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Inflight Entertainment and Connectivity-Global Market Insights and Sales Trends 2024

Inflight Entertainment and Connectivity-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1871712

No of Pages : 103

Synopsis
Inflight Entertainment and Connectivity (IFEC) refers to the range of entertainment options and connectivity services available to passengers during air travel. It encompasses various technologies and systems that enable passengers to access a variety of entertainment content, stay connected to the internet, and engage with digital services while onboard an aircraft.
The global Inflight Entertainment and Connectivity market size is expected to reach US$ 8340.9 million by 2029, growing at a CAGR of 11.2% from 2023 to 2029. The market is mainly driven by the significant applications of Inflight Entertainment and Connectivity in various end use industries. The expanding demands from the Passenger Entertainment, Crew Communication and Others,, are propelling Inflight Entertainment and Connectivity market. Audio Entertainment, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Video Entertainment segment is estimated at % CAGR for the next seven-year period.
Airlines are focusing on personalization to deliver tailored content offerings to passengers. By leveraging data analytics and passenger preferences, airlines can offer personalized recommendations, curated playlists, and targeted advertisements, enhancing the relevance and engagement of the Inflight Entertainment experience.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Inflight Entertainment and Connectivity, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Inflight Entertainment and Connectivity market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Inflight Entertainment and Connectivity market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Inflight Entertainment and Connectivity sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Inflight Entertainment and Connectivity covered in this report include Thales SA, Lufthansa Systems, Inmarsat Global Limited, Panasonic Corporation, Immfly, Burrana, ViaSat Inc., Raytheon Technologies Corporations and Safran, etc.
The global Inflight Entertainment and Connectivity market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Global Inflight Entertainment and Connectivity market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Inflight Entertainment and Connectivity market, Segment by Type:
Audio Entertainment
Video Entertainment
Satellite Telephone
Data Connection
Others
Global Inflight Entertainment and Connectivity market, by Application
Passenger Entertainment
Crew Communication
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Inflight Entertainment and Connectivity companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Inflight Entertainment and Connectivity
1.1 Inflight Entertainment and Connectivity Market Overview
1.1.1 Inflight Entertainment and Connectivity Product Scope
1.1.2 Inflight Entertainment and Connectivity Market Status and Outlook
1.2 Global Inflight Entertainment and Connectivity Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Inflight Entertainment and Connectivity Market Size by Region (2018-2029)
1.4 Global Inflight Entertainment and Connectivity Historic Market Size by Region (2018-2023)
1.5 Global Inflight Entertainment and Connectivity Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Inflight Entertainment and Connectivity Market Size (2018-2029)
1.6.1 North America Inflight Entertainment and Connectivity Market Size (2018-2029)
1.6.2 Europe Inflight Entertainment and Connectivity Market Size (2018-2029)
1.6.3 Asia-Pacific Inflight Entertainment and Connectivity Market Size (2018-2029)
1.6.4 Latin America Inflight Entertainment and Connectivity Market Size (2018-2029)
1.6.5 Middle East & Africa Inflight Entertainment and Connectivity Market Size (2018-2029)
2 Inflight Entertainment and Connectivity Market by Type
2.1 Introduction
2.1.1 Audio Entertainment
2.1.2 Video Entertainment
2.1.3 Satellite Telephone
2.1.4 Data Connection
2.1.5 Others
2.2 Global Inflight Entertainment and Connectivity Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Inflight Entertainment and Connectivity Historic Market Size by Type (2018-2023)
2.2.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Inflight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Inflight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Inflight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Inflight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Inflight Entertainment and Connectivity Revenue Breakdown by Type (2018-2029)
3 Inflight Entertainment and Connectivity Market Overview by Application
3.1 Introduction
3.1.1 Passenger Entertainment
3.1.2 Crew Communication
3.1.3 Others
3.2 Global Inflight Entertainment and Connectivity Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Inflight Entertainment and Connectivity Historic Market Size by Application (2018-2023)
