The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

In-Flight Entertainment and Connectivity-Global Market Insights and Sales Trends 2025

In-Flight Entertainment and Connectivity-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1856846

No of Pages : 88

Synopsis
In-flight entertainment and Connectivity refers to the entertainment and Internet available to aircraft passengers during a flight.
The global In-Flight Entertainment and Connectivity market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of In-Flight Entertainment and Connectivity in various end use industries. The expanding demands from the First Class, Business Class, Economy Class and Other, are propelling In-Flight Entertainment and Connectivity market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Content segment is estimated at % CAGR for the next seven-year period.
The key regions like North America, Europe, Asia-Pacific, Central & South America, Middle East and Africa.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-Flight Entertainment and Connectivity, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-Flight Entertainment and Connectivity market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-Flight Entertainment and Connectivity market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-Flight Entertainment and Connectivity sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-Flight Entertainment and Connectivity covered in this report include Lufthansa Systems, GEE Media, Dysonics, Panasonic Avionics, Rockwell Collins, Digicor and Lumexis, etc.
The global In-Flight Entertainment and Connectivity market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis
Global In-Flight Entertainment and Connectivity market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-Flight Entertainment and Connectivity market, Segment by Type:
Hardware
Content
Connectivity
Global In-Flight Entertainment and Connectivity market, by Application
First Class
Business Class
Economy Class
Other
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-Flight Entertainment and Connectivity companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-Flight Entertainment and Connectivity
1.1 In-Flight Entertainment and Connectivity Market Overview
1.1.1 In-Flight Entertainment and Connectivity Product Scope
1.1.2 In-Flight Entertainment and Connectivity Market Status and Outlook
1.2 Global In-Flight Entertainment and Connectivity Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-Flight Entertainment and Connectivity Market Size by Region (2018-2029)
1.4 Global In-Flight Entertainment and Connectivity Historic Market Size by Region (2018-2023)
1.5 Global In-Flight Entertainment and Connectivity Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-Flight Entertainment and Connectivity Market Size (2018-2029)
1.6.1 North America In-Flight Entertainment and Connectivity Market Size (2018-2029)
1.6.2 Europe In-Flight Entertainment and Connectivity Market Size (2018-2029)
1.6.3 Asia-Pacific In-Flight Entertainment and Connectivity Market Size (2018-2029)
1.6.4 Latin America In-Flight Entertainment and Connectivity Market Size (2018-2029)
1.6.5 Middle East & Africa In-Flight Entertainment and Connectivity Market Size (2018-2029)
2 In-Flight Entertainment and Connectivity Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Content
2.1.3 Connectivity
2.2 Global In-Flight Entertainment and Connectivity Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-Flight Entertainment and Connectivity Historic Market Size by Type (2018-2023)
2.2.2 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-Flight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-Flight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-Flight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-Flight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-Flight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
3 In-Flight Entertainment and Connectivity Market Overview by Application
3.1 Introduction
3.1.1 First Class
3.1.2 Business Class
3.1.3 Economy Class
3.1.4 Other
3.2 Global In-Flight Entertainment and Connectivity Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-Flight Entertainment and Connectivity Historic Market Size by Application (2018-2023)
3.2.2 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-Flight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-Flight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-Flight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-Flight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-Flight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
4 In-Flight Entertainment and Connectivity Competition Analysis by Players
4.1 Global In-Flight Entertainment and Connectivity Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Flight Entertainment and Connectivity as of 2022)
4.3 Date of Key Players Enter into In-Flight Entertainment and Connectivity Market
4.4 Global Top Players In-Flight Entertainment and Connectivity Headquarters and Area Served
4.5 Key Players In-Flight Entertainment and Connectivity Product Solution and Service
4.6 Competitive Status
4.6.1 In-Flight Entertainment and Connectivity Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Lufthansa Systems
5.1.1 Lufthansa Systems Profile
5.1.2 Lufthansa Systems Main Business
5.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Products, Services and Solutions
5.1.4 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.1.5 Lufthansa Systems Recent Developments
5.2 GEE Media
5.2.1 GEE Media Profile
5.2.2 GEE Media Main Business
5.2.3 GEE Media In-Flight Entertainment and Connectivity Products, Services and Solutions
5.2.4 GEE Media In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.2.5 GEE Media Recent Developments
5.3 Dysonics
5.3.1 Dysonics Profile
5.3.2 Dysonics Main Business
5.3.3 Dysonics In-Flight Entertainment and Connectivity Products, Services and Solutions
5.3.4 Dysonics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.3.5 Panasonic Avionics Recent Developments
5.4 Panasonic Avionics
5.4.1 Panasonic Avionics Profile
5.4.2 Panasonic Avionics Main Business
5.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Products, Services and Solutions
5.4.4 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.4.5 Panasonic Avionics Recent Developments
5.5 Rockwell Collins
5.5.1 Rockwell Collins Profile
5.5.2 Rockwell Collins Main Business
5.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Products, Services and Solutions
5.5.4 Rockwell Collins In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.5.5 Rockwell Collins Recent Developments
5.6 Digicor
5.6.1 Digicor Profile
5.6.2 Digicor Main Business
5.6.3 Digicor In-Flight Entertainment and Connectivity Products, Services and Solutions
5.6.4 Digicor In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.6.5 Digicor Recent Developments
5.7 Lumexis
5.7.1 Lumexis Profile
5.7.2 Lumexis Main Business
5.7.3 Lumexis In-Flight Entertainment and Connectivity Products, Services and Solutions
5.7.4 Lumexis In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.7.5 Lumexis Recent Developments
6 North America
6.1 North America In-Flight Entertainment and Connectivity Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-Flight Entertainment and Connectivity Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-Flight Entertainment and Connectivity Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-Flight Entertainment and Connectivity Market Dynamics
11.1 In-Flight Entertainment and Connectivity Industry Trends
11.2 In-Flight Entertainment and Connectivity Market Drivers
11.3 In-Flight Entertainment and Connectivity Market Challenges
11.4 In-Flight Entertainment and Connectivity Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’