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Robotics in Entertainment-Global Market Insights and Sales Trends 2024

Robotics in Entertainment-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1846243

No of Pages : 107

Synopsis
Robotics in the entertainment industry consist of industrial robotic arms that incorporate cameras or display panels and motion control software for use in various entertainment applications.
The global Robotics in Entertainment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Robotics in Entertainment in various end use industries. The expanding demands from the Filmmaking, Broadcasting, Promotional Events and Others, are propelling Robotics in Entertainment market. Commercial Entertainment Robots, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Non-commercial Entertainment Robots segment is estimated at % CAGR for the next seven-year period.
Our industry research analysts have estimated that countries in the North Americas will be the major revenue contributor to the growth of the robot entertainment market throughout the forecast period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Robotics in Entertainment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Robotics in Entertainment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Robotics in Entertainment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Robotics in Entertainment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Robotics in Entertainment covered in this report include ABB, Midea Group, MOTORIZED PRECISION, Nikon, Ross Video, KUKA, Honda, Hitachi and Toyota, etc.
The global Robotics in Entertainment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
ABB
Midea Group
MOTORIZED PRECISION
Nikon
Ross Video
KUKA
Honda
Hitachi
Toyota
Anybots
Global Robotics in Entertainment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Robotics in Entertainment market, Segment by Type:
Commercial Entertainment Robots
Non-commercial Entertainment Robots
Global Robotics in Entertainment market, by Application
Filmmaking
Broadcasting
Promotional Events
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Robotics in Entertainment manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Robotics in Entertainment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Robotics in Entertainment Market Overview
1.1 Robotics in Entertainment Product Overview
1.2 Robotics in Entertainment Market Segment by Type
1.2.1 Commercial Entertainment Robots
1.2.2 Non-commercial Entertainment Robots
1.3 Global Robotics in Entertainment Market Size by Type
1.3.1 Global Robotics in Entertainment Market Size Overview by Type (2018-2029)
1.3.2 Global Robotics in Entertainment Historic Market Size Review by Type (2018-2023)
1.3.3 Global Robotics in Entertainment Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Robotics in Entertainment Sales Breakdown by Type (2018-2023)
1.4.2 Europe Robotics in Entertainment Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Robotics in Entertainment Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Robotics in Entertainment Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Robotics in Entertainment Sales Breakdown by Type (2018-2023)
2 Global Robotics in Entertainment Market Competition by Company
2.1 Global Top Players by Robotics in Entertainment Sales (2018-2023)
2.2 Global Top Players by Robotics in Entertainment Revenue (2018-2023)
2.3 Global Top Players by Robotics in Entertainment Price (2018-2023)
2.4 Global Top Manufacturers Robotics in Entertainment Manufacturing Base Distribution, Sales Area, Product Type
2.5 Robotics in Entertainment Market Competitive Situation and Trends
2.5.1 Robotics in Entertainment Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Robotics in Entertainment Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Robotics in Entertainment as of 2022)
2.7 Date of Key Manufacturers Enter into Robotics in Entertainment Market
2.8 Key Manufacturers Robotics in Entertainment Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Robotics in Entertainment Status and Outlook by Region
3.1 Global Robotics in Entertainment Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Robotics in Entertainment Historic Market Size by Region
3.2.1 Global Robotics in Entertainment Sales in Volume by Region (2018-2023)
3.2.2 Global Robotics in Entertainment Sales in Value by Region (2018-2023)
3.2.3 Global Robotics in Entertainment Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Robotics in Entertainment Forecasted Market Size by Region
3.3.1 Global Robotics in Entertainment Sales in Volume by Region (2024-2029)
3.3.2 Global Robotics in Entertainment Sales in Value by Region (2024-2029)
3.3.3 Global Robotics in Entertainment Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Robotics in Entertainment by Application
4.1 Robotics in Entertainment Market Segment by Application
4.1.1 Filmmaking
4.1.2 Broadcasting
4.1.3 Promotional Events
4.1.4 Others
4.2 Global Robotics in Entertainment Market Size by Application
4.2.1 Global Robotics in Entertainment Market Size Overview by Application (2018-2029)
4.2.2 Global Robotics in Entertainment Historic Market Size Review by Application (2018-2023)
4.2.3 Global Robotics in Entertainment Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Robotics in Entertainment Sales Breakdown by Application (2018-2023)
4.3.2 Europe Robotics in Entertainment Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Robotics in Entertainment Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Robotics in Entertainment Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Robotics in Entertainment Sales Breakdown by Application (2018-2023)
5 North America Robotics in Entertainment by Country
5.1 North America Robotics in Entertainment Historic Market Size by Country
5.1.1 North America Robotics in Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Robotics in Entertainment Sales in Volume by Country (2018-2023)
