Index
1 Market Overview of Mobile and Handheld Gaming
1.1 Mobile and Handheld Gaming Market Overview
1.1.1 Mobile and Handheld Gaming Product Scope
1.1.2 Mobile and Handheld Gaming Market Status and Outlook
1.2 Global Mobile and Handheld Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile and Handheld Gaming Market Size by Region (2018-2029)
1.4 Global Mobile and Handheld Gaming Historic Market Size by Region (2018-2023)
1.5 Global Mobile and Handheld Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile and Handheld Gaming Market Size (2018-2029)
1.6.1 North America Mobile and Handheld Gaming Market Size (2018-2029)
1.6.2 Europe Mobile and Handheld Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile and Handheld Gaming Market Size (2018-2029)
1.6.4 Latin America Mobile and Handheld Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile and Handheld Gaming Market Size (2018-2029)
2 Mobile and Handheld Gaming Market by Type
2.1 Introduction
2.1.1 iOS
2.1.2 Android
2.1.3 Other
2.2 Global Mobile and Handheld Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile and Handheld Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile and Handheld Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile and Handheld Gaming Revenue Breakdown by Type (2018-2029)
3 Mobile and Handheld Gaming Market Overview by Application
3.1 Introduction
3.1.1 Handheld Game Consoles
3.1.2 Smartphone
3.1.3 Tablet
3.2 Global Mobile and Handheld Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile and Handheld Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile and Handheld Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile and Handheld Gaming Revenue Breakdown by Application (2018-2029)
4 Mobile and Handheld Gaming Competition Analysis by Players
4.1 Global Mobile and Handheld Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile and Handheld Gaming as of 2022)
4.3 Date of Key Players Enter into Mobile and Handheld Gaming Market
4.4 Global Top Players Mobile and Handheld Gaming Headquarters and Area Served
4.5 Key Players Mobile and Handheld Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile and Handheld Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 NVIDIA
5.1.1 NVIDIA Profile
5.1.2 NVIDIA Main Business
5.1.3 NVIDIA Mobile and Handheld Gaming Products, Services and Solutions
5.1.4 NVIDIA Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 NVIDIA Recent Developments
5.2 Microsoft
5.2.1 Microsoft Profile
5.2.2 Microsoft Main Business
5.2.3 Microsoft Mobile and Handheld Gaming Products, Services and Solutions
5.2.4 Microsoft Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Recent Developments
5.3 Ubisoft Entertainment
5.3.1 Ubisoft Entertainment Profile
5.3.2 Ubisoft Entertainment Main Business
5.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Products, Services and Solutions
5.3.4 Ubisoft Entertainment Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 King Recent Developments
5.4 King
5.4.1 King Profile
5.4.2 King Main Business
5.4.3 King Mobile and Handheld Gaming Products, Services and Solutions
5.4.4 King Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 King Recent Developments
5.5 Supercell
5.5.1 Supercell Profile
5.5.2 Supercell Main Business
5.5.3 Supercell Mobile and Handheld Gaming Products, Services and Solutions
5.5.4 Supercell Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 Supercell Recent Developments
5.6 The Walt Disney
5.6.1 The Walt Disney Profile
5.6.2 The Walt Disney Main Business
5.6.3 The Walt Disney Mobile and Handheld Gaming Products, Services and Solutions
5.6.4 The Walt Disney Mobile and Handheld Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 The Walt Disney Recent Developments
6 North America
6.1 North America Mobile and Handheld Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile and Handheld Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile and Handheld Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile and Handheld Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile and Handheld Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile and Handheld Gaming Market Dynamics
11.1 Mobile and Handheld Gaming Industry Trends
11.2 Mobile and Handheld Gaming Market Drivers
11.3 Mobile and Handheld Gaming Market Challenges
11.4 Mobile and Handheld Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List