Served
3.6 Key Players VR Video Game Product Solution and Service
3.7 Date of Enter into VR Video Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Video Game Breakdown Data by Type
4.1 Global VR Video Game Historic Market Size by Type (2019-2024)
4.2 Global VR Video Game Forecasted Market Size by Type (2025-2030)
5 VR Video Game Breakdown Data by Application
5.1 Global VR Video Game Historic Market Size by Application (2019-2024)
5.2 Global VR Video Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR Video Game Market Size (2019-2030)
6.2 North America VR Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America VR Video Game Market Size by Country (2019-2024)
6.4 North America VR Video Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Video Game Market Size (2019-2030)
7.2 Europe VR Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe VR Video Game Market Size by Country (2019-2024)
7.4 Europe VR Video Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Video Game Market Size (2019-2030)
8.2 Asia-Pacific VR Video Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific VR Video Game Market Size by Region (2019-2024)
8.4 Asia-Pacific VR Video Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Video Game Market Size (2019-2030)
9.2 Latin America VR Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America VR Video Game Market Size by Country (2019-2024)
9.4 Latin America VR Video Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Video Game Market Size (2019-2030)
10.2 Middle East & Africa VR Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa VR Video Game Market Size by Country (2019-2024)
10.4 Middle East & Africa VR Video Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 EA
11.1.1 EA Company Detail
11.1.2 EA Business Overview
11.1.3 EA VR Video Game Introduction
11.1.4 EA Revenue in VR Video Game Business (2019-2024)
11.1.5 EA Recent Development
11.2 ATVI
11.2.1 ATVI Company Detail
11.2.2 ATVI Business Overview
11.2.3 ATVI VR Video Game Introduction
11.2.4 ATVI Revenue in VR Video Game Business (2019-2024)
11.2.5 ATVI Recent Development
11.3 Ubisoft
11.3.1 Ubisoft Company Detail
11.3.2 Ubisoft Business Overview
11.3.3 Ubisoft VR Video Game Introduction
11.3.4 Ubisoft Revenue in VR Video Game Business (2019-2024)
11.3.5 Ubisoft Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony VR Video Game Introduction
11.4.4 Sony Revenue in VR Video Game Business (2019-2024)
11.4.5 Sony Recent Development
11.5 Square Enix
11.5.1 Square Enix Company Detail
11.5.2 Square Enix Business Overview
11.5.3 Square Enix VR Video Game Introduction
11.5.4 Square Enix Revenue in VR Video Game Business (2019-2024)
11.5.5 Square Enix Recent Development
11.6 Capcom
11.6.1 Capcom Company Detail
11.6.2 Capcom Business Overview
11.6.3 Capcom VR Video Game Introduction
11.6.4 Capcom Revenue in VR Video Game Business (2019-2024)
11.6.5 Capcom Recent Development
11.7 Kadokawa
11.7.1 Kadokawa Company Detail
11.7.2 Kadokawa Business Overview
11.7.3 Kadokawa VR Video Game Introduction
11.7.4 Kadokawa Revenue in VR Video Game Business (2019-2024)
11.7.5 Kadokawa Recent Development
11.8 SEGA
11.8.1 SEGA Company Detail
11.8.2 SEGA Business Overview
11.8.3 SEGA VR Video Game Introduction
11.8.4 SEGA Revenue in VR Video Game Business (2019-2024)
11.8.5 SEGA Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Detail
11.9.2 Nintendo Business Overview
11.9.3 Nintendo VR Video Game Introduction
11.9.4 Nintendo Revenue in VR Video Game Business (2019-2024)
11.9.5 Nintendo Recent Development
11.10 Konami
11.10.1 Konami Company Detail
11.10.2 Konami Business Overview
11.10.3 Konami VR Video Game Introduction
11.10.4 Konami Revenue in VR Video Game Business (2019-2024)
11.10.5 Konami Recent Development
11.11 Crytek
11.11.1 Crytek Company Detail
11.11.2 Crytek Business Overview
11.11.3 Crytek VR Video Game Introduction
11.11.4 Crytek Revenue in VR Video Game Business (2019-2024)
11.11.5 Crytek Recent Development
11.12 Bethesda
11.12.1 Bethesda Company Detail
11.12.2 Bethesda Business Overview
11.12.3 Bethesda VR Video Game Introduction
11.12.4 Bethesda Revenue in VR Video Game Business (2019-2024)
11.12.5 Bethesda Recent Development
11.13 CD Projekt Red
11.13.1 CD Projekt Red Company Detail
11.13.2 CD Projekt Red Business Overview
11.13.3 CD Projekt Red VR Video Game Introduction
11.13.4 CD Projekt Red Revenue in VR Video Game Business (2019-2024)
11.13.5 CD Projekt Red Recent Development
11.14 Tencent
11.14.1 Tencent Company Detail
11.14.2 Tencent Business Overview
11.14.3 Tencent VR Video Game Introduction
11.14.4 Tencent Revenue in VR Video Game Business (2019-2024)
11.14.5 Tencent Recent Development
11.15 NTES
11.15.1 NTES Company Detail
11.15.2 NTES Business Overview
11.15.3 NTES VR Video Game Introduction
11.15.4 NTES Revenue in VR Video Game Business (2019-2024)
11.15.5 NTES Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’