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Portable Gaming Console-Global Market Insights and Sales Trends 2025

Portable Gaming Console-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1854112

No of Pages : 106

Synopsis
A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The global Portable Gaming Console market size is expected to reach US$ 16360 million by 2029, growing at a CAGR of 3.4% from 2023 to 2029. The market is mainly driven by the significant applications of Portable Gaming Console in various end use industries. The expanding demands from the Children and Adults, are propelling Portable Gaming Console market. Single Function Gaming Console, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Multifunction Gaming Console segment is estimated at % CAGR for the next seven-year period.
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Portable Gaming Console, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Portable Gaming Console market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Portable Gaming Console market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Portable Gaming Console sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Portable Gaming Console covered in this report include Mad Catz, Microsoft, Nintendo, Sony, Apple, Logitech, Oculus VR, Electronic Arts and Activision Publishing, etc.
The global Portable Gaming Console market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Mad Catz
Microsoft
Nintendo
Sony
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
OUYA
Tommo
Others
Global Portable Gaming Console market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Portable Gaming Console market, Segment by Type:
Single Function Gaming Console
Multifunction Gaming Console
Global Portable Gaming Console market, by Application
Children
Adults
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Portable Gaming Console manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Portable Gaming Console in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Portable Gaming Console Market Overview
1.1 Portable Gaming Console Product Overview
1.2 Portable Gaming Console Market Segment by Type
1.2.1 Single Function Gaming Console
1.2.2 Multifunction Gaming Console
1.3 Global Portable Gaming Console Market Size by Type
1.3.1 Global Portable Gaming Console Market Size Overview by Type (2018-2029)
1.3.2 Global Portable Gaming Console Historic Market Size Review by Type (2018-2023)
1.3.3 Global Portable Gaming Console Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Portable Gaming Console Sales Breakdown by Type (2018-2023)
1.4.2 Europe Portable Gaming Console Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Portable Gaming Console Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Portable Gaming Console Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Portable Gaming Console Sales Breakdown by Type (2018-2023)
2 Global Portable Gaming Console Market Competition by Company
2.1 Global Top Players by Portable Gaming Console Sales (2018-2023)
2.2 Global Top Players by Portable Gaming Console Revenue (2018-2023)
2.3 Global Top Players by Portable Gaming Console Price (2018-2023)
2.4 Global Top Manufacturers Portable Gaming Console Manufacturing Base Distribution, Sales Area, Product Type
2.5 Portable Gaming Console Market Competitive Situation and Trends
2.5.1 Portable Gaming Console Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Portable Gaming Console Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Portable Gaming Console as of 2022)
2.7 Date of Key Manufacturers Enter into Portable Gaming Console Market
2.8 Key Manufacturers Portable Gaming Console Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Portable Gaming Console Status and Outlook by Region
3.1 Global Portable Gaming Console Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Portable Gaming Console Historic Market Size by Region
3.2.1 Global Portable Gaming Console Sales in Volume by Region (2018-2023)
3.2.2 Global Portable Gaming Console Sales in Value by Region (2018-2023)
3.2.3 Global Portable Gaming Console Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Portable Gaming Console Forecasted Market Size by Region
3.3.1 Global Portable Gaming Console Sales in Volume by Region (2024-2029)
3.3.2 Global Portable Gaming Console Sales in Value by Region (2024-2029)
3.3.3 Global Portable Gaming Console Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Portable Gaming Console by Application
4.1 Portable Gaming Console Market Segment by Application
4.1.1 Children
4.1.2 Adults
4.2 Global Portable Gaming Console Market Size by Application
4.2.1 Global Portable Gaming Console Market Size Overview by Application (2018-2029)
4.2.2 Global Portable Gaming Console Historic Market Size Review by Application (2018-2023)
4.2.3 Global Portable Gaming Console Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Portable Gaming Console Sales Breakdown by Application (2018-2023)
4.3.2 Europe Portable Gaming Console Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Portable Gaming Console Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Portable Gaming Console Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Portable Gaming Console Sales Breakdown by Application (2018-2023)
5 North America Portable Gaming Console by Country
5.1 North America Portable Gaming Console Historic Market Size by Country
5.1.1 North America Portable Gaming Console Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Portable Gaming Console Sales in Volume by Country (2018-2023)
5.1.3 North America Portable Gaming Console Sales in Value by Country (2018-2023)
5.2 North America Portable Gaming Console Forecasted Market Size by Country
5.2.1 North America Portable Gaming Console Sales in Volume by Country (2024-2029)
5.2.2 North America Portable Gaming Console Sales in Value by Country (2024-2029)
6 Europe Portable Gaming Console by Country
6.1 Europe Portable Gaming Console Historic Market Size by Country
6.1.1 Europe Portable Gaming Console Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Portable Gaming Console Sales in Volume by Country (2018-2023)
6.1.3 Europe Portable Gaming Console Sales in Value by Country (2018-2023)
6.2 Europe Portable Gaming Console Forecasted Market Size by Country
