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Headphones for Kids-Global Market Insights and Sales Trends 2024

Headphones for Kids-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1808088

No of Pages : 114

Synopsis
Headphones for Kids such as in-ear and over-the-ear headphones.
The global Headphones for Kids market size is expected to reach US$ 1356.6 million by 2029, growing at a CAGR of 7.5% from 2023 to 2029. The market is mainly driven by the significant applications of Headphones for Kids in various end use industries. The expanding demands from the Cell Phone, Computer, Gaming and Others, are propelling Headphones for Kids market. Wired, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Wireless segment is estimated at % CAGR for the next seven-year period.
According to World Bank statistics, the global birth rate in 2021 was about 1.7%. Although the population growth rate had slowed down, with the development of the world economy and the increase of per capita disposable income of residents, the spending power is growing. Therefore, there is still a large room for development in the baby products industry. Improving product quality and tapping the value of a single customer will become the drivers for the growth of the infant and child industry. Refinement and diversification are the core characteristics of the consumer demand. China has a large population base, and even if the population growth rate slows down, there will still be a demographic dividend. The State Council in 2022 proposes to "Guide market players to produce safer and healthier domestic infant products". According to the National Bureau of Statistics, China's birth rate in 2022 was 6.77%, and the birth population was 9.56 million. According to the results of the seventh national census in 2021, the number of infants and young children aged 0-6 in China reached 140 million, of which the number of infants and young children aged 3-6 exceeded 70 million. The huge population size has brewed a market demand with huge potential, and the children's consumption market has risen rapidly. Chinese families spend a lot on childcare, with the average cost of childcare ranking second in the world. The survey data released by China Research Center for Children's Industry shows that in 80% of families in China, children's expenditures account for 30% to 50% of household expenditures, and the average annual consumption of children in families is ¥17,000 to 25,500. According to data from the Yuwa Population Research, the national average cost of raising a child (the cost of raising a child to the age of 18) is ¥485,218. From the perspective of specific stages, the largest proportion is the cost of raising children aged 6-14, accounting for about 45%. The cost during pregnancy, the cost of childbirth and confinement, and the cost of raising babies aged 0-2 accounted for 2.06%, 2.09% and 13.33% separately.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Headphones for Kids, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Headphones for Kids market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Headphones for Kids market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Headphones for Kids sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Headphones for Kids covered in this report include Kidz Gear, Nabi, JLab, Griffin Technology, Puro Sound, KitSound, Onanoff, JVC and Maxell, etc.
The global Headphones for Kids market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Kidz Gear
Nabi
JLab
Griffin Technology
Puro Sound
KitSound
Onanoff
JVC
Maxell
Groov-e
Califone International
LilGadgets
Smiggle
Go Travel
ZAGG
Philips
Global Headphones for Kids market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Headphones for Kids market, Segment by Type:
Wired
Wireless
Global Headphones for Kids market, by Application
Cell Phone
Computer
Gaming
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Headphones for Kids manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Headphones for Kids in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Headphones for Kids Market Overview
1.1 Headphones for Kids Product Overview
1.2 Headphones for Kids Market Segment by Type
1.2.1 Wired
1.2.2 Wireless
1.3 Global Headphones for Kids Market Size by Type
1.3.1 Global Headphones for Kids Market Size Overview by Type (2018-2029)
1.3.2 Global Headphones for Kids Historic Market Size Review by Type (2018-2023)
1.3.3 Global Headphones for Kids Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Headphones for Kids Sales Breakdown by Type (2018-2023)
1.4.2 Europe Headphones for Kids Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Headphones for Kids Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Headphones for Kids Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Headphones for Kids Sales Breakdown by Type (2018-2023)
