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Mobile Entertainment-Global Market Insights and Sales Trends 2024

Mobile Entertainment-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1807686

No of Pages : 124

Synopsis
The global Mobile Entertainment market size is expected to reach US$ 271620 million by 2029, growing at a CAGR of 13.9% from 2023 to 2029. The market is mainly driven by the significant applications of Mobile Entertainment in various end use industries. The expanding demands from the Mobile Phone, Tablet PC and Others,, are propelling Mobile Entertainment market. Leisure Activities (Singing,Game), one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Social Activity segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Mobile Entertainment market, driven by demand from China, the second largest economy with some signs of stabilising, the Mobile Entertainment market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile Entertainment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Mobile Entertainment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Mobile Entertainment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile Entertainment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Mobile Entertainment covered in this report include Activision Blizzard, Apple, Electronic Arts, Freenet Digital, Google, QuickPlay Media, Rovio International, Spotify and CBS, etc.
The global Mobile Entertainment market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Activision Blizzard
Apple
Electronic Arts
Freenet Digital
Google
QuickPlay Media
Rovio International
Spotify
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Samsung Music Hub
OnMobile
Locojoy
JB Hi-Fi Pty
Tencent
Alibaba
Global Mobile Entertainment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Mobile Entertainment market, Segment by Type:
Leisure Activities (Singing,Game)
Social Activity
Shopping
Global Mobile Entertainment market, by Application
Mobile Phone
Tablet PC
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile Entertainment companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Mobile Entertainment
1.1 Mobile Entertainment Market Overview
1.1.1 Mobile Entertainment Product Scope
1.1.2 Mobile Entertainment Market Status and Outlook
1.2 Global Mobile Entertainment Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile Entertainment Market Size by Region (2018-2029)
1.4 Global Mobile Entertainment Historic Market Size by Region (2018-2023)
1.5 Global Mobile Entertainment Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile Entertainment Market Size (2018-2029)
1.6.1 North America Mobile Entertainment Market Size (2018-2029)
1.6.2 Europe Mobile Entertainment Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile Entertainment Market Size (2018-2029)
1.6.4 Latin America Mobile Entertainment Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile Entertainment Market Size (2018-2029)
2 Mobile Entertainment Market by Type
2.1 Introduction
2.1.1 Leisure Activities (Singing,Game)
2.1.2 Social Activity
2.1.3 Shopping
2.2 Global Mobile Entertainment Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile Entertainment Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile Entertainment Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile Entertainment Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile Entertainment Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile Entertainment Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile Entertainment Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile Entertainment Revenue Breakdown by Type (2018-2029)
3 Mobile Entertainment Market Overview by Application
3.1 Introduction
3.1.1 Mobile Phone
3.1.2 Tablet PC
3.1.3 Others
3.2 Global Mobile Entertainment Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile Entertainment Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile Entertainment Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile Entertainment Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile Entertainment Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile Entertainment Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile Entertainment Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile Entertainment Revenue Breakdown by Application (2018-2029)
4 Mobile Entertainment Competition Analysis by Players
4.1 Global Mobile Entertainment Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile Entertainment as of 2022)
4.3 Date of Key Players Enter into Mobile Entertainment Market
4.4 Global Top Players Mobile Entertainment Headquarters and Area Served
4.5 Key Players Mobile Entertainment Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile Entertainment Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Mobile Entertainment Products, Services and Solutions
5.1.4 Activision Blizzard Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.1.5 Activision Blizzard Recent Developments
5.2 Apple
5.2.1 Apple Profile
5.2.2 Apple Main Business
5.2.3 Apple Mobile Entertainment Products, Services and Solutions
5.2.4 Apple Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.2.5 Apple Recent Developments
5.3 Electronic Arts
5.3.1 Electronic Arts Profile
