Index
1 Market Overview of Virtual and Augmented Reality
1.1 Virtual and Augmented Reality Market Overview
1.1.1 Virtual and Augmented Reality Product Scope
1.1.2 Virtual and Augmented Reality Market Status and Outlook
1.2 Global Virtual and Augmented Reality Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Virtual and Augmented Reality Market Size by Region (2018-2029)
1.4 Global Virtual and Augmented Reality Historic Market Size by Region (2018-2023)
1.5 Global Virtual and Augmented Reality Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Virtual and Augmented Reality Market Size (2018-2029)
1.6.1 North America Virtual and Augmented Reality Market Size (2018-2029)
1.6.2 Europe Virtual and Augmented Reality Market Size (2018-2029)
1.6.3 Asia-Pacific Virtual and Augmented Reality Market Size (2018-2029)
1.6.4 Latin America Virtual and Augmented Reality Market Size (2018-2029)
1.6.5 Middle East & Africa Virtual and Augmented Reality Market Size (2018-2029)
2 Virtual and Augmented Reality Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software
2.1.3 Service
2.2 Global Virtual and Augmented Reality Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Virtual and Augmented Reality Historic Market Size by Type (2018-2023)
2.2.2 Global Virtual and Augmented Reality Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Virtual and Augmented Reality Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Virtual and Augmented Reality Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Virtual and Augmented Reality Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Virtual and Augmented Reality Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Virtual and Augmented Reality Revenue Breakdown by Type (2018-2029)
3 Virtual and Augmented Reality Market Overview by Application
3.1 Introduction
3.1.1 Healthcare
3.1.2 Education
3.1.3 Retail
3.1.4 Gaming
3.1.5 Construction
3.1.6 Media and Entertainment
3.1.7 Automotive
3.1.8 Defense and Aerospace
3.1.9 Manufacturing
3.2 Global Virtual and Augmented Reality Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Virtual and Augmented Reality Historic Market Size by Application (2018-2023)
3.2.2 Global Virtual and Augmented Reality Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Virtual and Augmented Reality Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Virtual and Augmented Reality Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Virtual and Augmented Reality Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Virtual and Augmented Reality Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Virtual and Augmented Reality Revenue Breakdown by Application (2018-2029)
4 Virtual and Augmented Reality Competition Analysis by Players
4.1 Global Virtual and Augmented Reality Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual and Augmented Reality as of 2022)
4.3 Date of Key Players Enter into Virtual and Augmented Reality Market
4.4 Global Top Players Virtual and Augmented Reality Headquarters and Area Served
4.5 Key Players Virtual and Augmented Reality Product Solution and Service
4.6 Competitive Status
4.6.1 Virtual and Augmented Reality Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Google
5.1.1 Google Profile
5.1.2 Google Main Business
5.1.3 Google Virtual and Augmented Reality Products, Services and Solutions
5.1.4 Google Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.1.5 Google Recent Developments
5.2 Samsung Electronics
5.2.1 Samsung Electronics Profile
5.2.2 Samsung Electronics Main Business
5.2.3 Samsung Electronics Virtual and Augmented Reality Products, Services and Solutions
5.2.4 Samsung Electronics Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.2.5 Samsung Electronics Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Virtual and Augmented Reality Products, Services and Solutions
5.3.4 Microsoft Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.3.5 Sony Interactive Entertainment Recent Developments
5.4 Sony Interactive Entertainment
5.4.1 Sony Interactive Entertainment Profile
5.4.2 Sony Interactive Entertainment Main Business
5.4.3 Sony Interactive Entertainment Virtual and Augmented Reality Products, Services and Solutions
5.4.4 Sony Interactive Entertainment Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.4.5 Sony Interactive Entertainment Recent Developments
5.5 Oculus VR
5.5.1 Oculus VR Profile
