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Healthcare AR VR-Global Market Insights and Sales Trends 2024

Healthcare AR VR-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1863491

No of Pages : 120

Synopsis
Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
The global Healthcare AR VR market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Healthcare AR VR in various end use industries. The expanding demands from the Surgical Training, Surgical Navigation and Others,, are propelling Healthcare AR VR market. Mobile, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the PC/Home Console segment is estimated at % CAGR for the next seven-year period.
The global market for medical devices is estimated at US$ 603 billion in the year 2023, and will be growing at a CAGR of 5% during next six years. The global healthcare spending contributes to occupy 10% of the global GDP and is continuously rising in recent years due to the increasing health needs of the aging population, the growing prevalence of chronic and infectious diseases and the expansion of emerging markets. The medical devices market plays a significant role in the healthcare industry. The market is driven by several factors, including the increasing demand for advanced healthcare services globally, advancements in medical technology, growing geriatric population, rising healthcare expenditure, and increasing awareness about early disease diagnosis and treatment.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Healthcare AR VR, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Healthcare AR VR market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Healthcare AR VR market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Healthcare AR VR sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Healthcare AR VR covered in this report include SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer and HTC, etc.
The global Healthcare AR VR market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
SAMSUNG
MICROSOFT
GOOGLE
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Epson
Global Healthcare AR VR market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Healthcare AR VR market, Segment by Type:
Mobile
PC/Home Console
Headset AR
Global Healthcare AR VR market, by Application
Surgical Training
Surgical Navigation
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Healthcare AR VR companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Healthcare AR VR
1.1 Healthcare AR VR Market Overview
1.1.1 Healthcare AR VR Product Scope
1.1.2 Healthcare AR VR Market Status and Outlook
1.2 Global Healthcare AR VR Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Healthcare AR VR Market Size by Region (2018-2029)
1.4 Global Healthcare AR VR Historic Market Size by Region (2018-2023)
1.5 Global Healthcare AR VR Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Healthcare AR VR Market Size (2018-2029)
1.6.1 North America Healthcare AR VR Market Size (2018-2029)
1.6.2 Europe Healthcare AR VR Market Size (2018-2029)
1.6.3 Asia-Pacific Healthcare AR VR Market Size (2018-2029)
1.6.4 Latin America Healthcare AR VR Market Size (2018-2029)
1.6.5 Middle East & Africa Healthcare AR VR Market Size (2018-2029)
2 Healthcare AR VR Market by Type
2.1 Introduction
2.1.1 Mobile
2.1.2 PC/Home Console
2.1.3 Headset AR
2.2 Global Healthcare AR VR Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Healthcare AR VR Historic Market Size by Type (2018-2023)
2.2.2 Global Healthcare AR VR Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Healthcare AR VR Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Healthcare AR VR Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Healthcare AR VR Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Healthcare AR VR Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Healthcare AR VR Revenue Breakdown by Type (2018-2029)
3 Healthcare AR VR Market Overview by Application
3.1 Introduction
3.1.1 Surgical Training
3.1.2 Surgical Navigation
3.1.3 Others
3.2 Global Healthcare AR VR Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Healthcare AR VR Historic Market Size by Application (2018-2023)
3.2.2 Global Healthcare AR VR Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Healthcare AR VR Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Healthcare AR VR Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Healthcare AR VR Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Healthcare AR VR Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Healthcare AR VR Revenue Breakdown by Application (2018-2029)
4 Healthcare AR VR Competition Analysis by Players
4.1 Global Healthcare AR VR Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Healthcare AR VR as of 2022)
4.3 Date of Key Players Enter into Healthcare AR VR Market
4.4 Global Top Players Healthcare AR VR Headquarters and Area Served
4.5 Key Players Healthcare AR VR Product Solution and Service
4.6 Competitive Status
4.6.1 Healthcare AR VR Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 SAMSUNG
5.1.1 SAMSUNG Profile
5.1.2 SAMSUNG Main Business
5.1.3 SAMSUNG Healthcare AR VR Products, Services and Solutions
5.1.4 SAMSUNG Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.1.5 SAMSUNG Recent Developments
5.2 MICROSOFT
5.2.1 MICROSOFT Profile
5.2.2 MICROSOFT Main Business
5.2.3 MICROSOFT Healthcare AR VR Products, Services and Solutions
5.2.4 MICROSOFT Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.2.5 MICROSOFT Recent Developments
