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Online Smartphone & Tablet Games-Global Market Insights and Sales Trends 2024

Online Smartphone & Tablet Games-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1817245

No of Pages : 100

Synopsis
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.
The global Online Smartphone & Tablet Games market size is expected to reach US$ 280200 million by 2029, growing at a CAGR of 12.3% from 2023 to 2029. The market is mainly driven by the significant applications of Online Smartphone & Tablet Games in various end use industries. The expanding demands from the 18-25 Years Old, 26-35 Years Old, 36-45 Years Old and Above 45 Years Old, are propelling Online Smartphone & Tablet Games market. Massively Multiplayer Online (MMO), one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Simulation Games segment is estimated at % CAGR for the next seven-year period.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Age. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Online Smartphone & Tablet Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Online Smartphone & Tablet Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Online Smartphone & Tablet Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Online Smartphone & Tablet Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Online Smartphone & Tablet Games covered in this report include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc.
The global Online Smartphone & Tablet Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Global Online Smartphone & Tablet Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Online Smartphone & Tablet Games market, Segment by Type:
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Global Online Smartphone & Tablet Games market, by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Age, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Online Smartphone & Tablet Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Online Smartphone & Tablet Games
1.1 Online Smartphone & Tablet Games Market Overview
1.1.1 Online Smartphone & Tablet Games Product Scope
1.1.2 Online Smartphone & Tablet Games Market Status and Outlook
1.2 Global Online Smartphone & Tablet Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Online Smartphone & Tablet Games Market Size by Region (2018-2029)
1.4 Global Online Smartphone & Tablet Games Historic Market Size by Region (2018-2023)
1.5 Global Online Smartphone & Tablet Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Online Smartphone & Tablet Games Market Size (2018-2029)
1.6.1 North America Online Smartphone & Tablet Games Market Size (2018-2029)
1.6.2 Europe Online Smartphone & Tablet Games Market Size (2018-2029)
1.6.3 Asia-Pacific Online Smartphone & Tablet Games Market Size (2018-2029)
1.6.4 Latin America Online Smartphone & Tablet Games Market Size (2018-2029)
1.6.5 Middle East & Africa Online Smartphone & Tablet Games Market Size (2018-2029)
2 Online Smartphone & Tablet Games Market by Type
2.1 Introduction
2.1.1 Massively Multiplayer Online (MMO)
2.1.2 Simulation Games
2.1.3 Action/Adventure
2.1.4 Strategy Games
2.1.5 Sports Games
2.1.6 Role-Playing (RPG)
2.1.7 Educational Games
2.2 Global Online Smartphone & Tablet Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Online Smartphone & Tablet Games Historic Market Size by Type (2018-2023)
2.2.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Online Smartphone & Tablet Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Online Smartphone & Tablet Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Online Smartphone & Tablet Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Online Smartphone & Tablet Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Online Smartphone & Tablet Games Revenue Breakdown by Type (2018-2029)
3 Online Smartphone & Tablet Games Market Overview by Age
3.1 Introduction
3.1.1 18-25 Years Old
3.1.2 26-35 Years Old
3.1.3 36-45 Years Old
3.1.4 Above 45 Years Old
3.1.5 Below 18 Years Old
3.2 Global Online Smartphone & Tablet Games Market Size by Age: 2018 VS 2022 VS 2029
3.2.1 Global Online Smartphone & Tablet Games Historic Market Size by Age (2018-2023)
3.2.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2024-2029)
3.3 Key Regions Market Size by Age
3.3.1 North America Online Smartphone & Tablet Games Revenue Breakdown by Age (2018-2029)
3.3.2 Europe Online Smartphone & Tablet Games Revenue Breakdown by Age (2018-2029)
3.3.3 Asia-Pacific Online Smartphone & Tablet Games Revenue Breakdown by Age (2018-2029)
3.3.4 Latin America Online Smartphone & Tablet Games Revenue Breakdown by Age (2018-2029)
3.3.5 Middle East and Africa Online Smartphone & Tablet Games Revenue Breakdown by Age (2018-2029)
