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Online Role-Playing (RPG) Games-Global Market Insights and Sales Trends 2025

Online Role-Playing (RPG) Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1875816

No of Pages : 122

Synopsis
The global Online Role-Playing (RPG) Games market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Online Role-Playing (RPG) Games in various end use industries. The expanding demands from the Male and Female, are propelling Online Role-Playing (RPG) Games market. PC Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Mobile Games segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Online Role-Playing (RPG) Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Online Role-Playing (RPG) Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Online Role-Playing (RPG) Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Online Role-Playing (RPG) Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Online Role-Playing (RPG) Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Online Role-Playing (RPG) Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Online Role-Playing (RPG) Games covered in this report include Alderac Entertainment Group, Arc Dream Publishing, Blacksburg Tactical Research Center, Chaosium, Eos Press, Evil Hat Productions, Fantasy Productions, FASA and Flying Buffalo, etc.
The global Online Role-Playing (RPG) Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Alderac Entertainment Group
Arc Dream Publishing
Blacksburg Tactical Research Center
Chaosium
Eos Press
Evil Hat Productions
Fantasy Productions
FASA
Flying Buffalo
FSpace Publications
Game Designers' Workshop
Goodman Games
Grenadier Models Inc.
Guardians of Order
Indie Press Revolution
InMediaRes
Louis Porter Jr. Design
Nightfall Games
Paizo Publishing
Precis Intermedia
Q-workshop
Rackham
Ral Partha Enterprises
Sanguine Productions
Troll Lord Games
TSR
Vajra Enterprises
West End Games
Wizards of the Coast
Global Online Role-Playing (RPG) Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Online Role-Playing (RPG) Games market, Segment by Type:
PC Games
Mobile Games
Global Online Role-Playing (RPG) Games market, by Application
Male
Female
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Online Role-Playing (RPG) Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Online Role-Playing (RPG) Games
1.1 Online Role-Playing (RPG) Games Market Overview
1.1.1 Online Role-Playing (RPG) Games Product Scope
1.1.2 Online Role-Playing (RPG) Games Market Status and Outlook
1.2 Global Online Role-Playing (RPG) Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Online Role-Playing (RPG) Games Market Size by Region (2018-2029)
1.4 Global Online Role-Playing (RPG) Games Historic Market Size by Region (2018-2023)
1.5 Global Online Role-Playing (RPG) Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Online Role-Playing (RPG) Games Market Size (2018-2029)
1.6.1 North America Online Role-Playing (RPG) Games Market Size (2018-2029)
1.6.2 Europe Online Role-Playing (RPG) Games Market Size (2018-2029)
1.6.3 Asia-Pacific Online Role-Playing (RPG) Games Market Size (2018-2029)
1.6.4 Latin America Online Role-Playing (RPG) Games Market Size (2018-2029)
1.6.5 Middle East & Africa Online Role-Playing (RPG) Games Market Size (2018-2029)
2 Online Role-Playing (RPG) Games Market by Type
2.1 Introduction
2.1.1 PC Games
2.1.2 Mobile Games
2.2 Global Online Role-Playing (RPG) Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Online Role-Playing (RPG) Games Historic Market Size by Type (2018-2023)
2.2.2 Global Online Role-Playing (RPG) Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Online Role-Playing (RPG) Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Online Role-Playing (RPG) Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Online Role-Playing (RPG) Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Online Role-Playing (RPG) Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Online Role-Playing (RPG) Games Revenue Breakdown by Type (2018-2029)
3 Online Role-Playing (RPG) Games Market Overview by Application
3.1 Introduction
3.1.1 Male
3.1.2 Female
3.2 Global Online Role-Playing (RPG) Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Online Role-Playing (RPG) Games Historic Market Size by Application (2018-2023)