5.5.2 Oculus VR Main Business
5.5.3 Oculus VR Virtual and Augmented Reality Products, Services and Solutions
5.5.4 Oculus VR Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.5.5 Oculus VR Recent Developments
5.6 HTC
5.6.1 HTC Profile
5.6.2 HTC Main Business
5.6.3 HTC Virtual and Augmented Reality Products, Services and Solutions
5.6.4 HTC Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.6.5 HTC Recent Developments
5.7 ZeroLigh
5.7.1 ZeroLigh Profile
5.7.2 ZeroLigh Main Business
5.7.3 ZeroLigh Virtual and Augmented Reality Products, Services and Solutions
5.7.4 ZeroLigh Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.7.5 ZeroLigh Recent Developments
5.8 EON Reality
5.8.1 EON Reality Profile
5.8.2 EON Reality Main Business
5.8.3 EON Reality Virtual and Augmented Reality Products, Services and Solutions
5.8.4 EON Reality Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.8.5 EON Reality Recent Developments
5.9 Nokia
5.9.1 Nokia Profile
5.9.2 Nokia Main Business
5.9.3 Nokia Virtual and Augmented Reality Products, Services and Solutions
5.9.4 Nokia Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.9.5 Nokia Recent Developments
5.10 Barco
5.10.1 Barco Profile
5.10.2 Barco Main Business
5.10.3 Barco Virtual and Augmented Reality Products, Services and Solutions
5.10.4 Barco Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.10.5 Barco Recent Developments
5.11 Blippar
5.11.1 Blippar Profile
5.11.2 Blippar Main Business
5.11.3 Blippar Virtual and Augmented Reality Products, Services and Solutions
5.11.4 Blippar Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.11.5 Blippar Recent Developments
5.12 Aurasma
5.12.1 Aurasma Profile
5.12.2 Aurasma Main Business
5.12.3 Aurasma Virtual and Augmented Reality Products, Services and Solutions
5.12.4 Aurasma Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.12.5 Aurasma Recent Developments
5.13 MindMaze
5.13.1 MindMaze Profile
5.13.2 MindMaze Main Business
5.13.3 MindMaze Virtual and Augmented Reality Products, Services and Solutions
5.13.4 MindMaze Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.13.5 MindMaze Recent Developments
5.14 Virtalis
5.14.1 Virtalis Profile
5.14.2 Virtalis Main Business
5.14.3 Virtalis Virtual and Augmented Reality Products, Services and Solutions
5.14.4 Virtalis Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.14.5 Virtalis Recent Developments
5.15 Manus Machinae
5.15.1 Manus Machinae Profile
5.15.2 Manus Machinae Main Business
5.15.3 Manus Machinae Virtual and Augmented Reality Products, Services and Solutions
5.15.4 Manus Machinae Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.15.5 Manus Machinae Recent Developments
5.16 Independiente Communications
5.16.1 Independiente Communications Profile
5.16.2 Independiente Communications Main Business
5.16.3 Independiente Communications Virtual and Augmented Reality Products, Services and Solutions
5.16.4 Independiente Communications Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.16.5 Independiente Communications Recent Developments
5.17 VirZOOM
5.17.1 VirZOOM Profile
5.17.2 VirZOOM Main Business
5.17.3 VirZOOM Virtual and Augmented Reality Products, Services and Solutions
5.17.4 VirZOOM Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.17.5 VirZOOM Recent Developments
5.18 NuFormer Projection
5.18.1 NuFormer Projection Profile
5.18.2 NuFormer Projection Main Business
5.18.3 NuFormer Projection Virtual and Augmented Reality Products, Services and Solutions
5.18.4 NuFormer Projection Virtual and Augmented Reality Revenue (US$ Million) & (2018-2023)
5.18.5 NuFormer Projection Recent Developments
6 North America
6.1 North America Virtual and Augmented Reality Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Virtual and Augmented Reality Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Virtual and Augmented Reality Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Virtual and Augmented Reality Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Virtual and Augmented Reality Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Virtual and Augmented Reality Market Dynamics
11.1 Virtual and Augmented Reality Industry Trends
11.2 Virtual and Augmented Reality Market Drivers
11.3 Virtual and Augmented Reality Market Challenges
11.4 Virtual and Augmented Reality Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List