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Mobile Game-Global Market Insights and Sales Trends 2025

Mobile Game-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1849361

No of Pages : 121

Synopsis
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
The global Mobile Game market size is expected to reach US$ 160530 million by 2029, growing at a CAGR of 10.1% from 2023 to 2029. The market is mainly driven by the significant applications of Mobile Game in various end use industries. The expanding demands from the Entertainment, Education, Electronic Sports and Others, are propelling Mobile Game market. Console Game, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Online Game segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Mobile Game market, driven by demand from China, the second largest economy with some signs of stabilising, the Mobile Game market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile Game, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Mobile Game market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Mobile Game market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile Game sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Mobile Game covered in this report include Tencent, EA, Zynga, King, Take-Two, Sony, Baidu, Alibaba and Facebook, etc.
The global Mobile Game market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Tencent
EA
Zynga
King
Take-Two
Sony
Baidu
Alibaba
Facebook
Foxconn
Glu
Nintendo
Bandai Namoco
Ubisoft
Sega
Supercell
Rovio
Taito
Frozen Star Studios
Hipster Whale
Activision Blizzard
Global Mobile Game market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Mobile Game market, Segment by Type:
Console Game
Online Game
Global Mobile Game market, by Application
Entertainment
Education
Electronic Sports
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile Game companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Mobile Game
1.1 Mobile Game Market Overview
1.1.1 Mobile Game Product Scope
1.1.2 Mobile Game Market Status and Outlook
1.2 Global Mobile Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile Game Market Size by Region (2018-2029)
1.4 Global Mobile Game Historic Market Size by Region (2018-2023)
1.5 Global Mobile Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile Game Market Size (2018-2029)
1.6.1 North America Mobile Game Market Size (2018-2029)
1.6.2 Europe Mobile Game Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile Game Market Size (2018-2029)
1.6.4 Latin America Mobile Game Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile Game Market Size (2018-2029)
2 Mobile Game Market by Type
2.1 Introduction
2.1.1 Console Game
2.1.2 Online Game
2.2 Global Mobile Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile Game Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile Game Revenue Breakdown by Type (2018-2029)
3 Mobile Game Market Overview by Application
3.1 Introduction
3.1.1 Entertainment
3.1.2 Education
3.1.3 Electronic Sports
3.1.4 Others
3.2 Global Mobile Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile Game Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile Game Revenue Breakdown by Application (2018-2029)
4 Mobile Game Competition Analysis by Players
4.1 Global Mobile Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile Game as of 2022)
4.3 Date of Key Players Enter into Mobile Game Market
4.4 Global Top Players Mobile Game Headquarters and Area Served
4.5 Key Players Mobile Game Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tencent
5.1.1 Tencent Profile
5.1.2 Tencent Main Business
5.1.3 Tencent Mobile Game Products, Services and Solutions
5.1.4 Tencent Mobile Game Revenue (US$ Million) & (2018-2023)
5.1.5 Tencent Recent Developments
5.2 EA
5.2.1 EA Profile
5.2.2 EA Main Business
5.2.3 EA Mobile Game Products, Services and Solutions
5.2.4 EA Mobile Game Revenue (US$ Million) & (2018-2023)
5.2.5 EA Recent Developments
5.3 Zynga
5.3.1 Zynga Profile
5.3.2 Zynga Main Business
5.3.3 Zynga Mobile Game Products, Services and Solutions
5.3.4 Zynga Mobile Game Revenue (US$ Million) & (2018-2023)
5.3.5 King Recent Developments
5.4 King
5.4.1 King Profile
5.4.2 King Main Business
5.4.3 King Mobile Game Products, Services and Solutions
5.4.4 King Mobile Game Revenue (US$ Million) & (2018-2023)
