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Immersive Virtual Reality-Global Market Insights and Sales Trends 2025

Immersive Virtual Reality-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1839877

No of Pages : 103

Synopsis

The global Immersive Virtual Reality market size is expected to reach US$ 281.9 million by 2029, growing at a CAGR of 19.6% from 2023 to 2029. The market is mainly driven by the significant applications of Immersive Virtual Reality in various end use industries. The expanding demands from the Entertainment, Engineering, Education and Commercial, are propelling Immersive Virtual Reality market. Non-Immersion Virtual Reality, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Half-Immersion Virtual Reality segment is estimated at % CAGR for the next seven-year period.

Asia Pacific shows high growth potential for Immersive Virtual Reality market, driven by demand from China, the second largest economy with some signs of stabilising, the Immersive Virtual Reality market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Immersive Virtual Reality, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Immersive Virtual Reality market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.

This report profiles key players in the global Immersive Virtual Reality market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Immersive Virtual Reality sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.

Key companies of Immersive Virtual Reality covered in this report include Facebook, Google, HTC, Microsoft, Magic Leap, Samsung, WorldViz, Marxent Labs and Unity Technologies, etc.

The global Immersive Virtual Reality market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • Facebook
  • Google
  • HTC
  • Microsoft
  • Magic Leap
  • Samsung
  • WorldViz
  • Marxent Labs
  • Unity Technologies
  • Snap
  • CastAR

Global Immersive Virtual Reality market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Immersive Virtual Reality market, Segment by Type:

  • Non-Immersion Virtual Reality
  • Half-Immersion Virtual Reality
  • Whole-Immersion Virtual Reality

Global Immersive Virtual Reality market, by Application:

  • Entertainment
  • Engineering
  • Education
  • Commercial
  • Other

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Immersive Virtual Reality companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of Immersive Virtual Reality
1.1 Immersive Virtual Reality Market Overview
1.1.1 Immersive Virtual Reality Product Scope
1.1.2 Immersive Virtual Reality Market Status and Outlook
1.2 Global Immersive Virtual Reality Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Immersive Virtual Reality Market Size by Region (2018-2029)
1.4 Global Immersive Virtual Reality Historic Market Size by Region (2018-2023)
1.5 Global Immersive Virtual Reality Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Immersive Virtual Reality Market Size (2018-2029)
1.6.1 North America Immersive Virtual Reality Market Size (2018-2029)
1.6.2 Europe Immersive Virtual Reality Market Size (2018-2029)
1.6.3 Asia-Pacific Immersive Virtual Reality Market Size (2018-2029)
1.6.4 Latin America Immersive Virtual Reality Market Size (2018-2029)
1.6.5 Middle East & Africa Immersive Virtual Reality Market Size (2018-2029)
2 Immersive Virtual Reality Market by Type
2.1 Introduction
2.1.1 Non-Immersion Virtual Reality
2.1.2 Half-Immersion Virtual Reality
2.1.3 Whole-Immersion Virtual Reality
2.2 Global Immersive Virtual Reality Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Immersive Virtual Reality Historic Market Size by Type (2018-2023)
2.2.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Immersive Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Immersive Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Immersive Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Immersive Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Immersive Virtual Reality Revenue Breakdown by Type (2018-2029)
3 Immersive Virtual Reality Market Overview by Application
3.1 Introduction
3.1.1 Entertainment
3.1.2 Engineering
3.1.3 Education
3.1.4 Commercial
3.1.5 Other
3.2 Global Immersive Virtual Reality Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Immersive Virtual Reality Historic Market Size by Application (2018-2023)
3.2.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Immersive Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Immersive Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Immersive Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Immersive Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Immersive Virtual Reality Revenue Breakdown by Application (2018-2029)
4 Immersive Virtual Reality Competition Analysis by Players
4.1 Global Immersive Virtual Reality Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Immersive Virtual Reality as of 2022)
4.3 Date of Key Players Enter into Immersive Virtual Reality Market
4.4 Global Top Players Immersive Virtual Reality Headquarters and Area Served
4.5 Key Players Immersive Virtual Reality Product Solution and Service
4.6 Competitive Status
4.6.1 Immersive Virtual Reality Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Facebook
5.1.1 Facebook Profile
5.1.2 Facebook Main Business
5.1.3 Facebook Immersive Virtual Reality Products, Services and Solutions
5.1.4 Facebook Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.1.5 Facebook Recent Developments
5.2 Google
5.2.1 Google Profile
5.2.2 Google Main Business
5.2.3 Google Immersive Virtual Reality Products, Services and Solutions
5.2.4 Google Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.2.5 Google Recent Developments
5.3 HTC
5.3.1 HTC Profile
5.3.2 HTC Main Business
5.3.3 HTC Immersive Virtual Reality Products, Services and Solutions
5.3.4 HTC Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.3.5 Microsoft Recent Developments
5.4 Microsoft
5.4.1 Microsoft Profile
5.4.2 Microsoft Main Business
5.4.3 Microsoft Immersive Virtual Reality Products, Services and Solutions
5.4.4 Microsoft Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.4.5 Microsoft Recent Developments
5.5 Magic Leap
5.5.1 Magic Leap Profile
5.5.2 Magic Leap Main Business
5.5.3 Magic Leap Immersive Virtual Reality Products, Services and Solutions
5.5.4 Magic Leap Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.5.5 Magic Leap Recent Developments
5.6 Samsung
5.6.1 Samsung Profile
5.6.2 Samsung Main Business
5.6.3 Samsung Immersive Virtual Reality Products, Services and Solutions
5.6.4 Samsung Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.6.5 Samsung Recent Developments
5.7 WorldViz
5.7.1 WorldViz Profile
5.7.2 WorldViz Main Business
5.7.3 WorldViz Immersive Virtual Reality Products, Services and Solutions
5.7.4 WorldViz Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.7.5 WorldViz Recent Developments
5.8 Marxent Labs
5.8.1 Marxent Labs Profile
5.8.2 Marxent Labs Main Business
5.8.3 Marxent Labs Immersive Virtual Reality Products, Services and Solutions
5.8.4 Marxent Labs Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.8.5 Marxent Labs Recent Developments
5.9 Unity Technologies
5.9.1 Unity Technologies Profile
5.9.2 Unity Technologies Main Business
5.9.3 Unity Technologies Immersive Virtual Reality Products, Services and Solutions
5.9.4 Unity Technologies Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.9.5 Unity Technologies Recent Developments
5.10 Snap
5.10.1 Snap Profile
5.10.2 Snap Main Business
5.10.3 Snap Immersive Virtual Reality Products, Services and Solutions
5.10.4 Snap Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.10.5 Snap Recent Developments
5.11 CastAR
5.11.1 CastAR Profile
5.11.2 CastAR Main Business
5.11.3 CastAR Immersive Virtual Reality Products, Services and Solutions
5.11.4 CastAR Immersive Virtual Reality Revenue (US$ Million) & (2018-2023)
5.11.5 CastAR Recent Developments
6 North America
6.1 North America Immersive Virtual Reality Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Immersive Virtual Reality Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Immersive Virtual Reality Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Immersive Virtual Reality Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Immersive Virtual Reality Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Immersive Virtual Reality Market Dynamics
11.1 Immersive Virtual Reality Industry Trends
11.2 Immersive Virtual Reality Market Drivers
11.3 Immersive Virtual Reality Market Challenges
11.4 Immersive Virtual Reality Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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