4 Online Smartphone & Tablet Games Competition Analysis by Players
4.1 Global Online Smartphone & Tablet Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Online Smartphone & Tablet Games as of 2022)
4.3 Date of Key Players Enter into Online Smartphone & Tablet Games Market
4.4 Global Top Players Online Smartphone & Tablet Games Headquarters and Area Served
4.5 Key Players Online Smartphone & Tablet Games Product Solution and Service
4.6 Competitive Status
4.6.1 Online Smartphone & Tablet Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Microsoft
5.1.1 Microsoft Profile
5.1.2 Microsoft Main Business
5.1.3 Microsoft Online Smartphone & Tablet Games Products, Services and Solutions
5.1.4 Microsoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.1.5 Microsoft Recent Developments
5.2 Nintendo
5.2.1 Nintendo Profile
5.2.2 Nintendo Main Business
5.2.3 Nintendo Online Smartphone & Tablet Games Products, Services and Solutions
5.2.4 Nintendo Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.2.5 Nintendo Recent Developments
5.3 Sony
5.3.1 Sony Profile
5.3.2 Sony Main Business
5.3.3 Sony Online Smartphone & Tablet Games Products, Services and Solutions
5.3.4 Sony Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.3.5 Tencent Recent Developments
5.4 Tencent
5.4.1 Tencent Profile
5.4.2 Tencent Main Business
5.4.3 Tencent Online Smartphone & Tablet Games Products, Services and Solutions
5.4.4 Tencent Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.4.5 Tencent Recent Developments
5.5 Activision Blizzard
5.5.1 Activision Blizzard Profile
5.5.2 Activision Blizzard Main Business
5.5.3 Activision Blizzard Online Smartphone & Tablet Games Products, Services and Solutions
5.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.5.5 Activision Blizzard Recent Developments
5.6 Sega
5.6.1 Sega Profile
5.6.2 Sega Main Business
5.6.3 Sega Online Smartphone & Tablet Games Products, Services and Solutions
5.6.4 Sega Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.6.5 Sega Recent Developments
5.7 Electronic Arts
5.7.1 Electronic Arts Profile
5.7.2 Electronic Arts Main Business
5.7.3 Electronic Arts Online Smartphone & Tablet Games Products, Services and Solutions
5.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.7.5 Electronic Arts Recent Developments
5.8 Ubisoft
5.8.1 Ubisoft Profile
5.8.2 Ubisoft Main Business
5.8.3 Ubisoft Online Smartphone & Tablet Games Products, Services and Solutions
5.8.4 Ubisoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.8.5 Ubisoft Recent Developments
5.9 Zynga
5.9.1 Zynga Profile
5.9.2 Zynga Main Business
5.9.3 Zynga Online Smartphone & Tablet Games Products, Services and Solutions
5.9.4 Zynga Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.9.5 Zynga Recent Developments
5.10 Square Enix
5.10.1 Square Enix Profile
5.10.2 Square Enix Main Business
5.10.3 Square Enix Online Smartphone & Tablet Games Products, Services and Solutions
5.10.4 Square Enix Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.10.5 Square Enix Recent Developments
5.11 NetEase Games
5.11.1 NetEase Games Profile
5.11.2 NetEase Games Main Business
5.11.3 NetEase Games Online Smartphone & Tablet Games Products, Services and Solutions
5.11.4 NetEase Games Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.11.5 NetEase Games Recent Developments
5.12 NEXON
5.12.1 NEXON Profile
5.12.2 NEXON Main Business
5.12.3 NEXON Online Smartphone & Tablet Games Products, Services and Solutions
5.12.4 NEXON Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.12.5 NEXON Recent Developments
5.13 NCSoft
5.13.1 NCSoft Profile
5.13.2 NCSoft Main Business
5.13.3 NCSoft Online Smartphone & Tablet Games Products, Services and Solutions
5.13.4 NCSoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.13.5 NCSoft Recent Developments
5.14 Bandai Namco
5.14.1 Bandai Namco Profile
5.14.2 Bandai Namco Main Business
5.14.3 Bandai Namco Online Smartphone & Tablet Games Products, Services and Solutions
5.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue (US$ Million) & (2018-2023)
5.14.5 Bandai Namco Recent Developments
6 North America
6.1 North America Online Smartphone & Tablet Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Online Smartphone & Tablet Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Online Smartphone & Tablet Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Online Smartphone & Tablet Games Market Dynamics
11.1 Online Smartphone & Tablet Games Industry Trends
11.2 Online Smartphone & Tablet Games Market Drivers
11.3 Online Smartphone & Tablet Games Market Challenges
11.4 Online Smartphone & Tablet Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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