Index
1 Market Overview of Mobile Handset Game
1.1 Mobile Handset Game Market Overview
1.1.1 Mobile Handset Game Product Scope
1.1.2 Mobile Handset Game Market Status and Outlook
1.2 Global Mobile Handset Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile Handset Game Market Size by Region (2018-2029)
1.4 Global Mobile Handset Game Historic Market Size by Region (2018-2023)
1.5 Global Mobile Handset Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile Handset Game Market Size (2018-2029)
1.6.1 North America Mobile Handset Game Market Size (2018-2029)
1.6.2 Europe Mobile Handset Game Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile Handset Game Market Size (2018-2029)
1.6.4 Latin America Mobile Handset Game Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile Handset Game Market Size (2018-2029)
2 Mobile Handset Game Market by Type
2.1 Introduction
2.1.1 Common Limits of Mobile Games
2.1.2 Location-Based Mobile Games
2.1.3 Augmented Reality Games
2.1.4 Multipurpose Games
2.1.5 Multiplayer Mobile Games
2.2 Global Mobile Handset Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile Handset Game Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile Handset Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile Handset Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile Handset Game Revenue Breakdown by Type (2018-2029)
3 Mobile Handset Game Market Overview by Application
3.1 Introduction
3.1.1 Less Than 12 Years Old
3.1.2 12-18 Years Old
3.1.3 19-40 Years Old
3.1.4 40-50 Years Old
3.1.5 More Than 50 Years Old
3.2 Global Mobile Handset Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile Handset Game Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile Handset Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile Handset Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile Handset Game Revenue Breakdown by Application (2018-2029)
4 Mobile Handset Game Competition Analysis by Players
4.1 Global Mobile Handset Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile Handset Game as of 2022)
4.3 Date of Key Players Enter into Mobile Handset Game Market
4.4 Global Top Players Mobile Handset Game Headquarters and Area Served
4.5 Key Players Mobile Handset Game Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile Handset Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Supercell
5.1.1 Supercell Profile
5.1.2 Supercell Main Business
5.1.3 Supercell Mobile Handset Game Products, Services and Solutions
5.1.4 Supercell Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.1.5 Supercell Recent Developments
5.2 Niantic
5.2.1 Niantic Profile
5.2.2 Niantic Main Business
5.2.3 Niantic Mobile Handset Game Products, Services and Solutions
5.2.4 Niantic Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.2.5 Niantic Recent Developments
5.3 Tencent
5.3.1 Tencent Profile
5.3.2 Tencent Main Business
5.3.3 Tencent Mobile Handset Game Products, Services and Solutions
5.3.4 Tencent Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.3.5 NetEase Recent Developments
5.4 NetEase
5.4.1 NetEase Profile
5.4.2 NetEase Main Business
5.4.3 NetEase Mobile Handset Game Products, Services and Solutions
5.4.4 NetEase Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.4.5 NetEase Recent Developments
5.5 Netmarble
5.5.1 Netmarble Profile
5.5.2 Netmarble Main Business
5.5.3 Netmarble Mobile Handset Game Products, Services and Solutions
5.5.4 Netmarble Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.5.5 Netmarble Recent Developments
5.6 King Digital
5.6.1 King Digital Profile
5.6.2 King Digital Main Business
5.6.3 King Digital Mobile Handset Game Products, Services and Solutions
5.6.4 King Digital Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.6.5 King Digital Recent Developments
5.7 EA Mobile
5.7.1 EA Mobile Profile
5.7.2 EA Mobile Main Business
5.7.3 EA Mobile Mobile Handset Game Products, Services and Solutions
5.7.4 EA Mobile Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.7.5 EA Mobile Recent Developments
5.8 Mixi
5.8.1 Mixi Profile
5.8.2 Mixi Main Business
5.8.3 Mixi Mobile Handset Game Products, Services and Solutions
5.8.4 Mixi Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.8.5 Mixi Recent Developments
5.9 Gungho Online
5.9.1 Gungho Online Profile
5.9.2 Gungho Online Main Business
5.9.3 Gungho Online Mobile Handset Game Products, Services and Solutions
5.9.4 Gungho Online Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.9.5 Gungho Online Recent Developments
5.10 Nintendo
5.10.1 Nintendo Profile
5.10.2 Nintendo Main Business
5.10.3 Nintendo Mobile Handset Game Products, Services and Solutions
5.10.4 Nintendo Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.10.5 Nintendo Recent Developments
5.11 Jam City
5.11.1 Jam City Profile
5.11.2 Jam City Main Business
5.11.3 Jam City Mobile Handset Game Products, Services and Solutions
5.11.4 Jam City Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.11.5 Jam City Recent Developments
5.12 Sony
5.12.1 Sony Profile
5.12.2 Sony Main Business
5.12.3 Sony Mobile Handset Game Products, Services and Solutions
5.12.4 Sony Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.12.5 Sony Recent Developments
5.13 Peak Games
5.13.1 Peak Games Profile
5.13.2 Peak Games Main Business
5.13.3 Peak Games Mobile Handset Game Products, Services and Solutions
5.13.4 Peak Games Mobile Handset Game Revenue (US$ Million) & (2018-2023)
5.13.5 Peak Games Recent Developments
6 North America
6.1 North America Mobile Handset Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile Handset Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile Handset Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile Handset Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile Handset Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile Handset Game Market Dynamics
11.1 Mobile Handset Game Industry Trends
11.2 Mobile Handset Game Market Drivers
11.3 Mobile Handset Game Market Challenges
11.4 Mobile Handset Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List