Index
1 Market Overview of Online Gaming
1.1 Online Gaming Market Overview
1.1.1 Online Gaming Product Scope
1.1.2 Online Gaming Market Status and Outlook
1.2 Global Online Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Online Gaming Market Size by Region (2018-2029)
1.4 Global Online Gaming Historic Market Size by Region (2018-2023)
1.5 Global Online Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Online Gaming Market Size (2018-2029)
1.6.1 North America Online Gaming Market Size (2018-2029)
1.6.2 Europe Online Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Online Gaming Market Size (2018-2029)
1.6.4 Latin America Online Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Online Gaming Market Size (2018-2029)
2 Online Gaming Market by Type
2.1 Introduction
2.1.1 Smartphones Online Gaming
2.1.2 PCs Online Gaming
2.1.3 Others
2.2 Global Online Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Online Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Online Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Online Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Online Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Online Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Online Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Online Gaming Revenue Breakdown by Type (2018-2029)
3 Online Gaming Market Overview by Application
3.1 Introduction
3.1.1 Child
3.1.2 Adult
3.2 Global Online Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Online Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Online Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Online Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Online Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Online Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Online Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Online Gaming Revenue Breakdown by Application (2018-2029)
4 Online Gaming Competition Analysis by Players
4.1 Global Online Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Online Gaming as of 2022)
4.3 Date of Key Players Enter into Online Gaming Market
4.4 Global Top Players Online Gaming Headquarters and Area Served
4.5 Key Players Online Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Online Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Blizzard
5.1.1 Blizzard Profile
5.1.2 Blizzard Main Business
5.1.3 Blizzard Online Gaming Products, Services and Solutions
5.1.4 Blizzard Online Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 Blizzard Recent Developments
5.2 Electronic Arts
5.2.1 Electronic Arts Profile
5.2.2 Electronic Arts Main Business
5.2.3 Electronic Arts Online Gaming Products, Services and Solutions
5.2.4 Electronic Arts Online Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Electronic Arts Recent Developments
5.3 Giant Interactive Group
5.3.1 Giant Interactive Group Profile
5.3.2 Giant Interactive Group Main Business
5.3.3 Giant Interactive Group Online Gaming Products, Services and Solutions
5.3.4 Giant Interactive Group Online Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 GungHo Online Entertainment Recent Developments
5.4 GungHo Online Entertainment
5.4.1 GungHo Online Entertainment Profile
5.4.2 GungHo Online Entertainment Main Business
5.4.3 GungHo Online Entertainment Online Gaming Products, Services and Solutions
5.4.4 GungHo Online Entertainment Online Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 GungHo Online Entertainment Recent Developments
5.5 King Digital Entertainment
5.5.1 King Digital Entertainment Profile
5.5.2 King Digital Entertainment Main Business
5.5.3 King Digital Entertainment Online Gaming Products, Services and Solutions
5.5.4 King Digital Entertainment Online Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 King Digital Entertainment Recent Developments
5.6 Microsoft
5.6.1 Microsoft Profile
5.6.2 Microsoft Main Business
5.6.3 Microsoft Online Gaming Products, Services and Solutions
5.6.4 Microsoft Online Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 Microsoft Recent Developments
5.7 NCSOFT
5.7.1 NCSOFT Profile
5.7.2 NCSOFT Main Business
5.7.3 NCSOFT Online Gaming Products, Services and Solutions
5.7.4 NCSOFT Online Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 NCSOFT Recent Developments
5.8 Sony
5.8.1 Sony Profile
5.8.2 Sony Main Business
5.8.3 Sony Online Gaming Products, Services and Solutions
5.8.4 Sony Online Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 Sony Recent Developments
5.9 Take-Two Interactive Software
5.9.1 Take-Two Interactive Software Profile
5.9.2 Take-Two Interactive Software Main Business
5.9.3 Take-Two Interactive Software Online Gaming Products, Services and Solutions
5.9.4 Take-Two Interactive Software Online Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Take-Two Interactive Software Recent Developments
5.10 Tencent
5.10.1 Tencent Profile
5.10.2 Tencent Main Business
5.10.3 Tencent Online Gaming Products, Services and Solutions
5.10.4 Tencent Online Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Tencent Recent Developments
5.11 Zynga
5.11.1 Zynga Profile
5.11.2 Zynga Main Business
5.11.3 Zynga Online Gaming Products, Services and Solutions
5.11.4 Zynga Online Gaming Revenue (US$ Million) & (2018-2023)
5.11.5 Zynga Recent Developments
6 North America
6.1 North America Online Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Online Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Online Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Online Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Online Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Online Gaming Market Dynamics
11.1 Online Gaming Industry Trends
11.2 Online Gaming Market Drivers
11.3 Online Gaming Market Challenges
11.4 Online Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List