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Global Wired Gaming Peripherals Market Research Report 2025

Global Wired Gaming Peripherals Market Research Report 2025

Publishing Date : Jan, 2025

License Type :
 

Report Code : 1719564

No of Pages : 102

Synopsis
The global market for Wired Gaming Peripherals was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Wired Gaming Peripherals is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Wired Gaming Peripherals is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Wired Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wired Gaming Peripherals.
The Wired Gaming Peripherals market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Wired Gaming Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wired Gaming Peripherals manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Wired Gaming Peripherals manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Wired Gaming Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
Index
1 Wired Gaming Peripherals Market Overview
1.1 Product Definition
1.2 Wired Gaming Peripherals by Type
1.2.1 Global Wired Gaming Peripherals Market Value Comparison by Type (2024 VS 2031)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Wired Gaming Peripherals by Application
1.3.1 Global Wired Gaming Peripherals Market Value by Application (2024 VS 2031)
1.3.2 Personal
1.3.3 Commercial
1.4 Global Wired Gaming Peripherals Market Size Estimates and Forecasts
1.4.1 Global Wired Gaming Peripherals Revenue 2020-2031
1.4.2 Global Wired Gaming Peripherals Sales 2020-2031
1.4.3 Global Wired Gaming Peripherals Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Wired Gaming Peripherals Market Competition by Manufacturers
2.1 Global Wired Gaming Peripherals Sales Market Share by Manufacturers (2020-2025)
2.2 Global Wired Gaming Peripherals Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Wired Gaming Peripherals Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Wired Gaming Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Wired Gaming Peripherals, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Wired Gaming Peripherals, Product Type & Application
2.7 Global Key Manufacturers of Wired Gaming Peripherals, Date of Enter into This Industry
2.8 Global Wired Gaming Peripherals Market Competitive Situation and Trends
2.8.1 Global Wired Gaming Peripherals Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Wired Gaming Peripherals Players Market Share by Revenue
2.8.3 Global Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Wired Gaming Peripherals Market Scenario by Region
3.1 Global Wired Gaming Peripherals Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Wired Gaming Peripherals Sales by Region: 2020-2031
3.2.1 Global Wired Gaming Peripherals Sales by Region: 2020-2025
3.2.2 Global Wired Gaming Peripherals Sales by Region: 2026-2031
3.3 Global Wired Gaming Peripherals Revenue by Region: 2020-2031
3.3.1 Global Wired Gaming Peripherals Revenue by Region: 2020-2025
3.3.2 Global Wired Gaming Peripherals Revenue by Region: 2026-2031
3.4 North America Wired Gaming Peripherals Market Facts & Figures by Country
3.4.1 North America Wired Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Wired Gaming Peripherals Sales by Country (2020-2031)
3.4.3 North America Wired Gaming Peripherals Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Wired Gaming Peripherals Market Facts & Figures by Country
3.5.1 Europe Wired Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Wired Gaming Peripherals Sales by Country (2020-2031)
3.5.3 Europe Wired Gaming Peripherals Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Wired Gaming Peripherals Market Facts & Figures by Region
3.6.1 Asia Pacific Wired Gaming Peripherals Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Wired Gaming Peripherals Sales by Region (2020-2031)
3.6.3 Asia Pacific Wired Gaming Peripherals Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Wired Gaming Peripherals Market Facts & Figures by Country
3.7.1 Latin America Wired Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Wired Gaming Peripherals Sales by Country (2020-2031)
3.7.3 Latin America Wired Gaming Peripherals Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Wired Gaming Peripherals Market Facts & Figures by Country
3.8.1 Middle East and Africa Wired Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Wired Gaming Peripherals Sales by Country (2020-2031)
