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Video Game Engine-Global Market Insights and Sales Trends 2024

Video Game Engine-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1819963

No of Pages : 124

Synopsis
A video game engine is a set of software tools or APIs built to optimize the development of a video game. It provides a software framework to build and create video games, and includes features from animation to artificial intelligence. Game engines are responsible for rendering graphics, collision detection, memory management, and many more options. They can also be used for visualization, collaboration, and more.
The global Video Game Engine market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Video Game Engine in various end use industries. The expanding demands from the PC Games, Mobile Games, TV Games and Other Games, are propelling Video Game Engine market. 3D Game Engines, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the 2.5D Game Engines segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Video Game Engine market, driven by demand from China, the second largest economy with some signs of stabilising, the Video Game Engine market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Video Game Engine, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Video Game Engine market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Video Game Engine market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Video Game Engine sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Video Game Engine covered in this report include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech and Idea Fabrik, etc.
The global Video Game Engine market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Global Video Game Engine market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Video Game Engine market, Segment by Type:
3D Game Engines
2.5D Game Engines
2D Game Engines
Global Video Game Engine market, by Application
PC Games
Mobile Games
TV Games
Other Games
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Video Game Engine companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Video Game Engine
1.1 Video Game Engine Market Overview
1.1.1 Video Game Engine Product Scope
1.1.2 Video Game Engine Market Status and Outlook
1.2 Global Video Game Engine Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Video Game Engine Market Size by Region (2018-2029)
1.4 Global Video Game Engine Historic Market Size by Region (2018-2023)
1.5 Global Video Game Engine Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Video Game Engine Market Size (2018-2029)
1.6.1 North America Video Game Engine Market Size (2018-2029)
1.6.2 Europe Video Game Engine Market Size (2018-2029)
1.6.3 Asia-Pacific Video Game Engine Market Size (2018-2029)
1.6.4 Latin America Video Game Engine Market Size (2018-2029)
1.6.5 Middle East & Africa Video Game Engine Market Size (2018-2029)
2 Video Game Engine Market by Type
2.1 Introduction
2.1.1 3D Game Engines
2.1.2 2.5D Game Engines
2.1.3 2D Game Engines
2.2 Global Video Game Engine Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Video Game Engine Historic Market Size by Type (2018-2023)
2.2.2 Global Video Game Engine Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Video Game Engine Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Video Game Engine Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Video Game Engine Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Video Game Engine Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Video Game Engine Revenue Breakdown by Type (2018-2029)
3 Video Game Engine Market Overview by Application
3.1 Introduction
3.1.1 PC Games
3.1.2 Mobile Games
3.1.3 TV Games
3.1.4 Other Games
3.2 Global Video Game Engine Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Video Game Engine Historic Market Size by Application (2018-2023)
3.2.2 Global Video Game Engine Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Video Game Engine Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Video Game Engine Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Video Game Engine Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Video Game Engine Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Video Game Engine Revenue Breakdown by Application (2018-2029)
4 Video Game Engine Competition Analysis by Players
4.1 Global Video Game Engine Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Video Game Engine as of 2022)
4.3 Date of Key Players Enter into Video Game Engine Market
4.4 Global Top Players Video Game Engine Headquarters and Area Served
4.5 Key Players Video Game Engine Product Solution and Service
4.6 Competitive Status
4.6.1 Video Game Engine Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Unity Technologies
5.1.1 Unity Technologies Profile
5.1.2 Unity Technologies Main Business
5.1.3 Unity Technologies Video Game Engine Products, Services and Solutions
5.1.4 Unity Technologies Video Game Engine Revenue (US$ Million) & (2018-2023)
5.1.5 Unity Technologies Recent Developments
5.2 Epic Games
5.2.1 Epic Games Profile
5.2.2 Epic Games Main Business
5.2.3 Epic Games Video Game Engine Products, Services and Solutions
5.2.4 Epic Games Video Game Engine Revenue (US$ Million) & (2018-2023)
5.2.5 Epic Games Recent Developments
5.3 Chukong Tech
5.3.1 Chukong Tech Profile
5.3.2 Chukong Tech Main Business
5.3.3 Chukong Tech Video Game Engine Products, Services and Solutions
5.3.4 Chukong Tech Video Game Engine Revenue (US$ Million) & (2018-2023)
5.3.5 Crytek Recent Developments
5.4 Crytek
5.4.1 Crytek Profile
5.4.2 Crytek Main Business
5.4.3 Crytek Video Game Engine Products, Services and Solutions
5.4.4 Crytek Video Game Engine Revenue (US$ Million) & (2018-2023)
