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In-flight Entertainment (IFE)-Global Market Insights and Sales Trends 2024

In-flight Entertainment (IFE)-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1824519

No of Pages : 102

Synopsis
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The global In-flight Entertainment (IFE) market size is expected to reach US$ 15070 million by 2029, growing at a CAGR of 13.5% from 2023 to 2029. The market is mainly driven by the significant applications of In-flight Entertainment (IFE) in various end use industries. The expanding demands from the Narrow Body Aircraft, Wide Body Aircraft and Others,, are propelling In-flight Entertainment (IFE) market. IFE Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the IFE Connectivity and Communication segment is estimated at % CAGR for the next seven-year period.
Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-flight Entertainment (IFE), with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-flight Entertainment (IFE) market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-flight Entertainment (IFE) market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-flight Entertainment (IFE) sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-flight Entertainment (IFE) covered in this report include Gogo LLC, Global Eagle Entertainment, Inc., Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat Inc., Rockwell Collins and Lufthansa Systems GmbH & Co. Kg, etc.
The global In-flight Entertainment (IFE) market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
Global In-flight Entertainment (IFE) market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-flight Entertainment (IFE) market, Segment by Type:
IFE Hardware
IFE Connectivity and Communication
IFE Content
Global In-flight Entertainment (IFE) market, by Application
Narrow Body Aircraft
Wide Body Aircraft
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-flight Entertainment (IFE) companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-flight Entertainment (IFE)
1.1 In-flight Entertainment (IFE) Market Overview
1.1.1 In-flight Entertainment (IFE) Product Scope
1.1.2 In-flight Entertainment (IFE) Market Status and Outlook
1.2 Global In-flight Entertainment (IFE) Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-flight Entertainment (IFE) Market Size by Region (2018-2029)
1.4 Global In-flight Entertainment (IFE) Historic Market Size by Region (2018-2023)
1.5 Global In-flight Entertainment (IFE) Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.1 North America In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.2 Europe In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.3 Asia-Pacific In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.4 Latin America In-flight Entertainment (IFE) Market Size (2018-2029)
1.6.5 Middle East & Africa In-flight Entertainment (IFE) Market Size (2018-2029)
2 In-flight Entertainment (IFE) Market by Type
2.1 Introduction
2.1.1 IFE Hardware
2.1.2 IFE Connectivity and Communication
2.1.3 IFE Content
2.2 Global In-flight Entertainment (IFE) Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2018-2023)
2.2.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-flight Entertainment (IFE) Revenue Breakdown by Type (2018-2029)
3 In-flight Entertainment (IFE) Market Overview by Application
3.1 Introduction
3.1.1 Narrow Body Aircraft
3.1.2 Wide Body Aircraft
3.1.3 Others
3.2 Global In-flight Entertainment (IFE) Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-flight Entertainment (IFE) Historic Market Size by Application (2018-2023)
3.2.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-flight Entertainment (IFE) Revenue Breakdown by Application (2018-2029)
4 In-flight Entertainment (IFE) Competition Analysis by Players
4.1 Global In-flight Entertainment (IFE) Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-flight Entertainment (IFE) as of 2022)
4.3 Date of Key Players Enter into In-flight Entertainment (IFE) Market
4.4 Global Top Players In-flight Entertainment (IFE) Headquarters and Area Served
4.5 Key Players In-flight Entertainment (IFE) Product Solution and Service
4.6 Competitive Status
4.6.1 In-flight Entertainment (IFE) Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Gogo LLC
5.1.1 Gogo LLC Profile
5.1.2 Gogo LLC Main Business
5.1.3 Gogo LLC In-flight Entertainment (IFE) Products, Services and Solutions
5.1.4 Gogo LLC In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.1.5 Gogo LLC Recent Developments
5.2 Global Eagle Entertainment, Inc.
5.2.1 Global Eagle Entertainment, Inc. Profile
5.2.2 Global Eagle Entertainment, Inc. Main Business
5.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Products, Services and Solutions
5.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.2.5 Global Eagle Entertainment, Inc. Recent Developments
5.3 Thales Group
5.3.1 Thales Group Profile
5.3.2 Thales Group Main Business
5.3.3 Thales Group In-flight Entertainment (IFE) Products, Services and Solutions
5.3.4 Thales Group In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.3.5 Zodiac Aerospace Recent Developments
5.4 Zodiac Aerospace
5.4.1 Zodiac Aerospace Profile
5.4.2 Zodiac Aerospace Main Business
5.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Products, Services and Solutions
5.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.4.5 Zodiac Aerospace Recent Developments
5.5 Honeywell International
5.5.1 Honeywell International Profile
5.5.2 Honeywell International Main Business
5.5.3 Honeywell International In-flight Entertainment (IFE) Products, Services and Solutions
5.5.4 Honeywell International In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.5.5 Honeywell International Recent Developments
5.6 Panasonic Avionics Corporation
5.6.1 Panasonic Avionics Corporation Profile
5.6.2 Panasonic Avionics Corporation Main Business
5.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Products, Services and Solutions
5.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.6.5 Panasonic Avionics Corporation Recent Developments
5.7 Viasat Inc.
5.7.1 Viasat Inc. Profile
5.7.2 Viasat Inc. Main Business
5.7.3 Viasat Inc. In-flight Entertainment (IFE) Products, Services and Solutions
5.7.4 Viasat Inc. In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.7.5 Viasat Inc. Recent Developments
5.8 Rockwell Collins
5.8.1 Rockwell Collins Profile
5.8.2 Rockwell Collins Main Business
5.8.3 Rockwell Collins In-flight Entertainment (IFE) Products, Services and Solutions
5.8.4 Rockwell Collins In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.8.5 Rockwell Collins Recent Developments
5.9 Lufthansa Systems GmbH & Co. Kg
5.9.1 Lufthansa Systems GmbH & Co. Kg Profile
5.9.2 Lufthansa Systems GmbH & Co. Kg Main Business
5.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Products, Services and Solutions
5.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments
5.10 SITAONAIR
5.10.1 SITAONAIR Profile
5.10.2 SITAONAIR Main Business
5.10.3 SITAONAIR In-flight Entertainment (IFE) Products, Services and Solutions
5.10.4 SITAONAIR In-flight Entertainment (IFE) Revenue (US$ Million) & (2018-2023)
5.10.5 SITAONAIR Recent Developments
6 North America
6.1 North America In-flight Entertainment (IFE) Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-flight Entertainment (IFE) Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-flight Entertainment (IFE) Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-flight Entertainment (IFE) Market Dynamics
11.1 In-flight Entertainment (IFE) Industry Trends
11.2 In-flight Entertainment (IFE) Market Drivers
11.3 In-flight Entertainment (IFE) Market Challenges
11.4 In-flight Entertainment (IFE) Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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