3.8.3 Middle East and Africa Wired Gaming Peripherals Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Wired Gaming Peripherals Sales by Type (2020-2031)
4.1.1 Global Wired Gaming Peripherals Sales by Type (2020-2025)
4.1.2 Global Wired Gaming Peripherals Sales by Type (2026-2031)
4.1.3 Global Wired Gaming Peripherals Sales Market Share by Type (2020-2031)
4.2 Global Wired Gaming Peripherals Revenue by Type (2020-2031)
4.2.1 Global Wired Gaming Peripherals Revenue by Type (2020-2025)
4.2.2 Global Wired Gaming Peripherals Revenue by Type (2026-2031)
4.2.3 Global Wired Gaming Peripherals Revenue Market Share by Type (2020-2031)
4.3 Global Wired Gaming Peripherals Price by Type (2020-2031)
5 Segment by Application
5.1 Global Wired Gaming Peripherals Sales by Application (2020-2031)
5.1.1 Global Wired Gaming Peripherals Sales by Application (2020-2025)
5.1.2 Global Wired Gaming Peripherals Sales by Application (2026-2031)
5.1.3 Global Wired Gaming Peripherals Sales Market Share by Application (2020-2031)
5.2 Global Wired Gaming Peripherals Revenue by Application (2020-2031)
5.2.1 Global Wired Gaming Peripherals Revenue by Application (2020-2025)
5.2.2 Global Wired Gaming Peripherals Revenue by Application (2026-2031)
5.2.3 Global Wired Gaming Peripherals Revenue Market Share by Application (2020-2031)
5.3 Global Wired Gaming Peripherals Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Razer
6.1.1 Razer Company Information
6.1.2 Razer Description and Business Overview
6.1.3 Razer Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Razer Wired Gaming Peripherals Product Portfolio
6.1.5 Razer Recent Developments/Updates
6.2 Logitech G (ASTRO)
6.2.1 Logitech G (ASTRO) Company Information
6.2.2 Logitech G (ASTRO) Description and Business Overview
6.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Product Portfolio
6.2.5 Logitech G (ASTRO) Recent Developments/Updates
6.3 Turtle Beach
6.3.1 Turtle Beach Company Information
6.3.2 Turtle Beach Description and Business Overview
6.3.3 Turtle Beach Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Turtle Beach Wired Gaming Peripherals Product Portfolio
6.3.5 Turtle Beach Recent Developments/Updates
6.4 Corsair
6.4.1 Corsair Company Information
6.4.2 Corsair Description and Business Overview
6.4.3 Corsair Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Corsair Wired Gaming Peripherals Product Portfolio
6.4.5 Corsair Recent Developments/Updates
6.5 Sennheiser
6.5.1 Sennheiser Company Information
6.5.2 Sennheiser Description and Business Overview
6.5.3 Sennheiser Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Sennheiser Wired Gaming Peripherals Product Portfolio
6.5.5 Sennheiser Recent Developments/Updates
6.6 Plantronics
6.6.1 Plantronics Company Information
6.6.2 Plantronics Description and Business Overview
6.6.3 Plantronics Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Plantronics Wired Gaming Peripherals Product Portfolio
6.6.5 Plantronics Recent Developments/Updates
6.7 SteelSeries
6.7.1 SteelSeries Company Information
6.7.2 SteelSeries Description and Business Overview
6.7.3 SteelSeries Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.7.4 SteelSeries Wired Gaming Peripherals Product Portfolio
6.7.5 SteelSeries Recent Developments/Updates
6.8 Mad Catz
6.8.1 Mad Catz Company Information
6.8.2 Mad Catz Description and Business Overview
6.8.3 Mad Catz Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Mad Catz Wired Gaming Peripherals Product Portfolio
6.8.5 Mad Catz Recent Developments/Updates
6.9 ROCCAT
6.9.1 ROCCAT Company Information
6.9.2 ROCCAT Description and Business Overview
6.9.3 ROCCAT Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.9.4 ROCCAT Wired Gaming Peripherals Product Portfolio
6.9.5 ROCCAT Recent Developments/Updates
6.10 QPAD
6.10.1 QPAD Company Information
6.10.2 QPAD Description and Business Overview
6.10.3 QPAD Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.10.4 QPAD Wired Gaming Peripherals Product Portfolio
6.10.5 QPAD Recent Developments/Updates
6.11 Thrustmaster
6.11.1 Thrustmaster Company Information
6.11.2 Thrustmaster Description and Business Overview
6.11.3 Thrustmaster Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Thrustmaster Wired Gaming Peripherals Product Portfolio
6.11.5 Thrustmaster Recent Developments/Updates
6.12 HyperX
6.12.1 HyperX Company Information
6.12.2 HyperX Description and Business Overview
6.12.3 HyperX Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.12.4 HyperX Wired Gaming Peripherals Product Portfolio
6.12.5 HyperX Recent Developments/Updates
6.13 Tt eSPORTS
