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Social Casino Games-Global Market Insights and Sales Trends 2025

Social Casino Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1865439

No of Pages : 87

Synopsis
The global Social Casino Games market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Social Casino Games in various end use industries. The expanding demands from the Mobile Phone, Tablet, Computer and Other, are propelling Social Casino Games market. Free Online Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Paid Wired Games segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Social Casino Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Social Casino Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Social Casino Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Social Casino Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Social Casino Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Social Casino Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Social Casino Games covered in this report include Zynga, Tencent, International Game Technology, Scientific Games Corporation, Caesars Entertainment Corporation, Playtika, Aristocrat Leisure and SG Digital, etc.
The global Social Casino Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Zynga
Tencent
International Game Technology
Scientific Games Corporation
Caesars Entertainment Corporation
Playtika
Aristocrat Leisure
SG Digital
Global Social Casino Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Social Casino Games market, Segment by Type:
Free Online Games
Paid Wired Games
Global Social Casino Games market, by Application
Mobile Phone
Tablet
Computer
Other
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Social Casino Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Social Casino Games
1.1 Social Casino Games Market Overview
1.1.1 Social Casino Games Product Scope
1.1.2 Social Casino Games Market Status and Outlook
1.2 Global Social Casino Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Social Casino Games Market Size by Region (2018-2029)
1.4 Global Social Casino Games Historic Market Size by Region (2018-2023)
1.5 Global Social Casino Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Social Casino Games Market Size (2018-2029)
1.6.1 North America Social Casino Games Market Size (2018-2029)
1.6.2 Europe Social Casino Games Market Size (2018-2029)
1.6.3 Asia-Pacific Social Casino Games Market Size (2018-2029)
1.6.4 Latin America Social Casino Games Market Size (2018-2029)
1.6.5 Middle East & Africa Social Casino Games Market Size (2018-2029)
2 Social Casino Games Market by Type
2.1 Introduction
2.1.1 Free Online Games
2.1.2 Paid Wired Games
2.2 Global Social Casino Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Social Casino Games Historic Market Size by Type (2018-2023)
2.2.2 Global Social Casino Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Social Casino Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Social Casino Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Social Casino Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Social Casino Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Social Casino Games Revenue Breakdown by Type (2018-2029)
3 Social Casino Games Market Overview by Application
3.1 Introduction
3.1.1 Mobile Phone
3.1.2 Tablet
3.1.3 Computer
3.1.4 Other
3.2 Global Social Casino Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Social Casino Games Historic Market Size by Application (2018-2023)
3.2.2 Global Social Casino Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Social Casino Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Social Casino Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Social Casino Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Social Casino Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Social Casino Games Revenue Breakdown by Application (2018-2029)
4 Social Casino Games Competition Analysis by Players
4.1 Global Social Casino Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Social Casino Games as of 2022)
4.3 Date of Key Players Enter into Social Casino Games Market
4.4 Global Top Players Social Casino Games Headquarters and Area Served
4.5 Key Players Social Casino Games Product Solution and Service
4.6 Competitive Status
4.6.1 Social Casino Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Zynga
5.1.1 Zynga Profile
5.1.2 Zynga Main Business
5.1.3 Zynga Social Casino Games Products, Services and Solutions
5.1.4 Zynga Social Casino Games Revenue (US$ Million) & (2018-2023)
5.1.5 Zynga Recent Developments
5.2 Tencent
5.2.1 Tencent Profile
5.2.2 Tencent Main Business
5.2.3 Tencent Social Casino Games Products, Services and Solutions
5.2.4 Tencent Social Casino Games Revenue (US$ Million) & (2018-2023)
5.2.5 Tencent Recent Developments
5.3 International Game Technology
5.3.1 International Game Technology Profile
5.3.2 International Game Technology Main Business
5.3.3 International Game Technology Social Casino Games Products, Services and Solutions
5.3.4 International Game Technology Social Casino Games Revenue (US$ Million) & (2018-2023)
5.3.5 Scientific Games Corporation Recent Developments
5.4 Scientific Games Corporation
5.4.1 Scientific Games Corporation Profile
5.4.2 Scientific Games Corporation Main Business
5.4.3 Scientific Games Corporation Social Casino Games Products, Services and Solutions
5.4.4 Scientific Games Corporation Social Casino Games Revenue (US$ Million) & (2018-2023)
5.4.5 Scientific Games Corporation Recent Developments
5.5 Caesars Entertainment Corporation
5.5.1 Caesars Entertainment Corporation Profile
5.5.2 Caesars Entertainment Corporation Main Business
5.5.3 Caesars Entertainment Corporation Social Casino Games Products, Services and Solutions
5.5.4 Caesars Entertainment Corporation Social Casino Games Revenue (US$ Million) & (2018-2023)
5.5.5 Caesars Entertainment Corporation Recent Developments
5.6 Playtika
5.6.1 Playtika Profile
5.6.2 Playtika Main Business
5.6.3 Playtika Social Casino Games Products, Services and Solutions
5.6.4 Playtika Social Casino Games Revenue (US$ Million) & (2018-2023)
5.6.5 Playtika Recent Developments
5.7 Aristocrat Leisure
5.7.1 Aristocrat Leisure Profile
5.7.2 Aristocrat Leisure Main Business
5.7.3 Aristocrat Leisure Social Casino Games Products, Services and Solutions
5.7.4 Aristocrat Leisure Social Casino Games Revenue (US$ Million) & (2018-2023)
5.7.5 Aristocrat Leisure Recent Developments
5.8 SG Digital
5.8.1 SG Digital Profile
5.8.2 SG Digital Main Business
5.8.3 SG Digital Social Casino Games Products, Services and Solutions
5.8.4 SG Digital Social Casino Games Revenue (US$ Million) & (2018-2023)
5.8.5 SG Digital Recent Developments
6 North America
6.1 North America Social Casino Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Social Casino Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Social Casino Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Social Casino Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Social Casino Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Social Casino Games Market Dynamics
11.1 Social Casino Games Industry Trends
11.2 Social Casino Games Market Drivers
11.3 Social Casino Games Market Challenges
11.4 Social Casino Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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