2 Global Headphones for Kids Market Competition by Company
2.1 Global Top Players by Headphones for Kids Sales (2018-2023)
2.2 Global Top Players by Headphones for Kids Revenue (2018-2023)
2.3 Global Top Players by Headphones for Kids Price (2018-2023)
2.4 Global Top Manufacturers Headphones for Kids Manufacturing Base Distribution, Sales Area, Product Type
2.5 Headphones for Kids Market Competitive Situation and Trends
2.5.1 Headphones for Kids Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Headphones for Kids Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Headphones for Kids as of 2022)
2.7 Date of Key Manufacturers Enter into Headphones for Kids Market
2.8 Key Manufacturers Headphones for Kids Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Headphones for Kids Status and Outlook by Region
3.1 Global Headphones for Kids Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Headphones for Kids Historic Market Size by Region
3.2.1 Global Headphones for Kids Sales in Volume by Region (2018-2023)
3.2.2 Global Headphones for Kids Sales in Value by Region (2018-2023)
3.2.3 Global Headphones for Kids Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Headphones for Kids Forecasted Market Size by Region
3.3.1 Global Headphones for Kids Sales in Volume by Region (2024-2029)
3.3.2 Global Headphones for Kids Sales in Value by Region (2024-2029)
3.3.3 Global Headphones for Kids Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Headphones for Kids by Application
4.1 Headphones for Kids Market Segment by Application
4.1.1 Cell Phone
4.1.2 Computer
4.1.3 Gaming
4.1.4 Others
4.2 Global Headphones for Kids Market Size by Application
4.2.1 Global Headphones for Kids Market Size Overview by Application (2018-2029)
4.2.2 Global Headphones for Kids Historic Market Size Review by Application (2018-2023)
4.2.3 Global Headphones for Kids Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Headphones for Kids Sales Breakdown by Application (2018-2023)
4.3.2 Europe Headphones for Kids Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Headphones for Kids Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Headphones for Kids Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Headphones for Kids Sales Breakdown by Application (2018-2023)
5 North America Headphones for Kids by Country
5.1 North America Headphones for Kids Historic Market Size by Country
5.1.1 North America Headphones for Kids Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Headphones for Kids Sales in Volume by Country (2018-2023)
5.1.3 North America Headphones for Kids Sales in Value by Country (2018-2023)
5.2 North America Headphones for Kids Forecasted Market Size by Country
5.2.1 North America Headphones for Kids Sales in Volume by Country (2024-2029)
5.2.2 North America Headphones for Kids Sales in Value by Country (2024-2029)
6 Europe Headphones for Kids by Country
6.1 Europe Headphones for Kids Historic Market Size by Country
6.1.1 Europe Headphones for Kids Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Headphones for Kids Sales in Volume by Country (2018-2023)
6.1.3 Europe Headphones for Kids Sales in Value by Country (2018-2023)
6.2 Europe Headphones for Kids Forecasted Market Size by Country
6.2.1 Europe Headphones for Kids Sales in Volume by Country (2024-2029)
6.2.2 Europe Headphones for Kids Sales in Value by Country (2024-2029)
7 Asia-Pacific Headphones for Kids by Region
7.1 Asia-Pacific Headphones for Kids Historic Market Size by Region
7.1.1 Asia-Pacific Headphones for Kids Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Headphones for Kids Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Headphones for Kids Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Headphones for Kids Forecasted Market Size by Region
7.2.1 Asia-Pacific Headphones for Kids Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Headphones for Kids Sales in Value by Region (2024-2029)
8 Latin America Headphones for Kids by Country
8.1 Latin America Headphones for Kids Historic Market Size by Country
8.1.1 Latin America Headphones for Kids Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Headphones for Kids Sales in Volume by Country (2018-2023)
8.1.3 Latin America Headphones for Kids Sales in Value by Country (2018-2023)
8.2 Latin America Headphones for Kids Forecasted Market Size by Country
8.2.1 Latin America Headphones for Kids Sales in Volume by Country (2024-2029)
8.2.2 Latin America Headphones for Kids Sales in Value by Country (2024-2029)
9 Middle East and Africa Headphones for Kids by Country
9.1 Middle East and Africa Headphones for Kids Historic Market Size by Country
9.1.1 Middle East and Africa Headphones for Kids Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Headphones for Kids Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Headphones for Kids Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Headphones for Kids Forecasted Market Size by Country