6.13.1 Tt eSPORTS Company Information
6.13.2 Tt eSPORTS Description and Business Overview
6.13.3 Tt eSPORTS Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Tt eSPORTS Wired Gaming Peripherals Product Portfolio
6.13.5 Tt eSPORTS Recent Developments/Updates
6.14 Cooler Master
6.14.1 Cooler Master Company Information
6.14.2 Cooler Master Description and Business Overview
6.14.3 Cooler Master Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Cooler Master Wired Gaming Peripherals Product Portfolio
6.14.5 Cooler Master Recent Developments/Updates
6.15 ZOWIE
6.15.1 ZOWIE Company Information
6.15.2 ZOWIE Description and Business Overview
6.15.3 ZOWIE Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.15.4 ZOWIE Wired Gaming Peripherals Product Portfolio
6.15.5 ZOWIE Recent Developments/Updates
6.16 Sharkoon
6.16.1 Sharkoon Company Information
6.16.2 Sharkoon Description and Business Overview
6.16.3 Sharkoon Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Sharkoon Wired Gaming Peripherals Product Portfolio
6.16.5 Sharkoon Recent Developments/Updates
6.17 Trust
6.17.1 Trust Company Information
6.17.2 Trust Description and Business Overview
6.17.3 Trust Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Trust Wired Gaming Peripherals Product Portfolio
6.17.5 Trust Recent Developments/Updates
6.18 Microsoft
6.18.1 Microsoft Company Information
6.18.2 Microsoft Description and Business Overview
6.18.3 Microsoft Wired Gaming Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Microsoft Wired Gaming Peripherals Product Portfolio
6.18.5 Microsoft Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Wired Gaming Peripherals Industry Chain Analysis
7.2 Wired Gaming Peripherals Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Wired Gaming Peripherals Production Mode & Process Analysis
7.4 Wired Gaming Peripherals Sales and Marketing
7.4.1 Wired Gaming Peripherals Sales Channels
7.4.2 Wired Gaming Peripherals Distributors
7.5 Wired Gaming Peripherals Customer Analysis
8 Wired Gaming Peripherals Market Dynamics
8.1 Wired Gaming Peripherals Industry Trends
8.2 Wired Gaming Peripherals Market Drivers
8.3 Wired Gaming Peripherals Market Challenges
8.4 Wired Gaming Peripherals Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
List of Tables
Table 1. Global Wired Gaming Peripherals Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
Table 2. Global Wired Gaming Peripherals Market Value by Application (2024 VS 2031) & (US$ Million)
Table 3. Global Wired Gaming Peripherals Market Competitive Situation by Manufacturers in 2024
Table 4. Global Wired Gaming Peripherals Sales (K Units) of Key Manufacturers (2020-2025)
Table 5. Global Wired Gaming Peripherals Sales Market Share by Manufacturers (2020-2025)
Table 6. Global Wired Gaming Peripherals Revenue (US$ Million) by Manufacturers (2020-2025)
Table 7. Global Wired Gaming Peripherals Revenue Share by Manufacturers (2020-2025)
Table 8. Global Market Wired Gaming Peripherals Average Price (US$/Unit) of Key Manufacturers (2020-2025)
Table 9. Global Key Players of Wired Gaming Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of Wired Gaming Peripherals, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of Wired Gaming Peripherals, Product Type & Application
Table 12. Global Key Manufacturers of Wired Gaming Peripherals, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Wired Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wired Gaming Peripherals as of 2024)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global Wired Gaming Peripherals Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 17. Global Wired Gaming Peripherals Sales by Region (2020-2025) & (K Units)
Table 18. Global Wired Gaming Peripherals Sales Market Share by Region (2020-2025)
Table 19. Global Wired Gaming Peripherals Sales by Region (2026-2031) & (K Units)
Table 20. Global Wired Gaming Peripherals Sales Market Share by Region (2026-2031)
Table 21. Global Wired Gaming Peripherals Revenue by Region (2020-2025) & (US$ Million)
Table 22. Global Wired Gaming Peripherals Revenue Market Share by Region (2020-2025)
Table 23. Global Wired Gaming Peripherals Revenue by Region (2026-2031) & (US$ Million)
Table 24. Global Wired Gaming Peripherals Revenue Market Share by Region (2026-2031)
Table 25. North America Wired Gaming Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 26. North America Wired Gaming Peripherals Sales by Country (2020-2025) & (K Units)
Table 27. North America Wired Gaming Peripherals Sales by Country (2026-2031) & (K Units)