5.1.3 North America Robotics in Entertainment Sales in Value by Country (2018-2023)
5.2 North America Robotics in Entertainment Forecasted Market Size by Country
5.2.1 North America Robotics in Entertainment Sales in Volume by Country (2024-2029)
5.2.2 North America Robotics in Entertainment Sales in Value by Country (2024-2029)
6 Europe Robotics in Entertainment by Country
6.1 Europe Robotics in Entertainment Historic Market Size by Country
6.1.1 Europe Robotics in Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Robotics in Entertainment Sales in Volume by Country (2018-2023)
6.1.3 Europe Robotics in Entertainment Sales in Value by Country (2018-2023)
6.2 Europe Robotics in Entertainment Forecasted Market Size by Country
6.2.1 Europe Robotics in Entertainment Sales in Volume by Country (2024-2029)
6.2.2 Europe Robotics in Entertainment Sales in Value by Country (2024-2029)
7 Asia-Pacific Robotics in Entertainment by Region
7.1 Asia-Pacific Robotics in Entertainment Historic Market Size by Region
7.1.1 Asia-Pacific Robotics in Entertainment Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Robotics in Entertainment Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Robotics in Entertainment Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Robotics in Entertainment Forecasted Market Size by Region
7.2.1 Asia-Pacific Robotics in Entertainment Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Robotics in Entertainment Sales in Value by Region (2024-2029)
8 Latin America Robotics in Entertainment by Country
8.1 Latin America Robotics in Entertainment Historic Market Size by Country
8.1.1 Latin America Robotics in Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Robotics in Entertainment Sales in Volume by Country (2018-2023)
8.1.3 Latin America Robotics in Entertainment Sales in Value by Country (2018-2023)
8.2 Latin America Robotics in Entertainment Forecasted Market Size by Country
8.2.1 Latin America Robotics in Entertainment Sales in Volume by Country (2024-2029)
8.2.2 Latin America Robotics in Entertainment Sales in Value by Country (2024-2029)
9 Middle East and Africa Robotics in Entertainment by Country
9.1 Middle East and Africa Robotics in Entertainment Historic Market Size by Country
9.1.1 Middle East and Africa Robotics in Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Robotics in Entertainment Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Robotics in Entertainment Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Robotics in Entertainment Forecasted Market Size by Country
9.2.1 Middle East and Africa Robotics in Entertainment Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Robotics in Entertainment Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 ABB
10.1.1 ABB Company Information
10.1.2 ABB Introduction and Business Overview
10.1.3 ABB Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.1.4 ABB Robotics in Entertainment Products Offered
10.1.5 ABB Recent Development
10.2 Midea Group
10.2.1 Midea Group Company Information
10.2.2 Midea Group Introduction and Business Overview
10.2.3 Midea Group Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Midea Group Robotics in Entertainment Products Offered
10.2.5 Midea Group Recent Development
10.3 MOTORIZED PRECISION
10.3.1 MOTORIZED PRECISION Company Information
10.3.2 MOTORIZED PRECISION Introduction and Business Overview
10.3.3 MOTORIZED PRECISION Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.3.4 MOTORIZED PRECISION Robotics in Entertainment Products Offered
10.3.5 MOTORIZED PRECISION Recent Development
10.4 Nikon
10.4.1 Nikon Company Information
10.4.2 Nikon Introduction and Business Overview
10.4.3 Nikon Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Nikon Robotics in Entertainment Products Offered
10.4.5 Nikon Recent Development
10.5 Ross Video
10.5.1 Ross Video Company Information
10.5.2 Ross Video Introduction and Business Overview
10.5.3 Ross Video Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Ross Video Robotics in Entertainment Products Offered
10.5.5 Ross Video Recent Development
10.6 KUKA
10.6.1 KUKA Company Information
10.6.2 KUKA Introduction and Business Overview
10.6.3 KUKA Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.6.4 KUKA Robotics in Entertainment Products Offered
10.6.5 KUKA Recent Development
10.7 Honda
10.7.1 Honda Company Information
10.7.2 Honda Introduction and Business Overview
10.7.3 Honda Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Honda Robotics in Entertainment Products Offered
10.7.5 Honda Recent Development
10.8 Hitachi
10.8.1 Hitachi Company Information
10.8.2 Hitachi Introduction and Business Overview
10.8.3 Hitachi Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Hitachi Robotics in Entertainment Products Offered
10.8.5 Hitachi Recent Development
10.9 Toyota
10.9.1 Toyota Company Information
10.9.2 Toyota Introduction and Business Overview
10.9.3 Toyota Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Toyota Robotics in Entertainment Products Offered
10.9.5 Toyota Recent Development
10.10 Anybots
10.10.1 Anybots Company Information
10.10.2 Anybots Introduction and Business Overview
10.10.3 Anybots Robotics in Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Anybots Robotics in Entertainment Products Offered
10.10.5 Anybots Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Robotics in Entertainment Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Robotics in Entertainment Industrial Chain Analysis
11.4 Robotics in Entertainment Market Dynamics
11.4.1 Robotics in Entertainment Industry Trends
11.4.2 Robotics in Entertainment Market Drivers
11.4.3 Robotics in Entertainment Market Challenges
11.4.4 Robotics in Entertainment Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Robotics in Entertainment Distributors
12.3 Robotics in Entertainment Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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