5.4.5 Crytek Recent Developments
5.5 Valve Corporation
5.5.1 Valve Corporation Profile
5.5.2 Valve Corporation Main Business
5.5.3 Valve Corporation Video Game Engine Products, Services and Solutions
5.5.4 Valve Corporation Video Game Engine Revenue (US$ Million) & (2018-2023)
5.5.5 Valve Corporation Recent Developments
5.6 YoYo Games
5.6.1 YoYo Games Profile
5.6.2 YoYo Games Main Business
5.6.3 YoYo Games Video Game Engine Products, Services and Solutions
5.6.4 YoYo Games Video Game Engine Revenue (US$ Million) & (2018-2023)
5.6.5 YoYo Games Recent Developments
5.7 The Game Creators
5.7.1 The Game Creators Profile
5.7.2 The Game Creators Main Business
5.7.3 The Game Creators Video Game Engine Products, Services and Solutions
5.7.4 The Game Creators Video Game Engine Revenue (US$ Million) & (2018-2023)
5.7.5 The Game Creators Recent Developments
5.8 Marmalade Tech
5.8.1 Marmalade Tech Profile
5.8.2 Marmalade Tech Main Business
5.8.3 Marmalade Tech Video Game Engine Products, Services and Solutions
5.8.4 Marmalade Tech Video Game Engine Revenue (US$ Million) & (2018-2023)
5.8.5 Marmalade Tech Recent Developments
5.9 Idea Fabrik
5.9.1 Idea Fabrik Profile
5.9.2 Idea Fabrik Main Business
5.9.3 Idea Fabrik Video Game Engine Products, Services and Solutions
5.9.4 Idea Fabrik Video Game Engine Revenue (US$ Million) & (2018-2023)
5.9.5 Idea Fabrik Recent Developments
5.10 Leadwerks Software
5.10.1 Leadwerks Software Profile
5.10.2 Leadwerks Software Main Business
5.10.3 Leadwerks Software Video Game Engine Products, Services and Solutions
5.10.4 Leadwerks Software Video Game Engine Revenue (US$ Million) & (2018-2023)
5.10.5 Leadwerks Software Recent Developments
5.11 Sony
5.11.1 Sony Profile
5.11.2 Sony Main Business
5.11.3 Sony Video Game Engine Products, Services and Solutions
5.11.4 Sony Video Game Engine Revenue (US$ Million) & (2018-2023)
5.11.5 Sony Recent Developments
5.12 Amazon
5.12.1 Amazon Profile
5.12.2 Amazon Main Business
5.12.3 Amazon Video Game Engine Products, Services and Solutions
5.12.4 Amazon Video Game Engine Revenue (US$ Million) & (2018-2023)
5.12.5 Amazon Recent Developments
5.13 GameSalad
5.13.1 GameSalad Profile
5.13.2 GameSalad Main Business
5.13.3 GameSalad Video Game Engine Products, Services and Solutions
5.13.4 GameSalad Video Game Engine Revenue (US$ Million) & (2018-2023)
5.13.5 GameSalad Recent Developments
5.14 Scirra
5.14.1 Scirra Profile
5.14.2 Scirra Main Business
5.14.3 Scirra Video Game Engine Products, Services and Solutions
5.14.4 Scirra Video Game Engine Revenue (US$ Million) & (2018-2023)
5.14.5 Scirra Recent Developments
5.15 Corona Labs (Organization)
5.15.1 Corona Labs (Organization) Profile
5.15.2 Corona Labs (Organization) Main Business
5.15.3 Corona Labs (Organization) Video Game Engine Products, Services and Solutions
5.15.4 Corona Labs (Organization) Video Game Engine Revenue (US$ Million) & (2018-2023)
5.15.5 Corona Labs (Organization) Recent Developments
5.16 Silicon Studio
5.16.1 Silicon Studio Profile
5.16.2 Silicon Studio Main Business
5.16.3 Silicon Studio Video Game Engine Products, Services and Solutions
5.16.4 Silicon Studio Video Game Engine Revenue (US$ Million) & (2018-2023)
5.16.5 Silicon Studio Recent Developments
5.17 Garage Games
5.17.1 Garage Games Profile
5.17.2 Garage Games Main Business
5.17.3 Garage Games Video Game Engine Products, Services and Solutions
5.17.4 Garage Games Video Game Engine Revenue (US$ Million) & (2018-2023)
5.17.5 Garage Games Recent Developments
5.18 Briar Wallace/Blender Foundation (Organization)
5.18.1 Briar Wallace/Blender Foundation (Organization) Profile
5.18.2 Briar Wallace/Blender Foundation (Organization) Main Business
5.18.3 Briar Wallace/Blender Foundation (Organization) Video Game Engine Products, Services and Solutions
5.18.4 Briar Wallace/Blender Foundation (Organization) Video Game Engine Revenue (US$ Million) & (2018-2023)
5.18.5 Briar Wallace/Blender Foundation (Organization) Recent Developments
5.19 The OGRE Team (Organization)
5.19.1 The OGRE Team (Organization) Profile
5.19.2 The OGRE Team (Organization) Main Business
5.19.3 The OGRE Team (Organization) Video Game Engine Products, Services and Solutions
5.19.4 The OGRE Team (Organization) Video Game Engine Revenue (US$ Million) & (2018-2023)
5.19.5 The OGRE Team (Organization) Recent Developments
5.20 Godot Engine (Community developed)
5.20.1 Godot Engine (Community developed) Profile
5.20.2 Godot Engine (Community developed) Main Business
5.20.3 Godot Engine (Community developed) Video Game Engine Products, Services and Solutions
5.20.4 Godot Engine (Community developed) Video Game Engine Revenue (US$ Million) & (2018-2023)
5.20.5 Godot Engine (Community developed) Recent Developments
5.21 Mario Zechner (Personal)
5.21.1 Mario Zechner (Personal) Profile
5.21.2 Mario Zechner (Personal) Main Business
5.21.3 Mario Zechner (Personal) Video Game Engine Products, Services and Solutions
5.21.4 Mario Zechner (Personal) Video Game Engine Revenue (US$ Million) & (2018-2023)
5.21.5 Mario Zechner (Personal) Recent Developments
6 North America
6.1 North America Video Game Engine Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Video Game Engine Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Video Game Engine Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Video Game Engine Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Video Game Engine Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Video Game Engine Market Dynamics
11.1 Video Game Engine Industry Trends
11.2 Video Game Engine Market Drivers
11.3 Video Game Engine Market Challenges
11.4 Video Game Engine Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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