6.2.1 Europe Portable Gaming Console Sales in Volume by Country (2024-2029)
6.2.2 Europe Portable Gaming Console Sales in Value by Country (2024-2029)
7 Asia-Pacific Portable Gaming Console by Region
7.1 Asia-Pacific Portable Gaming Console Historic Market Size by Region
7.1.1 Asia-Pacific Portable Gaming Console Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Portable Gaming Console Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Portable Gaming Console Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Portable Gaming Console Forecasted Market Size by Region
7.2.1 Asia-Pacific Portable Gaming Console Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Portable Gaming Console Sales in Value by Region (2024-2029)
8 Latin America Portable Gaming Console by Country
8.1 Latin America Portable Gaming Console Historic Market Size by Country
8.1.1 Latin America Portable Gaming Console Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Portable Gaming Console Sales in Volume by Country (2018-2023)
8.1.3 Latin America Portable Gaming Console Sales in Value by Country (2018-2023)
8.2 Latin America Portable Gaming Console Forecasted Market Size by Country
8.2.1 Latin America Portable Gaming Console Sales in Volume by Country (2024-2029)
8.2.2 Latin America Portable Gaming Console Sales in Value by Country (2024-2029)
9 Middle East and Africa Portable Gaming Console by Country
9.1 Middle East and Africa Portable Gaming Console Historic Market Size by Country
9.1.1 Middle East and Africa Portable Gaming Console Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Portable Gaming Console Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Portable Gaming Console Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Portable Gaming Console Forecasted Market Size by Country
9.2.1 Middle East and Africa Portable Gaming Console Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Portable Gaming Console Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Mad Catz
10.1.1 Mad Catz Company Information
10.1.2 Mad Catz Introduction and Business Overview
10.1.3 Mad Catz Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Mad Catz Portable Gaming Console Products Offered
10.1.5 Mad Catz Recent Development
10.2 Microsoft
10.2.1 Microsoft Company Information
10.2.2 Microsoft Introduction and Business Overview
10.2.3 Microsoft Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Microsoft Portable Gaming Console Products Offered
10.2.5 Microsoft Recent Development
10.3 Nintendo
10.3.1 Nintendo Company Information
10.3.2 Nintendo Introduction and Business Overview
10.3.3 Nintendo Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Nintendo Portable Gaming Console Products Offered
10.3.5 Nintendo Recent Development
10.4 Sony
10.4.1 Sony Company Information
10.4.2 Sony Introduction and Business Overview
10.4.3 Sony Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Sony Portable Gaming Console Products Offered
10.4.5 Sony Recent Development
10.5 Apple
10.5.1 Apple Company Information
10.5.2 Apple Introduction and Business Overview
10.5.3 Apple Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Apple Portable Gaming Console Products Offered
10.5.5 Apple Recent Development
10.6 Logitech
10.6.1 Logitech Company Information
10.6.2 Logitech Introduction and Business Overview
10.6.3 Logitech Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Logitech Portable Gaming Console Products Offered
10.6.5 Logitech Recent Development
10.7 Oculus VR
10.7.1 Oculus VR Company Information
10.7.2 Oculus VR Introduction and Business Overview
10.7.3 Oculus VR Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Oculus VR Portable Gaming Console Products Offered
10.7.5 Oculus VR Recent Development
10.8 Electronic Arts
10.8.1 Electronic Arts Company Information
10.8.2 Electronic Arts Introduction and Business Overview
10.8.3 Electronic Arts Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Electronic Arts Portable Gaming Console Products Offered
10.8.5 Electronic Arts Recent Development
10.9 Activision Publishing
10.9.1 Activision Publishing Company Information
10.9.2 Activision Publishing Introduction and Business Overview
10.9.3 Activision Publishing Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Activision Publishing Portable Gaming Console Products Offered
10.9.5 Activision Publishing Recent Development
10.10 Avatar Reality
10.10.1 Avatar Reality Company Information
10.10.2 Avatar Reality Introduction and Business Overview
10.10.3 Avatar Reality Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Avatar Reality Portable Gaming Console Products Offered
10.10.5 Avatar Reality Recent Development
10.11 Kaneva
10.11.1 Kaneva Company Information
10.11.2 Kaneva Introduction and Business Overview
10.11.3 Kaneva Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Kaneva Portable Gaming Console Products Offered
10.11.5 Kaneva Recent Development
10.12 OUYA
10.12.1 OUYA Company Information
10.12.2 OUYA Introduction and Business Overview
10.12.3 OUYA Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.12.4 OUYA Portable Gaming Console Products Offered
10.12.5 OUYA Recent Development
10.13 Tommo
10.13.1 Tommo Company Information
10.13.2 Tommo Introduction and Business Overview
10.13.3 Tommo Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Tommo Portable Gaming Console Products Offered
10.13.5 Tommo Recent Development
10.14 Others
10.14.1 Others Company Information
10.14.2 Others Introduction and Business Overview
10.14.3 Others Portable Gaming Console Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Others Portable Gaming Console Products Offered
10.14.5 Others Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Portable Gaming Console Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Portable Gaming Console Industrial Chain Analysis
11.4 Portable Gaming Console Market Dynamics
11.4.1 Portable Gaming Console Industry Trends
11.4.2 Portable Gaming Console Market Drivers
11.4.3 Portable Gaming Console Market Challenges
11.4.4 Portable Gaming Console Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Portable Gaming Console Distributors
12.3 Portable Gaming Console Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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