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In-vehicle Entertainment and Information Systems-Global Market Insights and Sales Trends 2025

In-vehicle Entertainment and Information Systems-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1850962

No of Pages : 85

Synopsis
In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audiosystems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi.
The global In-vehicle Entertainment and Information Systems market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of In-vehicle Entertainment and Information Systems in various end use industries. The expanding demands from the Economical Car, Luxury Car and Industrial Car,, are propelling In-vehicle Entertainment and Information Systems market. QNX-based System, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Linux-based System segment is estimated at % CAGR for the next seven-year period.
In-vehicle apps feature infotainment, safety, convenience, travel, and assistance-based Services (navigation). They allow remote access and usability of automotive and related features in the vehicle. These apps can be installed or are pre-installed on the vehicle's infotainment system.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-vehicle Entertainment and Information Systems, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-vehicle Entertainment and Information Systems market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-vehicle Entertainment and Information Systems market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-vehicle Entertainment and Information Systems sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-vehicle Entertainment and Information Systems covered in this report include Alpine Electronics, Continental, Garmin, Harman, Panasonic and Pioneer, etc.
The global In-vehicle Entertainment and Information Systems market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Alpine Electronics
Continental
Garmin
Harman
Panasonic
Pioneer
Global In-vehicle Entertainment and Information Systems market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-vehicle Entertainment and Information Systems market, Segment by Type:
QNX-based System
Linux-based System
Microsoft-based System
Android-based System
Global In-vehicle Entertainment and Information Systems market, by Application
Economical Car
Luxury Car
Industrial Car
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-vehicle Entertainment and Information Systems companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-vehicle Entertainment and Information Systems
1.1 In-vehicle Entertainment and Information Systems Market Overview
1.1.1 In-vehicle Entertainment and Information Systems Product Scope
1.1.2 In-vehicle Entertainment and Information Systems Market Status and Outlook
1.2 Global In-vehicle Entertainment and Information Systems Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-vehicle Entertainment and Information Systems Market Size by Region (2018-2029)
1.4 Global In-vehicle Entertainment and Information Systems Historic Market Size by Region (2018-2023)
1.5 Global In-vehicle Entertainment and Information Systems Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-vehicle Entertainment and Information Systems Market Size (2018-2029)
1.6.1 North America In-vehicle Entertainment and Information Systems Market Size (2018-2029)
1.6.2 Europe In-vehicle Entertainment and Information Systems Market Size (2018-2029)
1.6.3 Asia-Pacific In-vehicle Entertainment and Information Systems Market Size (2018-2029)
1.6.4 Latin America In-vehicle Entertainment and Information Systems Market Size (2018-2029)
1.6.5 Middle East & Africa In-vehicle Entertainment and Information Systems Market Size (2018-2029)
2 In-vehicle Entertainment and Information Systems Market by Type
2.1 Introduction
2.1.1 QNX-based System
2.1.2 Linux-based System
2.1.3 Microsoft-based System
2.1.4 Android-based System
2.2 Global In-vehicle Entertainment and Information Systems Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-vehicle Entertainment and Information Systems Historic Market Size by Type (2018-2023)
2.2.2 Global In-vehicle Entertainment and Information Systems Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-vehicle Entertainment and Information Systems Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-vehicle Entertainment and Information Systems Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-vehicle Entertainment and Information Systems Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-vehicle Entertainment and Information Systems Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-vehicle Entertainment and Information Systems Revenue Breakdown by Type (2018-2029)
3 In-vehicle Entertainment and Information Systems Market Overview by Application
3.1 Introduction
3.1.1 Economical Car
3.1.2 Luxury Car
3.1.3 Industrial Car
3.2 Global In-vehicle Entertainment and Information Systems Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-vehicle Entertainment and Information Systems Historic Market Size by Application (2018-2023)
3.2.2 Global In-vehicle Entertainment and Information Systems Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-vehicle Entertainment and Information Systems Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-vehicle Entertainment and Information Systems Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-vehicle Entertainment and Information Systems Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-vehicle Entertainment and Information Systems Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-vehicle Entertainment and Information Systems Revenue Breakdown by Application (2018-2029)
4 In-vehicle Entertainment and Information Systems Competition Analysis by Players
4.1 Global In-vehicle Entertainment and Information Systems Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-vehicle Entertainment and Information Systems as of 2022)
4.3 Date of Key Players Enter into In-vehicle Entertainment and Information Systems Market
4.4 Global Top Players In-vehicle Entertainment and Information Systems Headquarters and Area Served
4.5 Key Players In-vehicle Entertainment and Information Systems Product Solution and Service
4.6 Competitive Status
4.6.1 In-vehicle Entertainment and Information Systems Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Alpine Electronics
5.1.1 Alpine Electronics Profile
5.1.2 Alpine Electronics Main Business
5.1.3 Alpine Electronics In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.1.4 Alpine Electronics In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.1.5 Alpine Electronics Recent Developments
5.2 Continental
5.2.1 Continental Profile
5.2.2 Continental Main Business
5.2.3 Continental In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.2.4 Continental In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.2.5 Continental Recent Developments
5.3 Garmin
5.3.1 Garmin Profile
5.3.2 Garmin Main Business
5.3.3 Garmin In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.3.4 Garmin In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.3.5 Harman Recent Developments
5.4 Harman
5.4.1 Harman Profile
5.4.2 Harman Main Business
5.4.3 Harman In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.4.4 Harman In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.4.5 Harman Recent Developments
5.5 Panasonic
5.5.1 Panasonic Profile
5.5.2 Panasonic Main Business
5.5.3 Panasonic In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.5.4 Panasonic In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.5.5 Panasonic Recent Developments
5.6 Pioneer
5.6.1 Pioneer Profile
5.6.2 Pioneer Main Business
5.6.3 Pioneer In-vehicle Entertainment and Information Systems Products, Services and Solutions
5.6.4 Pioneer In-vehicle Entertainment and Information Systems Revenue (US$ Million) & (2018-2023)
5.6.5 Pioneer Recent Developments
6 North America
6.1 North America In-vehicle Entertainment and Information Systems Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-vehicle Entertainment and Information Systems Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-vehicle Entertainment and Information Systems Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-vehicle Entertainment and Information Systems Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-vehicle Entertainment and Information Systems Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-vehicle Entertainment and Information Systems Market Dynamics
11.1 In-vehicle Entertainment and Information Systems Industry Trends
11.2 In-vehicle Entertainment and Information Systems Market Drivers
11.3 In-vehicle Entertainment and Information Systems Market Challenges
11.4 In-vehicle Entertainment and Information Systems Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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