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Mobile, PC & Console Gaming & Animation-Global Market Insights and Sales Trends 2024

Mobile, PC & Console Gaming & Animation-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1807624

No of Pages : 87

Synopsis
The global Mobile, PC & Console Gaming & Animation market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Mobile, PC & Console Gaming & Animation in various end use industries. The expanding demands from the e-Education, Web Designing, Animation Entertainment and Others, are propelling Mobile, PC & Console Gaming & Animation market. PC games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Mobile games segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Mobile, PC & Console Gaming & Animation market, driven by demand from China, the second largest economy with some signs of stabilising, the Mobile, PC & Console Gaming & Animation market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile, PC & Console Gaming & Animation, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Mobile, PC & Console Gaming & Animation market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Mobile, PC & Console Gaming & Animation market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile, PC & Console Gaming & Animation sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Mobile, PC & Console Gaming & Animation covered in this report include Walt Disney Company(US), DreamWorks Animation(US), Aardman Animations(UK), Adobe Systems Incorporated(US), Sony Corporation(Japan), Microsoft Corporation(US) and Electronic Arts Inc(US), etc.
The global Mobile, PC & Console Gaming & Animation market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Walt Disney Company(US)
DreamWorks Animation(US)
Aardman Animations(UK)
Adobe Systems Incorporated(US)
Sony Corporation(Japan)
Microsoft Corporation(US)
Electronic Arts Inc(US)
Global Mobile, PC & Console Gaming & Animation market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Mobile, PC & Console Gaming & Animation market, Segment by Type:
PC games
Mobile games
Console games
Online games
Global Mobile, PC & Console Gaming & Animation market, by Application
e-Education
Web Designing
Animation Entertainment
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile, PC & Console Gaming & Animation companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Mobile, PC & Console Gaming & Animation
1.1 Mobile, PC & Console Gaming & Animation Market Overview
1.1.1 Mobile, PC & Console Gaming & Animation Product Scope
1.1.2 Mobile, PC & Console Gaming & Animation Market Status and Outlook
1.2 Global Mobile, PC & Console Gaming & Animation Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile, PC & Console Gaming & Animation Market Size by Region (2018-2029)
1.4 Global Mobile, PC & Console Gaming & Animation Historic Market Size by Region (2018-2023)
1.5 Global Mobile, PC & Console Gaming & Animation Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
1.6.1 North America Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
1.6.2 Europe Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
1.6.4 Latin America Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile, PC & Console Gaming & Animation Market Size (2018-2029)
2 Mobile, PC & Console Gaming & Animation Market by Type
2.1 Introduction
2.1.1 PC games
2.1.2 Mobile games
2.1.3 Console games
2.1.4 Online games
2.2 Global Mobile, PC & Console Gaming & Animation Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile, PC & Console Gaming & Animation Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile, PC & Console Gaming & Animation Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile, PC & Console Gaming & Animation Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile, PC & Console Gaming & Animation Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile, PC & Console Gaming & Animation Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile, PC & Console Gaming & Animation Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile, PC & Console Gaming & Animation Revenue Breakdown by Type (2018-2029)
3 Mobile, PC & Console Gaming & Animation Market Overview by Application
3.1 Introduction
3.1.1 e-Education
3.1.2 Web Designing
3.1.3 Animation Entertainment
3.1.4 Others
3.2 Global Mobile, PC & Console Gaming & Animation Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile, PC & Console Gaming & Animation Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile, PC & Console Gaming & Animation Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile, PC & Console Gaming & Animation Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile, PC & Console Gaming & Animation Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile, PC & Console Gaming & Animation Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile, PC & Console Gaming & Animation Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile, PC & Console Gaming & Animation Revenue Breakdown by Application (2018-2029)
4 Mobile, PC & Console Gaming & Animation Competition Analysis by Players
4.1 Global Mobile, PC & Console Gaming & Animation Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile, PC & Console Gaming & Animation as of 2022)
4.3 Date of Key Players Enter into Mobile, PC & Console Gaming & Animation Market
4.4 Global Top Players Mobile, PC & Console Gaming & Animation Headquarters and Area Served
4.5 Key Players Mobile, PC & Console Gaming & Animation Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile, PC & Console Gaming & Animation Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Walt Disney Company(US)
5.1.1 Walt Disney Company(US) Profile
5.1.2 Walt Disney Company(US) Main Business
5.1.3 Walt Disney Company(US) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.1.4 Walt Disney Company(US) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.1.5 Walt Disney Company(US) Recent Developments
5.2 DreamWorks Animation(US)
5.2.1 DreamWorks Animation(US) Profile
5.2.2 DreamWorks Animation(US) Main Business
5.2.3 DreamWorks Animation(US) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.2.4 DreamWorks Animation(US) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.2.5 DreamWorks Animation(US) Recent Developments
5.3 Aardman Animations(UK)
5.3.1 Aardman Animations(UK) Profile
5.3.2 Aardman Animations(UK) Main Business
5.3.3 Aardman Animations(UK) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.3.4 Aardman Animations(UK) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.3.5 Adobe Systems Incorporated(US) Recent Developments
5.4 Adobe Systems Incorporated(US)
5.4.1 Adobe Systems Incorporated(US) Profile
5.4.2 Adobe Systems Incorporated(US) Main Business
5.4.3 Adobe Systems Incorporated(US) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.4.4 Adobe Systems Incorporated(US) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.4.5 Adobe Systems Incorporated(US) Recent Developments
5.5 Sony Corporation(Japan)
5.5.1 Sony Corporation(Japan) Profile
5.5.2 Sony Corporation(Japan) Main Business
5.5.3 Sony Corporation(Japan) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.5.4 Sony Corporation(Japan) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.5.5 Sony Corporation(Japan) Recent Developments
5.6 Microsoft Corporation(US)
5.6.1 Microsoft Corporation(US) Profile
5.6.2 Microsoft Corporation(US) Main Business
5.6.3 Microsoft Corporation(US) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.6.4 Microsoft Corporation(US) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.6.5 Microsoft Corporation(US) Recent Developments
5.7 Electronic Arts Inc(US)
5.7.1 Electronic Arts Inc(US) Profile
5.7.2 Electronic Arts Inc(US) Main Business
5.7.3 Electronic Arts Inc(US) Mobile, PC & Console Gaming & Animation Products, Services and Solutions
5.7.4 Electronic Arts Inc(US) Mobile, PC & Console Gaming & Animation Revenue (US$ Million) & (2018-2023)
5.7.5 Electronic Arts Inc(US) Recent Developments
6 North America
6.1 North America Mobile, PC & Console Gaming & Animation Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile, PC & Console Gaming & Animation Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile, PC & Console Gaming & Animation Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile, PC & Console Gaming & Animation Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile, PC & Console Gaming & Animation Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile, PC & Console Gaming & Animation Market Dynamics
11.1 Mobile, PC & Console Gaming & Animation Industry Trends
11.2 Mobile, PC & Console Gaming & Animation Market Drivers
11.3 Mobile, PC & Console Gaming & Animation Market Challenges
11.4 Mobile, PC & Console Gaming & Animation Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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