5.4.5 King Recent Developments
5.5 Take-Two
5.5.1 Take-Two Profile
5.5.2 Take-Two Main Business
5.5.3 Take-Two Mobile Game Products, Services and Solutions
5.5.4 Take-Two Mobile Game Revenue (US$ Million) & (2018-2023)
5.5.5 Take-Two Recent Developments
5.6 Sony
5.6.1 Sony Profile
5.6.2 Sony Main Business
5.6.3 Sony Mobile Game Products, Services and Solutions
5.6.4 Sony Mobile Game Revenue (US$ Million) & (2018-2023)
5.6.5 Sony Recent Developments
5.7 Baidu
5.7.1 Baidu Profile
5.7.2 Baidu Main Business
5.7.3 Baidu Mobile Game Products, Services and Solutions
5.7.4 Baidu Mobile Game Revenue (US$ Million) & (2018-2023)
5.7.5 Baidu Recent Developments
5.8 Alibaba
5.8.1 Alibaba Profile
5.8.2 Alibaba Main Business
5.8.3 Alibaba Mobile Game Products, Services and Solutions
5.8.4 Alibaba Mobile Game Revenue (US$ Million) & (2018-2023)
5.8.5 Alibaba Recent Developments
5.9 Facebook
5.9.1 Facebook Profile
5.9.2 Facebook Main Business
5.9.3 Facebook Mobile Game Products, Services and Solutions
5.9.4 Facebook Mobile Game Revenue (US$ Million) & (2018-2023)
5.9.5 Facebook Recent Developments
5.10 Foxconn
5.10.1 Foxconn Profile
5.10.2 Foxconn Main Business
5.10.3 Foxconn Mobile Game Products, Services and Solutions
5.10.4 Foxconn Mobile Game Revenue (US$ Million) & (2018-2023)
5.10.5 Foxconn Recent Developments
5.11 Glu
5.11.1 Glu Profile
5.11.2 Glu Main Business
5.11.3 Glu Mobile Game Products, Services and Solutions
5.11.4 Glu Mobile Game Revenue (US$ Million) & (2018-2023)
5.11.5 Glu Recent Developments
5.12 Nintendo
5.12.1 Nintendo Profile
5.12.2 Nintendo Main Business
5.12.3 Nintendo Mobile Game Products, Services and Solutions
5.12.4 Nintendo Mobile Game Revenue (US$ Million) & (2018-2023)
5.12.5 Nintendo Recent Developments
5.13 Bandai Namoco
5.13.1 Bandai Namoco Profile
5.13.2 Bandai Namoco Main Business
5.13.3 Bandai Namoco Mobile Game Products, Services and Solutions
5.13.4 Bandai Namoco Mobile Game Revenue (US$ Million) & (2018-2023)
5.13.5 Bandai Namoco Recent Developments
5.14 Ubisoft
5.14.1 Ubisoft Profile
5.14.2 Ubisoft Main Business
5.14.3 Ubisoft Mobile Game Products, Services and Solutions
5.14.4 Ubisoft Mobile Game Revenue (US$ Million) & (2018-2023)
5.14.5 Ubisoft Recent Developments
5.15 Sega
5.15.1 Sega Profile
5.15.2 Sega Main Business
5.15.3 Sega Mobile Game Products, Services and Solutions
5.15.4 Sega Mobile Game Revenue (US$ Million) & (2018-2023)
5.15.5 Sega Recent Developments
5.16 Supercell
5.16.1 Supercell Profile
5.16.2 Supercell Main Business
5.16.3 Supercell Mobile Game Products, Services and Solutions
5.16.4 Supercell Mobile Game Revenue (US$ Million) & (2018-2023)
5.16.5 Supercell Recent Developments
5.17 Rovio
5.17.1 Rovio Profile
5.17.2 Rovio Main Business
5.17.3 Rovio Mobile Game Products, Services and Solutions
5.17.4 Rovio Mobile Game Revenue (US$ Million) & (2018-2023)
5.17.5 Rovio Recent Developments
5.18 Taito
5.18.1 Taito Profile
5.18.2 Taito Main Business
5.18.3 Taito Mobile Game Products, Services and Solutions
5.18.4 Taito Mobile Game Revenue (US$ Million) & (2018-2023)
5.18.5 Taito Recent Developments
5.19 Frozen Star Studios
5.19.1 Frozen Star Studios Profile
5.19.2 Frozen Star Studios Main Business
5.19.3 Frozen Star Studios Mobile Game Products, Services and Solutions
5.19.4 Frozen Star Studios Mobile Game Revenue (US$ Million) & (2018-2023)
5.19.5 Frozen Star Studios Recent Developments
5.20 Hipster Whale
5.20.1 Hipster Whale Profile
5.20.2 Hipster Whale Main Business
5.20.3 Hipster Whale Mobile Game Products, Services and Solutions
5.20.4 Hipster Whale Mobile Game Revenue (US$ Million) & (2018-2023)
5.20.5 Hipster Whale Recent Developments
5.21 Activision Blizzard
5.21.1 Activision Blizzard Profile
5.21.2 Activision Blizzard Main Business
5.21.3 Activision Blizzard Mobile Game Products, Services and Solutions
5.21.4 Activision Blizzard Mobile Game Revenue (US$ Million) & (2018-2023)
5.21.5 Activision Blizzard Recent Developments
6 North America
6.1 North America Mobile Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile Game Market Dynamics
11.1 Mobile Game Industry Trends
11.2 Mobile Game Market Drivers
11.3 Mobile Game Market Challenges
11.4 Mobile Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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