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Neurological Game Technology-Global Market Insights and Sales Trends 2025

Neurological Game Technology-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1871715

No of Pages : 102

Synopsis
Neurological game technology refers to the application of advanced technology, often incorporating elements of virtual reality (VR), augmented reality (AR), or other interactive platforms, to create games and experiences specifically designed to stimulate or interact with the neurological system.
The global Neurological Game Technology market size is expected to reach US$ 12710 million by 2029, growing at a CAGR of 11.8% from 2023 to 2029. The market is mainly driven by the significant applications of Neurological Game Technology in various end use industries. The expanding demands from the Medical Treatment, Education, Entertainment and Others, are propelling Neurological Game Technology market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Software segment is estimated at % CAGR for the next seven-year period.
Neurological game technology has gained traction in the field of neurorehabilitation and therapy. Games designed for rehabilitation purposes, such as stroke recovery or motor skill improvement, are being used in clinical settings to complement traditional therapy approaches. The market for neurological game technology in the healthcare sector is expected to expand as more clinicians recognize the potential benefits and integrate these technologies into their practice.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Neurological Game Technology, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Neurological Game Technology market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Neurological Game Technology market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Neurological Game Technology sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Neurological Game Technology covered in this report include VRTech Group, Emotiv Inc, Microsoft Corporation, Sony Corporation, Leap Motion, NeuroSky, Affectiva, iMotions A/S and Qneuro, etc.
The global Neurological Game Technology market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Global Neurological Game Technology market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Neurological Game Technology market, Segment by Type:
Hardware
Software
Global Neurological Game Technology market, by Application
Medical Treatment
Education
Entertainment
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Neurological Game Technology companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Neurological Game Technology
1.1 Neurological Game Technology Market Overview
1.1.1 Neurological Game Technology Product Scope
1.1.2 Neurological Game Technology Market Status and Outlook
1.2 Global Neurological Game Technology Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Neurological Game Technology Market Size by Region (2018-2029)
1.4 Global Neurological Game Technology Historic Market Size by Region (2018-2023)
1.5 Global Neurological Game Technology Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Neurological Game Technology Market Size (2018-2029)
1.6.1 North America Neurological Game Technology Market Size (2018-2029)
1.6.2 Europe Neurological Game Technology Market Size (2018-2029)
1.6.3 Asia-Pacific Neurological Game Technology Market Size (2018-2029)
1.6.4 Latin America Neurological Game Technology Market Size (2018-2029)
1.6.5 Middle East & Africa Neurological Game Technology Market Size (2018-2029)
2 Neurological Game Technology Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software
2.2 Global Neurological Game Technology Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Neurological Game Technology Historic Market Size by Type (2018-2023)
2.2.2 Global Neurological Game Technology Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Neurological Game Technology Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Neurological Game Technology Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Neurological Game Technology Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Neurological Game Technology Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Neurological Game Technology Revenue Breakdown by Type (2018-2029)
3 Neurological Game Technology Market Overview by Application
3.1 Introduction
3.1.1 Medical Treatment
3.1.2 Education
3.1.3 Entertainment
3.1.4 Others
3.2 Global Neurological Game Technology Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Neurological Game Technology Historic Market Size by Application (2018-2023)
3.2.2 Global Neurological Game Technology Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Neurological Game Technology Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Neurological Game Technology Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Neurological Game Technology Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Neurological Game Technology Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Neurological Game Technology Revenue Breakdown by Application (2018-2029)
4 Neurological Game Technology Competition Analysis by Players
4.1 Global Neurological Game Technology Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Neurological Game Technology as of 2022)
4.3 Date of Key Players Enter into Neurological Game Technology Market
4.4 Global Top Players Neurological Game Technology Headquarters and Area Served
4.5 Key Players Neurological Game Technology Product Solution and Service
4.6 Competitive Status
4.6.1 Neurological Game Technology Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 VRTech Group
5.1.1 VRTech Group Profile
5.1.2 VRTech Group Main Business
5.1.3 VRTech Group Neurological Game Technology Products, Services and Solutions
5.1.4 VRTech Group Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.1.5 VRTech Group Recent Developments
5.2 Emotiv Inc
5.2.1 Emotiv Inc Profile
5.2.2 Emotiv Inc Main Business
5.2.3 Emotiv Inc Neurological Game Technology Products, Services and Solutions
5.2.4 Emotiv Inc Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.2.5 Emotiv Inc Recent Developments
5.3 Microsoft Corporation
5.3.1 Microsoft Corporation Profile
5.3.2 Microsoft Corporation Main Business
5.3.3 Microsoft Corporation Neurological Game Technology Products, Services and Solutions
5.3.4 Microsoft Corporation Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.3.5 Sony Corporation Recent Developments
5.4 Sony Corporation
5.4.1 Sony Corporation Profile
5.4.2 Sony Corporation Main Business
5.4.3 Sony Corporation Neurological Game Technology Products, Services and Solutions
5.4.4 Sony Corporation Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.4.5 Sony Corporation Recent Developments
5.5 Leap Motion
5.5.1 Leap Motion Profile
5.5.2 Leap Motion Main Business
5.5.3 Leap Motion Neurological Game Technology Products, Services and Solutions
5.5.4 Leap Motion Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.5.5 Leap Motion Recent Developments
5.6 NeuroSky
5.6.1 NeuroSky Profile
5.6.2 NeuroSky Main Business
5.6.3 NeuroSky Neurological Game Technology Products, Services and Solutions
5.6.4 NeuroSky Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.6.5 NeuroSky Recent Developments
5.7 Affectiva
5.7.1 Affectiva Profile
5.7.2 Affectiva Main Business
5.7.3 Affectiva Neurological Game Technology Products, Services and Solutions
5.7.4 Affectiva Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.7.5 Affectiva Recent Developments
5.8 iMotions A/S
5.8.1 iMotions A/S Profile
5.8.2 iMotions A/S Main Business
5.8.3 iMotions A/S Neurological Game Technology Products, Services and Solutions
5.8.4 iMotions A/S Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.8.5 iMotions A/S Recent Developments
5.9 Qneuro
5.9.1 Qneuro Profile
5.9.2 Qneuro Main Business
5.9.3 Qneuro Neurological Game Technology Products, Services and Solutions
5.9.4 Qneuro Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.9.5 Qneuro Recent Developments
5.10 Ultraleap
5.10.1 Ultraleap Profile
5.10.2 Ultraleap Main Business
5.10.3 Ultraleap Neurological Game Technology Products, Services and Solutions
5.10.4 Ultraleap Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.10.5 Ultraleap Recent Developments
5.11 Neuralink Corporation
5.11.1 Neuralink Corporation Profile
5.11.2 Neuralink Corporation Main Business
5.11.3 Neuralink Corporation Neurological Game Technology Products, Services and Solutions
5.11.4 Neuralink Corporation Neurological Game Technology Revenue (US$ Million) & (2018-2023)
5.11.5 Neuralink Corporation Recent Developments
6 North America
6.1 North America Neurological Game Technology Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Neurological Game Technology Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Neurological Game Technology Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Neurological Game Technology Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Neurological Game Technology Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Neurological Game Technology Market Dynamics
11.1 Neurological Game Technology Industry Trends
11.2 Neurological Game Technology Market Drivers
11.3 Neurological Game Technology Market Challenges
11.4 Neurological Game Technology Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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