Index
1 Market Overview of In-flight Entertainment (IFE)
1.1 In-flight Entertainment (IFE) Market Overview
1.1.1 In-flight Entertainment (IFE) Product Scope
1.1.2 In-flight Entertainment (IFE) Market Status and Outlook
1.2 Global In-flight Entertainment (IFE) Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-flight Entertainment (IFE) Market Size by Region (2018-2029)
1.4 Global In-flight Entertainment (IFE) Historic Market Size by Region (2018-2023)
1.5 Global In-flight Entertainment (IFE) Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.1 North America In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.2 Europe In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.3 Asia-Pacific In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.4 Latin America In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.5 Middle East & Africa In-flight Entertainment (IFE) Market Size (2018-2029)
2 In-flight Entertainment (IFE) Market by Type
2.1 Introduction
2.1.1 IFE Hardware
2.1.2 IFE Connectivity and Communication
2.1.3 IFE Content
2.2 Global In-flight Entertainment (IFE) Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2018-2023)
2.2.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
3 In-flight Entertainment (IFE) Market Overview by Application
3.1 Introduction
3.1.1 Narrow Body Aircraft
3.1.2 Wide Body Aircraft
3.1.3 Others
3.2 Global In-flight Entertainment (IFE) Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-flight Entertainment (IFE) Historic Market Size by Application (2018-2023)
3.2.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
4 In-flight Entertainment (IFE) Competition Analysis by Players
4.1 Global In-flight Entertainment (IFE) Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-flight Entertainment (IFE) as of 2022)
4.3 Date of Key Players Enter into In-flight Entertainment (IFE) Market
4.4 Global Top Players In-flight Entertainment (IFE) Headquarters and Area Served
4.5 Key Players In-flight Entertainment (IFE) Product Solution and Service
4.6 Competitive Status
4.6.1 In-flight Entertainment (IFE) Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Gogo LLC
5.1.1 Gogo LLC Profile
5.1.2 Gogo LLC Main Business
5.1.3 Gogo LLC In-flight Entertainment (IFE) Products, Services and Solutions
5.1.4 Gogo LLC In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.1.5 Gogo LLC Recent Developments
5.2 Global Eagle Entertainment, Inc.
5.2.1 Global Eagle Entertainment, Inc. Profile
5.2.2 Global Eagle Entertainment, Inc. Main Business
5.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Products, Services and Solutions
5.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.2.5 Global Eagle Entertainment, Inc. Recent Developments
5.3 Thales Group
5.3.1 Thales Group Profile
5.3.2 Thales Group Main Business
5.3.3 Thales Group In-flight Entertainment (IFE) Products, Services and Solutions
5.3.4 Thales Group In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.3.5 Zodiac Aerospace Recent Developments
5.4 Zodiac Aerospace
5.4.1 Zodiac Aerospace Profile
5.4.2 Zodiac Aerospace Main Business
5.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Products, Services and Solutions
5.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.4.5 Zodiac Aerospace Recent Developments
5.5 Honeywell International
5.5.1 Honeywell International Profile
5.5.2 Honeywell International Main Business
5.5.3 Honeywell International In-flight Entertainment (IFE) Products, Services and Solutions
5.5.4 Honeywell International In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.5.5 Honeywell International Recent Developments
5.6 Panasonic Avionics Corporation
5.6.1 Panasonic Avionics Corporation Profile
5.6.2 Panasonic Avionics Corporation Main Business
5.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Products, Services and Solutions
5.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.6.5 Panasonic Avionics Corporation Recent Developments
5.7 Viasat Inc.
5.7.1 Viasat Inc. Profile
5.7.2 Viasat Inc. Main Business
5.7.3 Viasat Inc. In-flight Entertainment (IFE) Products, Services and Solutions
5.7.4 Viasat Inc. In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.7.5 Viasat Inc. Recent Developments
5.8 Rockwell Collins
5.8.1 Rockwell Collins Profile
5.8.2 Rockwell Collins Main Business
5.8.3 Rockwell Collins In-flight Entertainment (IFE) Products, Services and Solutions
5.8.4 Rockwell Collins In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.8.5 Rockwell Collins Recent Developments
5.9 Lufthansa Systems GmbH & Co. Kg
5.9.1 Lufthansa Systems GmbH & Co. Kg Profile
5.9.2 Lufthansa Systems GmbH & Co. Kg Main Business
5.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Products, Services and Solutions
5.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments
5.10 SITAONAIR
5.10.1 SITAONAIR Profile
5.10.2 SITAONAIR Main Business
5.10.3 SITAONAIR In-flight Entertainment (IFE) Products, Services and Solutions
5.10.4 SITAONAIR In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.10.5 SITAONAIR Recent Developments
6 North America
6.1 North America In-flight Entertainment (IFE) Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-flight Entertainment (IFE) Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-flight Entertainment (IFE) Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-flight Entertainment (IFE) Market Dynamics
11.1 In-flight Entertainment (IFE) Industry Trends
11.2 In-flight Entertainment (IFE) Market Drivers
11.3 In-flight Entertainment (IFE) Market Challenges
11.4 In-flight Entertainment (IFE) Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List