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Global Wireless Gaming Headsets Market Research Report 2024

Global Wireless Gaming Headsets Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1599401

No of Pages : 99

Synopsis
E-sports are becoming more and more popular around the world.Because it turns online gaming into a spectator sport and offers the experience of watching professional sporting events.Wireless gaming headset is replaced by waves in the middle of the line, from export is connected to the computer audio transmitter, then the transmitter sent via radio waves to accept the suitable for use in playing games in the headsets, it can let the players in the game to experience immersive feeling, also can assist gamers, enhance battle effectiveness.
The global Wireless Gaming Headsets market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Wireless Gaming Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Wireless Gaming Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Wireless Gaming Headsets include Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Razer, Corsair and Gioteck, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Wireless Gaming Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wireless Gaming Headsets.
Report Scope
The Wireless Gaming Headsets market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Wireless Gaming Headsets market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wireless Gaming Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sennheiser
SteelSeries
Turtle Beach
Cooler Master
Creative Technology
Mad Catz
Razer
Corsair
Gioteck
Logitech
Sentey
Sades
Skullcandy
Kotion Electronic
Somic
ASTRO Gaming
Audio-Technica
Segment by Type
Infrared
M Wave
Decimeter Wave
Segment by Application
Personal Use
Commercial Use
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Wireless Gaming Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Wireless Gaming Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Wireless Gaming Headsets Market Overview
1.1 Product Overview and Scope of Wireless Gaming Headsets
1.2 Wireless Gaming Headsets Segment by Type
1.2.1 Global Wireless Gaming Headsets Market Value Comparison by Type (2024-2030)
1.2.2 Infrared
1.2.3 M Wave
1.2.4 Decimeter Wave
1.3 Wireless Gaming Headsets Segment by Application
1.3.1 Global Wireless Gaming Headsets Market Value by Application: (2024-2030)
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Wireless Gaming Headsets Market Size Estimates and Forecasts
1.4.1 Global Wireless Gaming Headsets Revenue 2019-2030
1.4.2 Global Wireless Gaming Headsets Sales 2019-2030
1.4.3 Global Wireless Gaming Headsets Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Wireless Gaming Headsets Market Competition by Manufacturers
2.1 Global Wireless Gaming Headsets Sales Market Share by Manufacturers (2019-2024)
2.2 Global Wireless Gaming Headsets Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Wireless Gaming Headsets Average Price by Manufacturers (2019-2024)
2.4 Global Wireless Gaming Headsets Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Wireless Gaming Headsets, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Wireless Gaming Headsets, Product Type & Application
2.7 Wireless Gaming Headsets Market Competitive Situation and Trends
2.7.1 Wireless Gaming Headsets Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Wireless Gaming Headsets Players Market Share by Revenue
2.7.3 Global Wireless Gaming Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Wireless Gaming Headsets Retrospective Market Scenario by Region
3.1 Global Wireless Gaming Headsets Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Wireless Gaming Headsets Global Wireless Gaming Headsets Sales by Region: 2019-2030
3.2.1 Global Wireless Gaming Headsets Sales by Region: 2019-2024
3.2.2 Global Wireless Gaming Headsets Sales by Region: 2025-2030
3.3 Global Wireless Gaming Headsets Global Wireless Gaming Headsets Revenue by Region: 2019-2030
3.3.1 Global Wireless Gaming Headsets Revenue by Region: 2019-2024
3.3.2 Global Wireless Gaming Headsets Revenue by Region: 2025-2030
