Index
1 Market Overview of Virtual Reality (VR) Medical Training
1.1 Virtual Reality (VR) Medical Training Market Overview
1.1.1 Virtual Reality (VR) Medical Training Product Scope
1.1.2 Virtual Reality (VR) Medical Training Market Status and Outlook
1.2 Global Virtual Reality (VR) Medical Training Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Virtual Reality (VR) Medical Training Market Size by Region (2018-2029)
1.4 Global Virtual Reality (VR) Medical Training Historic Market Size by Region (2018-2023)
1.5 Global Virtual Reality (VR) Medical Training Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.1 North America Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.2 Europe Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.3 Asia-Pacific Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.4 Latin America Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.5 Middle East & Africa Virtual Reality (VR) Medical Training Market Size (2018-2029)
2 Virtual Reality (VR) Medical Training Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software and Service
2.2 Global Virtual Reality (VR) Medical Training Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Virtual Reality (VR) Medical Training Historic Market Size by Type (2018-2023)
2.2.2 Global Virtual Reality (VR) Medical Training Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
3 Virtual Reality (VR) Medical Training Market Overview by Application
3.1 Introduction
3.1.1 Hospitals
3.1.2 Research and Teaching Institutions
3.2 Global Virtual Reality (VR) Medical Training Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Virtual Reality (VR) Medical Training Historic Market Size by Application (2018-2023)
3.2.2 Global Virtual Reality (VR) Medical Training Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
4 Virtual Reality (VR) Medical Training Competition Analysis by Players
4.1 Global Virtual Reality (VR) Medical Training Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality (VR) Medical Training as of 2022)
4.3 Date of Key Players Enter into Virtual Reality (VR) Medical Training Market
4.4 Global Top Players Virtual Reality (VR) Medical Training Headquarters and Area Served
4.5 Key Players Virtual Reality (VR) Medical Training Product Solution and Service
4.6 Competitive Status
4.6.1 Virtual Reality (VR) Medical Training Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 CAE Inc.
5.1.1 CAE Inc. Profile
5.1.2 CAE Inc. Main Business
5.1.3 CAE Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.1.4 CAE Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.1.5 CAE Inc. Recent Developments
5.2 Oculus (Facebook)
5.2.1 Oculus (Facebook) Profile
5.2.2 Oculus (Facebook) Main Business
5.2.3 Oculus (Facebook) Virtual Reality (VR) Medical Training Products, Services and Solutions
5.2.4 Oculus (Facebook) Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.2.5 Oculus (Facebook) Recent Developments
5.3 Osso VR, Inc.
5.3.1 Osso VR, Inc. Profile
5.3.2 Osso VR, Inc. Main Business
5.3.3 Osso VR, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.3.4 Osso VR, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.3.5 Microsoft Recent Developments
5.4 Microsoft
5.4.1 Microsoft Profile
5.4.2 Microsoft Main Business
5.4.3 Microsoft Virtual Reality (VR) Medical Training Products, Services and Solutions
5.4.4 Microsoft Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.4.5 Microsoft Recent Developments
5.5 3D Systems, Inc.
5.5.1 3D Systems, Inc. Profile
5.5.2 3D Systems, Inc. Main Business
5.5.3 3D Systems, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.5.4 3D Systems, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.5.5 3D Systems, Inc. Recent Developments
5.6 Elara Systems, Inc.
5.6.1 Elara Systems, Inc. Profile
5.6.2 Elara Systems, Inc. Main Business
5.6.3 Elara Systems, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.6.4 Elara Systems, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.6.5 Elara Systems, Inc. Recent Developments
5.7 FundamentalVR
5.7.1 FundamentalVR Profile
5.7.2 FundamentalVR Main Business
5.7.3 FundamentalVR Virtual Reality (VR) Medical Training Products, Services and Solutions
5.7.4 FundamentalVR Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.7.5 FundamentalVR Recent Developments
5.8 Firsthand Technology Inc.
5.8.1 Firsthand Technology Inc. Profile
5.8.2 Firsthand Technology Inc. Main Business
5.8.3 Firsthand Technology Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.8.4 Firsthand Technology Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.8.5 Firsthand Technology Inc. Recent Developments
5.9 Medical Realities
5.9.1 Medical Realities Profile
5.9.2 Medical Realities Main Business
5.9.3 Medical Realities Virtual Reality (VR) Medical Training Products, Services and Solutions
5.9.4 Medical Realities Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.9.5 Medical Realities Recent Developments
6 North America
6.1 North America Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Medical Training Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Virtual Reality (VR) Medical Training Market Dynamics
11.1 Virtual Reality (VR) Medical Training Industry Trends
11.2 Virtual Reality (VR) Medical Training Market Drivers
11.3 Virtual Reality (VR) Medical Training Market Challenges
11.4 Virtual Reality (VR) Medical Training Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List