5.3 GOOGLE
5.3.1 GOOGLE Profile
5.3.2 GOOGLE Main Business
5.3.3 GOOGLE Healthcare AR VR Products, Services and Solutions
5.3.4 GOOGLE Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.3.5 FaceBook Recent Developments
5.4 FaceBook
5.4.1 FaceBook Profile
5.4.2 FaceBook Main Business
5.4.3 FaceBook Healthcare AR VR Products, Services and Solutions
5.4.4 FaceBook Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.4.5 FaceBook Recent Developments
5.5 Carl Zeiss
5.5.1 Carl Zeiss Profile
5.5.2 Carl Zeiss Main Business
5.5.3 Carl Zeiss Healthcare AR VR Products, Services and Solutions
5.5.4 Carl Zeiss Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.5.5 Carl Zeiss Recent Developments
5.6 Baofeng
5.6.1 Baofeng Profile
5.6.2 Baofeng Main Business
5.6.3 Baofeng Healthcare AR VR Products, Services and Solutions
5.6.4 Baofeng Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.6.5 Baofeng Recent Developments
5.7 Sony
5.7.1 Sony Profile
5.7.2 Sony Main Business
5.7.3 Sony Healthcare AR VR Products, Services and Solutions
5.7.4 Sony Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.7.5 Sony Recent Developments
5.8 Razer
5.8.1 Razer Profile
5.8.2 Razer Main Business
5.8.3 Razer Healthcare AR VR Products, Services and Solutions
5.8.4 Razer Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.8.5 Razer Recent Developments
5.9 HTC
5.9.1 HTC Profile
5.9.2 HTC Main Business
5.9.3 HTC Healthcare AR VR Products, Services and Solutions
5.9.4 HTC Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.9.5 HTC Recent Developments
5.10 Daqri
5.10.1 Daqri Profile
5.10.2 Daqri Main Business
5.10.3 Daqri Healthcare AR VR Products, Services and Solutions
5.10.4 Daqri Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.10.5 Daqri Recent Developments
5.11 AMD
5.11.1 AMD Profile
5.11.2 AMD Main Business
5.11.3 AMD Healthcare AR VR Products, Services and Solutions
5.11.4 AMD Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.11.5 AMD Recent Developments
5.12 Atheer
5.12.1 Atheer Profile
5.12.2 Atheer Main Business
5.12.3 Atheer Healthcare AR VR Products, Services and Solutions
5.12.4 Atheer Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.12.5 Atheer Recent Developments
5.13 Meta
5.13.1 Meta Profile
5.13.2 Meta Main Business
5.13.3 Meta Healthcare AR VR Products, Services and Solutions
5.13.4 Meta Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.13.5 Meta Recent Developments
5.14 CastAR
5.14.1 CastAR Profile
5.14.2 CastAR Main Business
5.14.3 CastAR Healthcare AR VR Products, Services and Solutions
5.14.4 CastAR Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.14.5 CastAR Recent Developments
5.15 Skully
5.15.1 Skully Profile
5.15.2 Skully Main Business
5.15.3 Skully Healthcare AR VR Products, Services and Solutions
5.15.4 Skully Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.15.5 Skully Recent Developments
5.16 HP
5.16.1 HP Profile
5.16.2 HP Main Business
5.16.3 HP Healthcare AR VR Products, Services and Solutions
5.16.4 HP Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.16.5 HP Recent Developments
5.17 Antvr
5.17.1 Antvr Profile
5.17.2 Antvr Main Business
5.17.3 Antvr Healthcare AR VR Products, Services and Solutions
5.17.4 Antvr Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.17.5 Antvr Recent Developments
5.18 Lumus
5.18.1 Lumus Profile
5.18.2 Lumus Main Business
5.18.3 Lumus Healthcare AR VR Products, Services and Solutions
5.18.4 Lumus Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.18.5 Lumus Recent Developments
5.19 Fove
5.19.1 Fove Profile
5.19.2 Fove Main Business
5.19.3 Fove Healthcare AR VR Products, Services and Solutions
5.19.4 Fove Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.19.5 Fove Recent Developments
5.20 Sulon
5.20.1 Sulon Profile
5.20.2 Sulon Main Business
5.20.3 Sulon Healthcare AR VR Products, Services and Solutions
5.20.4 Sulon Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.20.5 Sulon Recent Developments
5.21 JINWEIDU
5.21.1 JINWEIDU Profile
5.21.2 JINWEIDU Main Business
5.21.3 JINWEIDU Healthcare AR VR Products, Services and Solutions
5.21.4 JINWEIDU Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.21.5 JINWEIDU Recent Developments
5.22 Virglass
5.22.1 Virglass Profile
5.22.2 Virglass Main Business
5.22.3 Virglass Healthcare AR VR Products, Services and Solutions
5.22.4 Virglass Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.22.5 Virglass Recent Developments
5.23 Emaxv
5.23.1 Emaxv Profile
5.23.2 Emaxv Main Business
5.23.3 Emaxv Healthcare AR VR Products, Services and Solutions
5.23.4 Emaxv Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.23.5 Emaxv Recent Developments
5.24 Epson
5.24.1 Epson Profile
5.24.2 Epson Main Business
5.24.3 Epson Healthcare AR VR Products, Services and Solutions
5.24.4 Epson Healthcare AR VR Revenue (US$ Million) & (2018-2023)
5.24.5 Epson Recent Developments
6 North America
6.1 North America Healthcare AR VR Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Healthcare AR VR Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Healthcare AR VR Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Healthcare AR VR Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Healthcare AR VR Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Healthcare AR VR Market Dynamics
11.1 Healthcare AR VR Industry Trends
11.2 Healthcare AR VR Market Drivers
11.3 Healthcare AR VR Market Challenges
11.4 Healthcare AR VR Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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