3.4 North America Wireless Gaming Headsets Market Facts & Figures by Country
3.4.1 North America Wireless Gaming Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Wireless Gaming Headsets Sales by Country (2019-2030)
3.4.3 North America Wireless Gaming Headsets Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Wireless Gaming Headsets Market Facts & Figures by Country
3.5.1 Europe Wireless Gaming Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Wireless Gaming Headsets Sales by Country (2019-2030)
3.5.3 Europe Wireless Gaming Headsets Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Wireless Gaming Headsets Market Facts & Figures by Country
3.6.1 Asia Pacific Wireless Gaming Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Wireless Gaming Headsets Sales by Country (2019-2030)
3.6.3 Asia Pacific Wireless Gaming Headsets Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Wireless Gaming Headsets Market Facts & Figures by Country
3.7.1 Latin America Wireless Gaming Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Wireless Gaming Headsets Sales by Country (2019-2030)
3.7.3 Latin America Wireless Gaming Headsets Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Wireless Gaming Headsets Market Facts & Figures by Country
3.8.1 Middle East and Africa Wireless Gaming Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Wireless Gaming Headsets Sales by Country (2019-2030)
3.8.3 Middle East and Africa Wireless Gaming Headsets Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Wireless Gaming Headsets Sales by Type (2019-2030)
4.1.1 Global Wireless Gaming Headsets Sales by Type (2019-2024)
4.1.2 Global Wireless Gaming Headsets Sales by Type (2025-2030)
4.1.3 Global Wireless Gaming Headsets Sales Market Share by Type (2019-2030)
4.2 Global Wireless Gaming Headsets Revenue by Type (2019-2030)
4.2.1 Global Wireless Gaming Headsets Revenue by Type (2019-2024)
4.2.2 Global Wireless Gaming Headsets Revenue by Type (2025-2030)
4.2.3 Global Wireless Gaming Headsets Revenue Market Share by Type (2019-2030)
4.3 Global Wireless Gaming Headsets Price by Type (2019-2030)
5 Segment by Application
5.1 Global Wireless Gaming Headsets Sales by Application (2019-2030)
5.1.1 Global Wireless Gaming Headsets Sales by Application (2019-2024)
5.1.2 Global Wireless Gaming Headsets Sales by Application (2025-2030)
5.1.3 Global Wireless Gaming Headsets Sales Market Share by Application (2019-2030)
5.2 Global Wireless Gaming Headsets Revenue by Application (2019-2030)
5.2.1 Global Wireless Gaming Headsets Revenue by Application (2019-2024)
5.2.2 Global Wireless Gaming Headsets Revenue by Application (2025-2030)
5.2.3 Global Wireless Gaming Headsets Revenue Market Share by Application (2019-2030)
5.3 Global Wireless Gaming Headsets Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Sennheiser
6.1.1 Sennheiser Corporation Information
6.1.2 Sennheiser Description and Business Overview
6.1.3 Sennheiser Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Sennheiser Wireless Gaming Headsets Product Portfolio
6.1.5 Sennheiser Recent Developments/Updates
6.2 SteelSeries
6.2.1 SteelSeries Corporation Information
6.2.2 SteelSeries Description and Business Overview
6.2.3 SteelSeries Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.2.4 SteelSeries Wireless Gaming Headsets Product Portfolio
6.2.5 SteelSeries Recent Developments/Updates
6.3 Turtle Beach
6.3.1 Turtle Beach Corporation Information
6.3.2 Turtle Beach Description and Business Overview
6.3.3 Turtle Beach Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Turtle Beach Wireless Gaming Headsets Product Portfolio
6.3.5 Turtle Beach Recent Developments/Updates
6.4 Cooler Master
6.4.1 Cooler Master Corporation Information
6.4.2 Cooler Master Description and Business Overview
6.4.3 Cooler Master Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Cooler Master Wireless Gaming Headsets Product Portfolio
6.4.5 Cooler Master Recent Developments/Updates
6.5 Creative Technology
6.5.1 Creative Technology Corporation Information
6.5.2 Creative Technology Description and Business Overview