Table 28. North America Wired Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 29. North America Wired Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 30. Europe Wired Gaming Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 31. Europe Wired Gaming Peripherals Sales by Country (2020-2025) & (K Units)
Table 32. Europe Wired Gaming Peripherals Sales by Country (2026-2031) & (K Units)
Table 33. Europe Wired Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 34. Europe Wired Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 35. Asia Pacific Wired Gaming Peripherals Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 36. Asia Pacific Wired Gaming Peripherals Sales by Region (2020-2025) & (K Units)
Table 37. Asia Pacific Wired Gaming Peripherals Sales by Region (2026-2031) & (K Units)
Table 38. Asia Pacific Wired Gaming Peripherals Revenue by Region (2020-2025) & (US$ Million)
Table 39. Asia Pacific Wired Gaming Peripherals Revenue by Region (2026-2031) & (US$ Million)
Table 40. Latin America Wired Gaming Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 41. Latin America Wired Gaming Peripherals Sales by Country (2020-2025) & (K Units)
Table 42. Latin America Wired Gaming Peripherals Sales by Country (2026-2031) & (K Units)
Table 43. Latin America Wired Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 44. Latin America Wired Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 45. Middle East and Africa Wired Gaming Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 46. Middle East and Africa Wired Gaming Peripherals Sales by Country (2020-2025) & (K Units)
Table 47. Middle East and Africa Wired Gaming Peripherals Sales by Country (2026-2031) & (K Units)
Table 48. Middle East and Africa Wired Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 49. Middle East and Africa Wired Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 50. Global Wired Gaming Peripherals Sales (K Units) by Type (2020-2025)
Table 51. Global Wired Gaming Peripherals Sales (K Units) by Type (2026-2031)
Table 52. Global Wired Gaming Peripherals Sales Market Share by Type (2020-2025)
Table 53. Global Wired Gaming Peripherals Sales Market Share by Type (2026-2031)
Table 54. Global Wired Gaming Peripherals Revenue (US$ Million) by Type (2020-2025)
Table 55. Global Wired Gaming Peripherals Revenue (US$ Million) by Type (2026-2031)
Table 56. Global Wired Gaming Peripherals Revenue Market Share by Type (2020-2025)
Table 57. Global Wired Gaming Peripherals Revenue Market Share by Type (2026-2031)
Table 58. Global Wired Gaming Peripherals Price (US$/Unit) by Type (2020-2025)
Table 59. Global Wired Gaming Peripherals Price (US$/Unit) by Type (2026-2031)
Table 60. Global Wired Gaming Peripherals Sales (K Units) by Application (2020-2025)
Table 61. Global Wired Gaming Peripherals Sales (K Units) by Application (2026-2031)
Table 62. Global Wired Gaming Peripherals Sales Market Share by Application (2020-2025)
Table 63. Global Wired Gaming Peripherals Sales Market Share by Application (2026-2031)
Table 64. Global Wired Gaming Peripherals Revenue (US$ Million) by Application (2020-2025)
Table 65. Global Wired Gaming Peripherals Revenue (US$ Million) by Application (2026-2031)
Table 66. Global Wired Gaming Peripherals Revenue Market Share by Application (2020-2025)
Table 67. Global Wired Gaming Peripherals Revenue Market Share by Application (2026-2031)
Table 68. Global Wired Gaming Peripherals Price (US$/Unit) by Application (2020-2025)
Table 69. Global Wired Gaming Peripherals Price (US$/Unit) by Application (2026-2031)
Table 70. Razer Company Information
Table 71. Razer Description and Business Overview
Table 72. Razer Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Razer Wired Gaming Peripherals Product
Table 74. Razer Recent Developments/Updates
Table 75. Logitech G (ASTRO) Company Information
Table 76. Logitech G (ASTRO) Description and Business Overview
Table 77. Logitech G (ASTRO) Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. Logitech G (ASTRO) Wired Gaming Peripherals Product
Table 79. Logitech G (ASTRO) Recent Developments/Updates
Table 80. Turtle Beach Company Information
Table 81. Turtle Beach Description and Business Overview
Table 82. Turtle Beach Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. Turtle Beach Wired Gaming Peripherals Product
Table 84. Turtle Beach Recent Developments/Updates
Table 85. Corsair Company Information
Table 86. Corsair Description and Business Overview