3.2.2 Global Online Role-Playing (RPG) Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Online Role-Playing (RPG) Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Online Role-Playing (RPG) Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Online Role-Playing (RPG) Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Online Role-Playing (RPG) Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Online Role-Playing (RPG) Games Revenue Breakdown by Application (2018-2029)
4 Online Role-Playing (RPG) Games Competition Analysis by Players
4.1 Global Online Role-Playing (RPG) Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Online Role-Playing (RPG) Games as of 2022)
4.3 Date of Key Players Enter into Online Role-Playing (RPG) Games Market
4.4 Global Top Players Online Role-Playing (RPG) Games Headquarters and Area Served
4.5 Key Players Online Role-Playing (RPG) Games Product Solution and Service
4.6 Competitive Status
4.6.1 Online Role-Playing (RPG) Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Alderac Entertainment Group
5.1.1 Alderac Entertainment Group Profile
5.1.2 Alderac Entertainment Group Main Business
5.1.3 Alderac Entertainment Group Online Role-Playing (RPG) Games Products, Services and Solutions
5.1.4 Alderac Entertainment Group Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.1.5 Alderac Entertainment Group Recent Developments
5.2 Arc Dream Publishing
5.2.1 Arc Dream Publishing Profile
5.2.2 Arc Dream Publishing Main Business
5.2.3 Arc Dream Publishing Online Role-Playing (RPG) Games Products, Services and Solutions
5.2.4 Arc Dream Publishing Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.2.5 Arc Dream Publishing Recent Developments
5.3 Blacksburg Tactical Research Center
5.3.1 Blacksburg Tactical Research Center Profile
5.3.2 Blacksburg Tactical Research Center Main Business
5.3.3 Blacksburg Tactical Research Center Online Role-Playing (RPG) Games Products, Services and Solutions
5.3.4 Blacksburg Tactical Research Center Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.3.5 Chaosium Recent Developments
5.4 Chaosium
5.4.1 Chaosium Profile
5.4.2 Chaosium Main Business
5.4.3 Chaosium Online Role-Playing (RPG) Games Products, Services and Solutions
5.4.4 Chaosium Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.4.5 Chaosium Recent Developments
5.5 Eos Press
5.5.1 Eos Press Profile
5.5.2 Eos Press Main Business
5.5.3 Eos Press Online Role-Playing (RPG) Games Products, Services and Solutions
5.5.4 Eos Press Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.5.5 Eos Press Recent Developments
5.6 Evil Hat Productions
5.6.1 Evil Hat Productions Profile
5.6.2 Evil Hat Productions Main Business
5.6.3 Evil Hat Productions Online Role-Playing (RPG) Games Products, Services and Solutions
5.6.4 Evil Hat Productions Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.6.5 Evil Hat Productions Recent Developments
5.7 Fantasy Productions
5.7.1 Fantasy Productions Profile
5.7.2 Fantasy Productions Main Business
5.7.3 Fantasy Productions Online Role-Playing (RPG) Games Products, Services and Solutions
5.7.4 Fantasy Productions Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.7.5 Fantasy Productions Recent Developments
5.8 FASA
5.8.1 FASA Profile
5.8.2 FASA Main Business
5.8.3 FASA Online Role-Playing (RPG) Games Products, Services and Solutions
5.8.4 FASA Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.8.5 FASA Recent Developments
5.9 Flying Buffalo
5.9.1 Flying Buffalo Profile
5.9.2 Flying Buffalo Main Business
5.9.3 Flying Buffalo Online Role-Playing (RPG) Games Products, Services and Solutions
5.9.4 Flying Buffalo Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.9.5 Flying Buffalo Recent Developments
5.10 FSpace Publications
5.10.1 FSpace Publications Profile
5.10.2 FSpace Publications Main Business
5.10.3 FSpace Publications Online Role-Playing (RPG) Games Products, Services and Solutions
5.10.4 FSpace Publications Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.10.5 FSpace Publications Recent Developments
5.11 Game Designers' Workshop
5.11.1 Game Designers' Workshop Profile
5.11.2 Game Designers' Workshop Main Business
5.11.3 Game Designers' Workshop Online Role-Playing (RPG) Games Products, Services and Solutions
5.11.4 Game Designers' Workshop Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.11.5 Game Designers' Workshop Recent Developments
