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Virtual Reality (VR) Medical Training-Global Market Insights and Sales Trends 2024

Virtual Reality (VR) Medical Training-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1876917

No of Pages : 89

Synopsis
The global Virtual Reality (VR) Medical Training market size is expected to reach US$ 1154 million by 2029, growing at a CAGR of 16.6% from 2023 to 2029. The market is mainly driven by the significant applications of Virtual Reality (VR) Medical Training in various end use industries. The expanding demands from the Hospitals and Research and Teaching Institutions, are propelling Virtual Reality (VR) Medical Training market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Software and Service segment is estimated at % CAGR for the next seven-year period.
The global market for medical devices is estimated at US$ 603 billion in the year 2023, and will be growing at a CAGR of 5% during next six years. The global healthcare spending contributes to occupy 10% of the global GDP and is continuously rising in recent years due to the increasing health needs of the aging population, the growing prevalence of chronic and infectious diseases and the expansion of emerging markets. The medical devices market plays a significant role in the healthcare industry. The market is driven by several factors, including the increasing demand for advanced healthcare services globally, advancements in medical technology, growing geriatric population, rising healthcare expenditure, and increasing awareness about early disease diagnosis and treatment.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Virtual Reality (VR) Medical Training, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Virtual Reality (VR) Medical Training market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Virtual Reality (VR) Medical Training market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Virtual Reality (VR) Medical Training sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Virtual Reality (VR) Medical Training covered in this report include CAE Inc., Oculus (Facebook), Osso VR, Inc., Microsoft, 3D Systems, Inc., Elara Systems, Inc., FundamentalVR, Firsthand Technology Inc. and Medical Realities, etc.
The global Virtual Reality (VR) Medical Training market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
CAE Inc.
Oculus (Facebook)
Osso VR, Inc.
Microsoft
3D Systems, Inc.
Elara Systems, Inc.
FundamentalVR
Firsthand Technology Inc.
Medical Realities
Global Virtual Reality (VR) Medical Training market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Virtual Reality (VR) Medical Training market, Segment by Type:
Hardware
Software and Service
Global Virtual Reality (VR) Medical Training market, by Application
Hospitals
Research and Teaching Institutions
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Virtual Reality (VR) Medical Training companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Virtual Reality (VR) Medical Training
1.1 Virtual Reality (VR) Medical Training Market Overview
1.1.1 Virtual Reality (VR) Medical Training Product Scope
1.1.2 Virtual Reality (VR) Medical Training Market Status and Outlook
1.2 Global Virtual Reality (VR) Medical Training Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Virtual Reality (VR) Medical Training Market Size by Region (2018-2029)
1.4 Global Virtual Reality (VR) Medical Training Historic Market Size by Region (2018-2023)
1.5 Global Virtual Reality (VR) Medical Training Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.1 North America Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.2 Europe Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.3 Asia-Pacific Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.4 Latin America Virtual Reality (VR) Medical Training Market Size (2018-2029)
1.6.5 Middle East & Africa Virtual Reality (VR) Medical Training Market Size (2018-2029)
2 Virtual Reality (VR) Medical Training Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software and Service
2.2 Global Virtual Reality (VR) Medical Training Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Virtual Reality (VR) Medical Training Historic Market Size by Type (2018-2023)
2.2.2 Global Virtual Reality (VR) Medical Training Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Virtual Reality (VR) Medical Training Revenue Breakdown by Type (2018-2029)
3 Virtual Reality (VR) Medical Training Market Overview by Application
3.1 Introduction
3.1.1 Hospitals
3.1.2 Research and Teaching Institutions
3.2 Global Virtual Reality (VR) Medical Training Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Virtual Reality (VR) Medical Training Historic Market Size by Application (2018-2023)
3.2.2 Global Virtual Reality (VR) Medical Training Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Virtual Reality (VR) Medical Training Revenue Breakdown by Application (2018-2029)
4 Virtual Reality (VR) Medical Training Competition Analysis by Players
4.1 Global Virtual Reality (VR) Medical Training Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality (VR) Medical Training as of 2022)
4.3 Date of Key Players Enter into Virtual Reality (VR) Medical Training Market
4.4 Global Top Players Virtual Reality (VR) Medical Training Headquarters and Area Served
4.5 Key Players Virtual Reality (VR) Medical Training Product Solution and Service
4.6 Competitive Status
4.6.1 Virtual Reality (VR) Medical Training Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 CAE Inc.
5.1.1 CAE Inc. Profile
5.1.2 CAE Inc. Main Business
5.1.3 CAE Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.1.4 CAE Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.1.5 CAE Inc. Recent Developments
5.2 Oculus (Facebook)
5.2.1 Oculus (Facebook) Profile
5.2.2 Oculus (Facebook) Main Business
5.2.3 Oculus (Facebook) Virtual Reality (VR) Medical Training Products, Services and Solutions
5.2.4 Oculus (Facebook) Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.2.5 Oculus (Facebook) Recent Developments
5.3 Osso VR, Inc.
5.3.1 Osso VR, Inc. Profile
5.3.2 Osso VR, Inc. Main Business
5.3.3 Osso VR, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.3.4 Osso VR, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.3.5 Microsoft Recent Developments
5.4 Microsoft
5.4.1 Microsoft Profile
5.4.2 Microsoft Main Business
5.4.3 Microsoft Virtual Reality (VR) Medical Training Products, Services and Solutions
5.4.4 Microsoft Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.4.5 Microsoft Recent Developments
5.5 3D Systems, Inc.
5.5.1 3D Systems, Inc. Profile
5.5.2 3D Systems, Inc. Main Business
5.5.3 3D Systems, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.5.4 3D Systems, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.5.5 3D Systems, Inc. Recent Developments
5.6 Elara Systems, Inc.
5.6.1 Elara Systems, Inc. Profile
5.6.2 Elara Systems, Inc. Main Business
5.6.3 Elara Systems, Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.6.4 Elara Systems, Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.6.5 Elara Systems, Inc. Recent Developments
5.7 FundamentalVR
5.7.1 FundamentalVR Profile
5.7.2 FundamentalVR Main Business
5.7.3 FundamentalVR Virtual Reality (VR) Medical Training Products, Services and Solutions
5.7.4 FundamentalVR Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.7.5 FundamentalVR Recent Developments
5.8 Firsthand Technology Inc.
5.8.1 Firsthand Technology Inc. Profile
5.8.2 Firsthand Technology Inc. Main Business
5.8.3 Firsthand Technology Inc. Virtual Reality (VR) Medical Training Products, Services and Solutions
5.8.4 Firsthand Technology Inc. Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.8.5 Firsthand Technology Inc. Recent Developments
5.9 Medical Realities
5.9.1 Medical Realities Profile
5.9.2 Medical Realities Main Business
5.9.3 Medical Realities Virtual Reality (VR) Medical Training Products, Services and Solutions
5.9.4 Medical Realities Virtual Reality (VR) Medical Training Revenue (US$ Million) & (2018-2023)
5.9.5 Medical Realities Recent Developments
6 North America
6.1 North America Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Medical Training Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Medical Training Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Virtual Reality (VR) Medical Training Market Dynamics
11.1 Virtual Reality (VR) Medical Training Industry Trends
11.2 Virtual Reality (VR) Medical Training Market Drivers
11.3 Virtual Reality (VR) Medical Training Market Challenges
11.4 Virtual Reality (VR) Medical Training Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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