Table 87. Corsair Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. Corsair Wired Gaming Peripherals Product
Table 89. Corsair Recent Developments/Updates
Table 90. Sennheiser Company Information
Table 91. Sennheiser Description and Business Overview
Table 92. Sennheiser Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. Sennheiser Wired Gaming Peripherals Product
Table 94. Sennheiser Recent Developments/Updates
Table 95. Plantronics Company Information
Table 96. Plantronics Description and Business Overview
Table 97. Plantronics Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. Plantronics Wired Gaming Peripherals Product
Table 99. Plantronics Recent Developments/Updates
Table 100. SteelSeries Company Information
Table 101. SteelSeries Description and Business Overview
Table 102. SteelSeries Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. SteelSeries Wired Gaming Peripherals Product
Table 104. SteelSeries Recent Developments/Updates
Table 105. Mad Catz Company Information
Table 106. Mad Catz Description and Business Overview
Table 107. Mad Catz Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. Mad Catz Wired Gaming Peripherals Product
Table 109. Mad Catz Recent Developments/Updates
Table 110. ROCCAT Company Information
Table 111. ROCCAT Description and Business Overview
Table 112. ROCCAT Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 113. ROCCAT Wired Gaming Peripherals Product
Table 114. ROCCAT Recent Developments/Updates
Table 115. QPAD Company Information
Table 116. QPAD Description and Business Overview
Table 117. QPAD Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 118. QPAD Wired Gaming Peripherals Product
Table 119. QPAD Recent Developments/Updates
Table 120. Thrustmaster Company Information
Table 121. Thrustmaster Description and Business Overview
Table 122. Thrustmaster Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 123. Thrustmaster Wired Gaming Peripherals Product
Table 124. Thrustmaster Recent Developments/Updates
Table 125. HyperX Company Information
Table 126. HyperX Description and Business Overview
Table 127. HyperX Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 128. HyperX Wired Gaming Peripherals Product
Table 129. HyperX Recent Developments/Updates
Table 130. Tt eSPORTS Company Information
Table 131. Tt eSPORTS Description and Business Overview
Table 132. Tt eSPORTS Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 133. Tt eSPORTS Wired Gaming Peripherals Product
Table 134. Tt eSPORTS Recent Developments/Updates
Table 135. Cooler Master Company Information
Table 136. Cooler Master Description and Business Overview
Table 137. Cooler Master Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 138. Cooler Master Wired Gaming Peripherals Product
Table 139. Cooler Master Recent Developments/Updates
Table 140. ZOWIE Company Information
Table 141. ZOWIE Description and Business Overview
Table 142. ZOWIE Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 143. ZOWIE Wired Gaming Peripherals Product
Table 144. ZOWIE Recent Developments/Updates
Table 145. Sharkoon Company Information
Table 146. Sharkoon Description and Business Overview
Table 147. Sharkoon Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 148. Sharkoon Wired Gaming Peripherals Product
Table 149. Sharkoon Recent Developments/Updates
Table 150. Trust Company Information
Table 151. Trust Description and Business Overview
Table 152. Trust Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 153. Trust Wired Gaming Peripherals Product
Table 154. Trust Recent Developments/Updates
Table 155. Microsoft Company Information
Table 156. Microsoft Description and Business Overview
Table 157. Microsoft Wired Gaming Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 158. Microsoft Wired Gaming Peripherals Product
Table 159. Microsoft Recent Developments/Updates
Table 160. Key Raw Materials Lists
Table 161. Raw Materials Key Suppliers Lists
Table 162. Wired Gaming Peripherals Distributors List
Table 163. Wired Gaming Peripherals Customers List
Table 164. Wired Gaming Peripherals Market Trends
Table 165. Wired Gaming Peripherals Market Drivers
Table 166. Wired Gaming Peripherals Market Challenges
Table 167. Wired Gaming Peripherals Market Restraints
Table 168. Research Programs/Design for This Report
Table 169. Key Data Information from Secondary Sources
Table 170. Key Data Information from Primary Sources
Table 171. Authors List of This Report


List of Figures
Figure 1. Product Picture of Wired Gaming Peripherals
