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Mobile Handset Game-Global Market Insights and Sales Trends 2025

Mobile Handset Game-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1864257

No of Pages : 102

Synopsis
A mobile game is a game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.
The global Mobile Handset Game market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Mobile Handset Game in various end use industries. The expanding demands from the Less Than 12 Years Old, 12-18 Years Old, 19-40 Years Old and 40-50 Years Old, are propelling Mobile Handset Game market. Common Limits of Mobile Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Location-Based Mobile Games segment is estimated at % CAGR for the next seven-year period.
The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile Handset Game, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Mobile Handset Game market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Mobile Handset Game market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile Handset Game sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Mobile Handset Game covered in this report include Supercell, Niantic, Tencent, NetEase, Netmarble, King Digital, EA Mobile, Mixi and Gungho Online, etc.
The global Mobile Handset Game market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Supercell
Niantic
Tencent
NetEase
Netmarble
King Digital
EA Mobile
Mixi
Gungho Online
Nintendo
Jam City
Sony
Peak Games
Global Mobile Handset Game market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Mobile Handset Game market, Segment by Type:
Common Limits of Mobile Games
Location-Based Mobile Games
Augmented Reality Games
Multipurpose Games
Multiplayer Mobile Games
Global Mobile Handset Game market, by Application
Less Than 12 Years Old
12-18 Years Old
19-40 Years Old
40-50 Years Old
More Than 50 Years Old
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile Handset Game companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Mobile Handset Game
1.1 Mobile Handset Game Market Overview
1.1.1 Mobile Handset Game Product Scope
1.1.2 Mobile Handset Game Market Status and Outlook
1.2 Global Mobile Handset Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile Handset Game Market Size by Region (2018-2029)
1.4 Global Mobile Handset Game Historic Market Size by Region (2018-2023)
1.5 Global Mobile Handset Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile Handset Game Market Size (2018-2029)
1.6.1 North America Mobile Handset Game Market Size (2018-2029)
1.6.2 Europe Mobile Handset Game Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile Handset Game Market Size (2018-2029)
1.6.4 Latin America Mobile Handset Game Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile Handset Game Market Size (2018-2029)
2 Mobile Handset Game Market by Type
2.1 Introduction
2.1.1 Common Limits of Mobile Games
2.1.2 Location-Based Mobile Games
2.1.3 Augmented Reality Games
2.1.4 Multipurpose Games
2.1.5 Multiplayer Mobile Games
2.2 Global Mobile Handset Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile Handset Game Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile Handset Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile Handset Game Revenue Breakdown by Type (2018-2029)
3 Mobile Handset Game Market Overview by Application
3.1 Introduction
3.1.1 Less Than 12 Years Old
3.1.2 12-18 Years Old
3.1.3 19-40 Years Old
3.1.4 40-50 Years Old
3.1.5 More Than 50 Years Old
3.2 Global Mobile Handset Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile Handset Game Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile Handset Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile Handset Game Revenue Breakdown by Application (2018-2029)
4 Mobile Handset Game Competition Analysis by Players
4.1 Global Mobile Handset Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile Handset Game as of 2022)
4.3 Date of Key Players Enter into Mobile Handset Game Market
4.4 Global Top Players Mobile Handset Game Headquarters and Area Served
4.5 Key Players Mobile Handset Game Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile Handset Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Supercell
5.1.1 Supercell Profile
5.1.2 Supercell Main Business
5.1.3 Supercell Mobile Handset Game Products, Services and Solutions
5.1.4 Supercell Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.1.5 Supercell Recent Developments
5.2 Niantic
5.2.1 Niantic Profile
5.2.2 Niantic Main Business
5.2.3 Niantic Mobile Handset Game Products, Services and Solutions
5.2.4 Niantic Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.2.5 Niantic Recent Developments
5.3 Tencent
5.3.1 Tencent Profile
5.3.2 Tencent Main Business
5.3.3 Tencent Mobile Handset Game Products, Services and Solutions
5.3.4 Tencent Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.3.5 NetEase Recent Developments
5.4 NetEase
5.4.1 NetEase Profile
5.4.2 NetEase Main Business
5.4.3 NetEase Mobile Handset Game Products, Services and Solutions
5.4.4 NetEase Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.4.5 NetEase Recent Developments
5.5 Netmarble
5.5.1 Netmarble Profile
5.5.2 Netmarble Main Business
5.5.3 Netmarble Mobile Handset Game Products, Services and Solutions
5.5.4 Netmarble Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.5.5 Netmarble Recent Developments
5.6 King Digital
5.6.1 King Digital Profile
5.6.2 King Digital Main Business
5.6.3 King Digital Mobile Handset Game Products, Services and Solutions
5.6.4 King Digital Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.6.5 King Digital Recent Developments
5.7 EA Mobile
5.7.1 EA Mobile Profile
5.7.2 EA Mobile Main Business
5.7.3 EA Mobile Mobile Handset Game Products, Services and Solutions
5.7.4 EA Mobile Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.7.5 EA Mobile Recent Developments
5.8 Mixi
5.8.1 Mixi Profile
5.8.2 Mixi Main Business
5.8.3 Mixi Mobile Handset Game Products, Services and Solutions
5.8.4 Mixi Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.8.5 Mixi Recent Developments
5.9 Gungho Online
5.9.1 Gungho Online Profile
5.9.2 Gungho Online Main Business
5.9.3 Gungho Online Mobile Handset Game Products, Services and Solutions
5.9.4 Gungho Online Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.9.5 Gungho Online Recent Developments
5.10 Nintendo
5.10.1 Nintendo Profile
5.10.2 Nintendo Main Business
5.10.3 Nintendo Mobile Handset Game Products, Services and Solutions
5.10.4 Nintendo Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.10.5 Nintendo Recent Developments
5.11 Jam City
5.11.1 Jam City Profile
5.11.2 Jam City Main Business
5.11.3 Jam City Mobile Handset Game Products, Services and Solutions
5.11.4 Jam City Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.11.5 Jam City Recent Developments
5.12 Sony
5.12.1 Sony Profile
5.12.2 Sony Main Business
5.12.3 Sony Mobile Handset Game Products, Services and Solutions
5.12.4 Sony Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.12.5 Sony Recent Developments
5.13 Peak Games
5.13.1 Peak Games Profile
5.13.2 Peak Games Main Business
5.13.3 Peak Games Mobile Handset Game Products, Services and Solutions
5.13.4 Peak Games Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.13.5 Peak Games Recent Developments
6 North America
6.1 North America Mobile Handset Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile Handset Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile Handset Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile Handset Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile Handset Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile Handset Game Market Dynamics
11.1 Mobile Handset Game Industry Trends
11.2 Mobile Handset Game Market Drivers
11.3 Mobile Handset Game Market Challenges
11.4 Mobile Handset Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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