3.2.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Inflight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Inflight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Inflight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Inflight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Inflight Entertainment and Connectivity Revenue Breakdown by Application (2018-2029)
4 Inflight Entertainment and Connectivity Competition Analysis by Players
4.1 Global Inflight Entertainment and Connectivity Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Inflight Entertainment and Connectivity as of 2022)
4.3 Date of Key Players Enter into Inflight Entertainment and Connectivity Market
4.4 Global Top Players Inflight Entertainment and Connectivity Headquarters and Area Served
4.5 Key Players Inflight Entertainment and Connectivity Product Solution and Service
4.6 Competitive Status
4.6.1 Inflight Entertainment and Connectivity Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Thales SA
5.1.1 Thales SA Profile
5.1.2 Thales SA Main Business
5.1.3 Thales SA Inflight Entertainment and Connectivity Products, Services and Solutions
5.1.4 Thales SA Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.1.5 Thales SA Recent Developments
5.2 Lufthansa Systems
5.2.1 Lufthansa Systems Profile
5.2.2 Lufthansa Systems Main Business
5.2.3 Lufthansa Systems Inflight Entertainment and Connectivity Products, Services and Solutions
5.2.4 Lufthansa Systems Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.2.5 Lufthansa Systems Recent Developments
5.3 Inmarsat Global Limited
5.3.1 Inmarsat Global Limited Profile
5.3.2 Inmarsat Global Limited Main Business
5.3.3 Inmarsat Global Limited Inflight Entertainment and Connectivity Products, Services and Solutions
5.3.4 Inmarsat Global Limited Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.3.5 Panasonic Corporation Recent Developments
5.4 Panasonic Corporation
5.4.1 Panasonic Corporation Profile
5.4.2 Panasonic Corporation Main Business
5.4.3 Panasonic Corporation Inflight Entertainment and Connectivity Products, Services and Solutions
5.4.4 Panasonic Corporation Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.4.5 Panasonic Corporation Recent Developments
5.5 Immfly
5.5.1 Immfly Profile
5.5.2 Immfly Main Business
5.5.3 Immfly Inflight Entertainment and Connectivity Products, Services and Solutions
5.5.4 Immfly Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.5.5 Immfly Recent Developments
5.6 Burrana
5.6.1 Burrana Profile
5.6.2 Burrana Main Business
5.6.3 Burrana Inflight Entertainment and Connectivity Products, Services and Solutions
5.6.4 Burrana Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.6.5 Burrana Recent Developments
5.7 ViaSat Inc.
5.7.1 ViaSat Inc. Profile
5.7.2 ViaSat Inc. Main Business
5.7.3 ViaSat Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
5.7.4 ViaSat Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.7.5 ViaSat Inc. Recent Developments
5.8 Raytheon Technologies Corporations
5.8.1 Raytheon Technologies Corporations Profile
5.8.2 Raytheon Technologies Corporations Main Business
5.8.3 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Products, Services and Solutions
5.8.4 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.8.5 Raytheon Technologies Corporations Recent Developments
5.9 Safran
5.9.1 Safran Profile
5.9.2 Safran Main Business
5.9.3 Safran Inflight Entertainment and Connectivity Products, Services and Solutions
5.9.4 Safran Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.9.5 Safran Recent Developments
5.10 Global Eagle Entertainment Inc.
5.10.1 Global Eagle Entertainment Inc. Profile
5.10.2 Global Eagle Entertainment Inc. Main Business
5.10.3 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
5.10.4 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.10.5 Global Eagle Entertainment Inc. Recent Developments
5.11 Honeywell International Inc.
5.11.1 Honeywell International Inc. Profile
5.11.2 Honeywell International Inc. Main Business
5.11.3 Honeywell International Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
5.11.4 Honeywell International Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.11.5 Honeywell International Inc. Recent Developments
5.12 Gogo LLC
5.12.1 Gogo LLC Profile
5.12.2 Gogo LLC Main Business
5.12.3 Gogo LLC Inflight Entertainment and Connectivity Products, Services and Solutions
5.12.4 Gogo LLC Inflight Entertainment and Connectivity Revenue (US$ Million) & (2018-2023)
5.12.5 Gogo LLC Recent Developments
6 North America
6.1 North America Inflight Entertainment and Connectivity Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Inflight Entertainment and Connectivity Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Inflight Entertainment and Connectivity Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Inflight Entertainment and Connectivity Market Dynamics
11.1 Inflight Entertainment and Connectivity Industry Trends
11.2 Inflight Entertainment and Connectivity Market Drivers
11.3 Inflight Entertainment and Connectivity Market Challenges
11.4 Inflight Entertainment and Connectivity Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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