9.2.1 Middle East and Africa Headphones for Kids Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Headphones for Kids Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Kidz Gear
10.1.1 Kidz Gear Company Information
10.1.2 Kidz Gear Introduction and Business Overview
10.1.3 Kidz Gear Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Kidz Gear Headphones for Kids Products Offered
10.1.5 Kidz Gear Recent Development
10.2 Nabi
10.2.1 Nabi Company Information
10.2.2 Nabi Introduction and Business Overview
10.2.3 Nabi Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Nabi Headphones for Kids Products Offered
10.2.5 Nabi Recent Development
10.3 JLab
10.3.1 JLab Company Information
10.3.2 JLab Introduction and Business Overview
10.3.3 JLab Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.3.4 JLab Headphones for Kids Products Offered
10.3.5 JLab Recent Development
10.4 Griffin Technology
10.4.1 Griffin Technology Company Information
10.4.2 Griffin Technology Introduction and Business Overview
10.4.3 Griffin Technology Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Griffin Technology Headphones for Kids Products Offered
10.4.5 Griffin Technology Recent Development
10.5 Puro Sound
10.5.1 Puro Sound Company Information
10.5.2 Puro Sound Introduction and Business Overview
10.5.3 Puro Sound Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Puro Sound Headphones for Kids Products Offered
10.5.5 Puro Sound Recent Development
10.6 KitSound
10.6.1 KitSound Company Information
10.6.2 KitSound Introduction and Business Overview
10.6.3 KitSound Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.6.4 KitSound Headphones for Kids Products Offered
10.6.5 KitSound Recent Development
10.7 Onanoff
10.7.1 Onanoff Company Information
10.7.2 Onanoff Introduction and Business Overview
10.7.3 Onanoff Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Onanoff Headphones for Kids Products Offered
10.7.5 Onanoff Recent Development
10.8 JVC
10.8.1 JVC Company Information
10.8.2 JVC Introduction and Business Overview
10.8.3 JVC Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.8.4 JVC Headphones for Kids Products Offered
10.8.5 JVC Recent Development
10.9 Maxell
10.9.1 Maxell Company Information
10.9.2 Maxell Introduction and Business Overview
10.9.3 Maxell Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Maxell Headphones for Kids Products Offered
10.9.5 Maxell Recent Development
10.10 Groov-e
10.10.1 Groov-e Company Information
10.10.2 Groov-e Introduction and Business Overview
10.10.3 Groov-e Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Groov-e Headphones for Kids Products Offered
10.10.5 Groov-e Recent Development
10.11 Califone International
10.11.1 Califone International Company Information
10.11.2 Califone International Introduction and Business Overview
10.11.3 Califone International Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Califone International Headphones for Kids Products Offered
10.11.5 Califone International Recent Development
10.12 LilGadgets
10.12.1 LilGadgets Company Information
10.12.2 LilGadgets Introduction and Business Overview
10.12.3 LilGadgets Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.12.4 LilGadgets Headphones for Kids Products Offered
10.12.5 LilGadgets Recent Development
10.13 Smiggle
10.13.1 Smiggle Company Information
10.13.2 Smiggle Introduction and Business Overview
10.13.3 Smiggle Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Smiggle Headphones for Kids Products Offered
10.13.5 Smiggle Recent Development
10.14 Go Travel
10.14.1 Go Travel Company Information
10.14.2 Go Travel Introduction and Business Overview
10.14.3 Go Travel Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Go Travel Headphones for Kids Products Offered
10.14.5 Go Travel Recent Development
10.15 ZAGG
10.15.1 ZAGG Company Information
10.15.2 ZAGG Introduction and Business Overview
10.15.3 ZAGG Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ZAGG Headphones for Kids Products Offered
10.15.5 ZAGG Recent Development
10.16 Philips
10.16.1 Philips Company Information
10.16.2 Philips Introduction and Business Overview
10.16.3 Philips Headphones for Kids Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Philips Headphones for Kids Products Offered
10.16.5 Philips Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Headphones for Kids Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Headphones for Kids Industrial Chain Analysis
11.4 Headphones for Kids Market Dynamics
11.4.1 Headphones for Kids Industry Trends
11.4.2 Headphones for Kids Market Drivers
11.4.3 Headphones for Kids Market Challenges
11.4.4 Headphones for Kids Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Headphones for Kids Distributors
12.3 Headphones for Kids Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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