5.3.2 Electronic Arts Main Business
5.3.3 Electronic Arts Mobile Entertainment Products, Services and Solutions
5.3.4 Electronic Arts Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.3.5 Freenet Digital Recent Developments
5.4 Freenet Digital
5.4.1 Freenet Digital Profile
5.4.2 Freenet Digital Main Business
5.4.3 Freenet Digital Mobile Entertainment Products, Services and Solutions
5.4.4 Freenet Digital Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.4.5 Freenet Digital Recent Developments
5.5 Google
5.5.1 Google Profile
5.5.2 Google Main Business
5.5.3 Google Mobile Entertainment Products, Services and Solutions
5.5.4 Google Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.5.5 Google Recent Developments
5.6 QuickPlay Media
5.6.1 QuickPlay Media Profile
5.6.2 QuickPlay Media Main Business
5.6.3 QuickPlay Media Mobile Entertainment Products, Services and Solutions
5.6.4 QuickPlay Media Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.6.5 QuickPlay Media Recent Developments
5.7 Rovio International
5.7.1 Rovio International Profile
5.7.2 Rovio International Main Business
5.7.3 Rovio International Mobile Entertainment Products, Services and Solutions
5.7.4 Rovio International Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.7.5 Rovio International Recent Developments
5.8 Spotify
5.8.1 Spotify Profile
5.8.2 Spotify Main Business
5.8.3 Spotify Mobile Entertainment Products, Services and Solutions
5.8.4 Spotify Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.8.5 Spotify Recent Developments
5.9 CBS
5.9.1 CBS Profile
5.9.2 CBS Main Business
5.9.3 CBS Mobile Entertainment Products, Services and Solutions
5.9.4 CBS Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.9.5 CBS Recent Developments
5.10 CJ E&M Netmarble
5.10.1 CJ E&M Netmarble Profile
5.10.2 CJ E&M Netmarble Main Business
5.10.3 CJ E&M Netmarble Mobile Entertainment Products, Services and Solutions
5.10.4 CJ E&M Netmarble Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.10.5 CJ E&M Netmarble Recent Developments
5.11 Clear Channel Radio
5.11.1 Clear Channel Radio Profile
5.11.2 Clear Channel Radio Main Business
5.11.3 Clear Channel Radio Mobile Entertainment Products, Services and Solutions
5.11.4 Clear Channel Radio Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.11.5 Clear Channel Radio Recent Developments
5.12 Colopl
5.12.1 Colopl Profile
5.12.2 Colopl Main Business
5.12.3 Colopl Mobile Entertainment Products, Services and Solutions
5.12.4 Colopl Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.12.5 Colopl Recent Developments
5.13 CyberAgent
5.13.1 CyberAgent Profile
5.13.2 CyberAgent Main Business
5.13.3 CyberAgent Mobile Entertainment Products, Services and Solutions
5.13.4 CyberAgent Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.13.5 CyberAgent Recent Developments
5.14 DeNa
5.14.1 DeNa Profile
5.14.2 DeNa Main Business
5.14.3 DeNa Mobile Entertainment Products, Services and Solutions
5.14.4 DeNa Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.14.5 DeNa Recent Developments
5.15 Samsung Music Hub
5.15.1 Samsung Music Hub Profile
5.15.2 Samsung Music Hub Main Business
5.15.3 Samsung Music Hub Mobile Entertainment Products, Services and Solutions
5.15.4 Samsung Music Hub Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.15.5 Samsung Music Hub Recent Developments
5.16 OnMobile
5.16.1 OnMobile Profile
5.16.2 OnMobile Main Business
5.16.3 OnMobile Mobile Entertainment Products, Services and Solutions
5.16.4 OnMobile Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.16.5 OnMobile Recent Developments
5.17 Locojoy
5.17.1 Locojoy Profile
5.17.2 Locojoy Main Business
5.17.3 Locojoy Mobile Entertainment Products, Services and Solutions
5.17.4 Locojoy Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.17.5 Locojoy Recent Developments
5.18 JB Hi-Fi Pty
5.18.1 JB Hi-Fi Pty Profile
5.18.2 JB Hi-Fi Pty Main Business
5.18.3 JB Hi-Fi Pty Mobile Entertainment Products, Services and Solutions
5.18.4 JB Hi-Fi Pty Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.18.5 JB Hi-Fi Pty Recent Developments
5.19 Tencent
5.19.1 Tencent Profile
5.19.2 Tencent Main Business
5.19.3 Tencent Mobile Entertainment Products, Services and Solutions
5.19.4 Tencent Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.19.5 Tencent Recent Developments
5.20 Alibaba
5.20.1 Alibaba Profile
5.20.2 Alibaba Main Business
5.20.3 Alibaba Mobile Entertainment Products, Services and Solutions
5.20.4 Alibaba Mobile Entertainment Revenue (US$ Million) & (2018-2023)
5.20.5 Alibaba Recent Developments
6 North America
6.1 North America Mobile Entertainment Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile Entertainment Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile Entertainment Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile Entertainment Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile Entertainment Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile Entertainment Market Dynamics
11.1 Mobile Entertainment Industry Trends
11.2 Mobile Entertainment Market Drivers
11.3 Mobile Entertainment Market Challenges
11.4 Mobile Entertainment Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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