Figure 2. Global Wired Gaming Peripherals Market Value Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Wired Gaming Peripherals Market Share by Type: 2024 & 2031
Figure 4. Gaming Mouse Product Picture
Figure 5. Gaming Keyboards Product Picture
Figure 6. Headset Product Picture
Figure 7. Controllers Product Picture
Figure 8. Others Product Picture
Figure 9. Global Wired Gaming Peripherals Market Value by Application (2020-2031) & (US$ Million)
Figure 10. Global Wired Gaming Peripherals Market Share by Application: 2024 & 2031
Figure 11. Personal
Figure 12. Commercial
Figure 13. Global Wired Gaming Peripherals Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Wired Gaming Peripherals Market Size (2020-2031) & (US$ Million)
Figure 15. Global Wired Gaming Peripherals Sales (2020-2031) & (K Units)
Figure 16. Global Wired Gaming Peripherals Average Price (US$/Unit) & (2020-2031)
Figure 17. Wired Gaming Peripherals Report Years Considered
Figure 18. Wired Gaming Peripherals Sales Share by Manufacturers in 2024
Figure 19. Global Wired Gaming Peripherals Revenue Share by Manufacturers in 2024
Figure 20. Global 5 and 10 Largest Wired Gaming Peripherals Players: Market Share by Revenue in Wired Gaming Peripherals in 2024
Figure 21. Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 22. Global Wired Gaming Peripherals Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Figure 23. North America Wired Gaming Peripherals Sales Market Share by Country (2020-2031)
Figure 24. North America Wired Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 25. United States Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 26. Canada Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 27. Europe Wired Gaming Peripherals Sales Market Share by Country (2020-2031)
Figure 28. Europe Wired Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 29. Germany Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 30. France Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 31. U.K. Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 32. Italy Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 33. Russia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 34. Asia Pacific Wired Gaming Peripherals Sales Market Share by Region (2020-2031)
Figure 35. Asia Pacific Wired Gaming Peripherals Revenue Market Share by Region (2020-2031)
Figure 36. China Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 37. Japan Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 38. South Korea Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 39. India Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 40. Australia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 41. China Taiwan Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 42. Indonesia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 43. Thailand Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 44. Malaysia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 45. Latin America Wired Gaming Peripherals Sales Market Share by Country (2020-2031)
Figure 46. Latin America Wired Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 47. Mexico Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 48. Brazil Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 49. Argentina Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 50. Colombia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 51. Middle East and Africa Wired Gaming Peripherals Sales Market Share by Country (2020-2031)
Figure 52. Middle East and Africa Wired Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 53. Turkey Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 54. Saudi Arabia Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 55. UAE Wired Gaming Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 56. Global Sales Market Share of Wired Gaming Peripherals by Type (2020-2031)
Figure 57. Global Revenue Market Share of Wired Gaming Peripherals by Type (2020-2031)
Figure 58. Global Wired Gaming Peripherals Price (US$/Unit) by Type (2020-2031)
Figure 59. Global Sales Market Share of Wired Gaming Peripherals by Application (2020-2031)
Figure 60. Global Revenue Market Share of Wired Gaming Peripherals by Application (2020-2031)
Figure 61. Global Wired Gaming Peripherals Price (US$/Unit) by Application (2020-2031)
Figure 62. Wired Gaming Peripherals Value Chain
Figure 63. Channels of Distribution (Direct Vs Distribution)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed

Published By : QY Research

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