5.12 Goodman Games
5.12.1 Goodman Games Profile
5.12.2 Goodman Games Main Business
5.12.3 Goodman Games Online Role-Playing (RPG) Games Products, Services and Solutions
5.12.4 Goodman Games Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.12.5 Goodman Games Recent Developments
5.13 Grenadier Models Inc.
5.13.1 Grenadier Models Inc. Profile
5.13.2 Grenadier Models Inc. Main Business
5.13.3 Grenadier Models Inc. Online Role-Playing (RPG) Games Products, Services and Solutions
5.13.4 Grenadier Models Inc. Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.13.5 Grenadier Models Inc. Recent Developments
5.14 Guardians of Order
5.14.1 Guardians of Order Profile
5.14.2 Guardians of Order Main Business
5.14.3 Guardians of Order Online Role-Playing (RPG) Games Products, Services and Solutions
5.14.4 Guardians of Order Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.14.5 Guardians of Order Recent Developments
5.15 Indie Press Revolution
5.15.1 Indie Press Revolution Profile
5.15.2 Indie Press Revolution Main Business
5.15.3 Indie Press Revolution Online Role-Playing (RPG) Games Products, Services and Solutions
5.15.4 Indie Press Revolution Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.15.5 Indie Press Revolution Recent Developments
5.16 InMediaRes
5.16.1 InMediaRes Profile
5.16.2 InMediaRes Main Business
5.16.3 InMediaRes Online Role-Playing (RPG) Games Products, Services and Solutions
5.16.4 InMediaRes Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.16.5 InMediaRes Recent Developments
5.17 Louis Porter Jr. Design
5.17.1 Louis Porter Jr. Design Profile
5.17.2 Louis Porter Jr. Design Main Business
5.17.3 Louis Porter Jr. Design Online Role-Playing (RPG) Games Products, Services and Solutions
5.17.4 Louis Porter Jr. Design Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.17.5 Louis Porter Jr. Design Recent Developments
5.18 Nightfall Games
5.18.1 Nightfall Games Profile
5.18.2 Nightfall Games Main Business
5.18.3 Nightfall Games Online Role-Playing (RPG) Games Products, Services and Solutions
5.18.4 Nightfall Games Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.18.5 Nightfall Games Recent Developments
5.19 Paizo Publishing
5.19.1 Paizo Publishing Profile
5.19.2 Paizo Publishing Main Business
5.19.3 Paizo Publishing Online Role-Playing (RPG) Games Products, Services and Solutions
5.19.4 Paizo Publishing Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.19.5 Paizo Publishing Recent Developments
5.20 Precis Intermedia
5.20.1 Precis Intermedia Profile
5.20.2 Precis Intermedia Main Business
5.20.3 Precis Intermedia Online Role-Playing (RPG) Games Products, Services and Solutions
5.20.4 Precis Intermedia Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.20.5 Precis Intermedia Recent Developments
5.21 Q-workshop
5.21.1 Q-workshop Profile
5.21.2 Q-workshop Main Business
5.21.3 Q-workshop Online Role-Playing (RPG) Games Products, Services and Solutions
5.21.4 Q-workshop Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.21.5 Q-workshop Recent Developments
5.22 Rackham
5.22.1 Rackham Profile
5.22.2 Rackham Main Business
5.22.3 Rackham Online Role-Playing (RPG) Games Products, Services and Solutions
5.22.4 Rackham Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.22.5 Rackham Recent Developments
5.23 Ral Partha Enterprises
5.23.1 Ral Partha Enterprises Profile
5.23.2 Ral Partha Enterprises Main Business
5.23.3 Ral Partha Enterprises Online Role-Playing (RPG) Games Products, Services and Solutions
5.23.4 Ral Partha Enterprises Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.23.5 Ral Partha Enterprises Recent Developments
5.24 Sanguine Productions
5.24.1 Sanguine Productions Profile
5.24.2 Sanguine Productions Main Business
5.24.3 Sanguine Productions Online Role-Playing (RPG) Games Products, Services and Solutions
5.24.4 Sanguine Productions Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.24.5 Sanguine Productions Recent Developments
5.25 Troll Lord Games
5.25.1 Troll Lord Games Profile
5.25.2 Troll Lord Games Main Business
5.25.3 Troll Lord Games Online Role-Playing (RPG) Games Products, Services and Solutions
5.25.4 Troll Lord Games Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.25.5 Troll Lord Games Recent Developments
5.26 TSR
5.26.1 TSR Profile
5.26.2 TSR Main Business
5.26.3 TSR Online Role-Playing (RPG) Games Products, Services and Solutions
5.26.4 TSR Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.26.5 TSR Recent Developments
5.27 Vajra Enterprises
5.27.1 Vajra Enterprises Profile
5.27.2 Vajra Enterprises Main Business
5.27.3 Vajra Enterprises Online Role-Playing (RPG) Games Products, Services and Solutions
5.27.4 Vajra Enterprises Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.27.5 Vajra Enterprises Recent Developments
5.28 West End Games
5.28.1 West End Games Profile
5.28.2 West End Games Main Business
5.28.3 West End Games Online Role-Playing (RPG) Games Products, Services and Solutions
5.28.4 West End Games Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.28.5 West End Games Recent Developments
5.29 Wizards of the Coast
5.29.1 Wizards of the Coast Profile
5.29.2 Wizards of the Coast Main Business
5.29.3 Wizards of the Coast Online Role-Playing (RPG) Games Products, Services and Solutions
5.29.4 Wizards of the Coast Online Role-Playing (RPG) Games Revenue (US$ Million) & (2018-2023)
5.29.5 Wizards of the Coast Recent Developments
6 North America
6.1 North America Online Role-Playing (RPG) Games Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Online Role-Playing (RPG) Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Online Role-Playing (RPG) Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Online Role-Playing (RPG) Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Online Role-Playing (RPG) Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Online Role-Playing (RPG) Games Market Dynamics
11.1 Online Role-Playing (RPG) Games Industry Trends
11.2 Online Role-Playing (RPG) Games Market Drivers
11.3 Online Role-Playing (RPG) Games Market Challenges
11.4 Online Role-Playing (RPG) Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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