6.5.3 Creative Technology Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Creative Technology Wireless Gaming Headsets Product Portfolio
6.5.5 Creative Technology Recent Developments/Updates
6.6 Mad Catz
6.6.1 Mad Catz Corporation Information
6.6.2 Mad Catz Description and Business Overview
6.6.3 Mad Catz Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Mad Catz Wireless Gaming Headsets Product Portfolio
6.6.5 Mad Catz Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer Wireless Gaming Headsets Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Corsair
6.8.1 Corsair Corporation Information
6.8.2 Corsair Description and Business Overview
6.8.3 Corsair Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Corsair Wireless Gaming Headsets Product Portfolio
6.8.5 Corsair Recent Developments/Updates
6.9 Gioteck
6.9.1 Gioteck Corporation Information
6.9.2 Gioteck Description and Business Overview
6.9.3 Gioteck Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Gioteck Wireless Gaming Headsets Product Portfolio
6.9.5 Gioteck Recent Developments/Updates
6.10 Logitech
6.10.1 Logitech Corporation Information
6.10.2 Logitech Description and Business Overview
6.10.3 Logitech Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Logitech Wireless Gaming Headsets Product Portfolio
6.10.5 Logitech Recent Developments/Updates
6.11 Sentey
6.11.1 Sentey Corporation Information
6.11.2 Sentey Wireless Gaming Headsets Description and Business Overview
6.11.3 Sentey Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Sentey Wireless Gaming Headsets Product Portfolio
6.11.5 Sentey Recent Developments/Updates
6.12 Sades
6.12.1 Sades Corporation Information
6.12.2 Sades Wireless Gaming Headsets Description and Business Overview
6.12.3 Sades Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Sades Wireless Gaming Headsets Product Portfolio
6.12.5 Sades Recent Developments/Updates
6.13 Skullcandy
6.13.1 Skullcandy Corporation Information
6.13.2 Skullcandy Wireless Gaming Headsets Description and Business Overview
6.13.3 Skullcandy Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Skullcandy Wireless Gaming Headsets Product Portfolio
6.13.5 Skullcandy Recent Developments/Updates
6.14 Kotion Electronic
6.14.1 Kotion Electronic Corporation Information
6.14.2 Kotion Electronic Wireless Gaming Headsets Description and Business Overview
6.14.3 Kotion Electronic Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Kotion Electronic Wireless Gaming Headsets Product Portfolio
6.14.5 Kotion Electronic Recent Developments/Updates
6.15 Somic
6.15.1 Somic Corporation Information
6.15.2 Somic Wireless Gaming Headsets Description and Business Overview
6.15.3 Somic Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Somic Wireless Gaming Headsets Product Portfolio
6.15.5 Somic Recent Developments/Updates
6.16 ASTRO Gaming
6.16.1 ASTRO Gaming Corporation Information
6.16.2 ASTRO Gaming Wireless Gaming Headsets Description and Business Overview
6.16.3 ASTRO Gaming Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.16.4 ASTRO Gaming Wireless Gaming Headsets Product Portfolio
6.16.5 ASTRO Gaming Recent Developments/Updates
6.17 Audio-Technica
6.17.1 Audio-Technica Corporation Information
6.17.2 Audio-Technica Wireless Gaming Headsets Description and Business Overview
6.17.3 Audio-Technica Wireless Gaming Headsets Sales, Revenue and Gross Margin (2019-2024)
6.17.4 Audio-Technica Wireless Gaming Headsets Product Portfolio
6.17.5 Audio-Technica Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Wireless Gaming Headsets Industry Chain Analysis
7.2 Wireless Gaming Headsets Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Wireless Gaming Headsets Production Mode & Process
7.4 Wireless Gaming Headsets Sales and Marketing
7.4.1 Wireless Gaming Headsets Sales Channels
7.4.2 Wireless Gaming Headsets Distributors
7.5 Wireless Gaming Headsets Customers
8 Wireless Gaming Headsets Market Dynamics
8.1 Wireless Gaming Headsets Industry Trends
8.2 Wireless Gaming Headsets Market Drivers
8.3 Wireless Gaming Headsets Market Challenges
8.4 Wireless Gaming Headsets Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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