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Mobile and Handheld Gaming-Global Market Insights and Sales Trends 2024

Mobile and Handheld Gaming-Global Market Insights and Sales Trends 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1851445

No of Pages : 86

Synopsis
The mantra ‘Innovate or die’ could hardly be more apt than for the global mobile and handheld gaming market. It is absolutely essential to focus on the latest technologies such as wearables, game stream or VR headsets to entice customers. A number of devices including head trackers, motion sensing devices, color detection, artificial intelligence and sound sensing are but a few of the trends that should shape the mobile and handheld gaming market in the days to come.
The global Mobile and Handheld Gaming market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Mobile and Handheld Gaming in various end use industries. The expanding demands from the Handheld Game Consoles, Smartphone and Tablet,, are propelling Mobile and Handheld Gaming market. iOS, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Android segment is estimated at % CAGR for the next seven-year period.
Virtual reality and augmented reality are widely considered to be the next big thing in the global mobile and handheld gaming market during the forecast period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile and Handheld Gaming, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Mobile and Handheld Gaming market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Mobile and Handheld Gaming market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile and Handheld Gaming sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Mobile and Handheld Gaming covered in this report include NVIDIA, Microsoft, Ubisoft Entertainment, King, Supercell and The Walt Disney, etc.
The global Mobile and Handheld Gaming market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
NVIDIA
Microsoft
Ubisoft Entertainment
King
Supercell
The Walt Disney
Global Mobile and Handheld Gaming market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Mobile and Handheld Gaming market, Segment by Type:
iOS
Android
Other
Global Mobile and Handheld Gaming market, by Application
Handheld Game Consoles
Smartphone
Tablet
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile and Handheld Gaming companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Mobile and Handheld Gaming
1.1 Mobile and Handheld Gaming Market Overview
1.1.1 Mobile and Handheld Gaming Product Scope
1.1.2 Mobile and Handheld Gaming Market Status and Outlook
1.2 Global Mobile and Handheld Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile and Handheld Gaming Market Size by Region (2018-2029)
1.4 Global Mobile and Handheld Gaming Historic Market Size by Region (2018-2023)
1.5 Global Mobile and Handheld Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile and Handheld Gaming Market Size (2018-2029)
1.6.1 North America Mobile and Handheld Gaming Market Size (2018-2029)
1.6.2 Europe Mobile and Handheld Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile and Handheld Gaming Market Size (2018-2029)
1.6.4 Latin America Mobile and Handheld Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile and Handheld Gaming Market Size (2018-2029)
2 Mobile and Handheld Gaming Market by Type
2.1 Introduction
2.1.1 iOS
2.1.2 Android
2.1.3 Other
2.2 Global Mobile and Handheld Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile and Handheld Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile and Handheld Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
3 Mobile and Handheld Gaming Market Overview by Application
3.1 Introduction
3.1.1 Handheld Game Consoles
3.1.2 Smartphone
3.1.3 Tablet
3.2 Global Mobile and Handheld Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile and Handheld Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile and Handheld Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
4 Mobile and Handheld Gaming Competition Analysis by Players
4.1 Global Mobile and Handheld Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile and Handheld Gaming as of 2022)
4.3 Date of Key Players Enter into Mobile and Handheld Gaming Market
4.4 Global Top Players Mobile and Handheld Gaming Headquarters and Area Served
4.5 Key Players Mobile and Handheld Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile and Handheld Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 NVIDIA
5.1.1 NVIDIA Profile
5.1.2 NVIDIA Main Business
5.1.3 NVIDIA Mobile and Handheld Gaming Products, Services and Solutions
5.1.4 NVIDIA Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 NVIDIA Recent Developments
5.2 Microsoft
5.2.1 Microsoft Profile
5.2.2 Microsoft Main Business
5.2.3 Microsoft Mobile and Handheld Gaming Products, Services and Solutions
5.2.4 Microsoft Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Recent Developments
5.3 Ubisoft Entertainment
5.3.1 Ubisoft Entertainment Profile
5.3.2 Ubisoft Entertainment Main Business
5.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Products, Services and Solutions
5.3.4 Ubisoft Entertainment Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 King Recent Developments
5.4 King
5.4.1 King Profile
5.4.2 King Main Business
5.4.3 King Mobile and Handheld Gaming Products, Services and Solutions
5.4.4 King Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 King Recent Developments
5.5 Supercell
5.5.1 Supercell Profile
5.5.2 Supercell Main Business
5.5.3 Supercell Mobile and Handheld Gaming Products, Services and Solutions
5.5.4 Supercell Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 Supercell Recent Developments
5.6 The Walt Disney
5.6.1 The Walt Disney Profile
5.6.2 The Walt Disney Main Business
5.6.3 The Walt Disney Mobile and Handheld Gaming Products, Services and Solutions
5.6.4 The Walt Disney Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 The Walt Disney Recent Developments
6 North America
6.1 North America Mobile and Handheld Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile and Handheld Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile and Handheld Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile and Handheld Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile and Handheld Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile and Handheld Gaming Market Dynamics
11.1 Mobile and Handheld Gaming Industry Trends
11.2 Mobile and Handheld Gaming Market Drivers
11.3 Mobile and Handheld Gaming Market Challenges
11.4 Mobile and Handheld Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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