Index
1 Market Overview of VR Equipment
1.1 VR Equipment Market Overview
1.1.1 VR Equipment Product Scope
1.1.2 VR Equipment Market Status and Outlook
1.2 Global VR Equipment Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global VR Equipment Market Size by Region (2018-2029)
1.4 Global VR Equipment Historic Market Size by Region (2018-2023)
1.5 Global VR Equipment Market Size Forecast by Region (2024-2029)
1.6 Key Regions, VR Equipment Market Size (2018-2029)
1.6.1 North America VR Equipment Market Size (2018-2029)
1.6.2 Europe VR Equipment Market Size (2018-2029)
1.6.3 Asia-Pacific VR Equipment Market Size (2018-2029)
1.6.4 Latin America VR Equipment Market Size (2018-2029)
1.6.5 Middle East & Africa VR Equipment Market Size (2018-2029)
2 VR Equipment Market by Type
2.1 Introduction
2.1.1 Head Mounted Displays
2.1.2 Head Trackers
2.1.3 Motion Trackers
2.1.4 3D Controllers
2.1.5 Data Gloves
2.1.6 Haptic Devices
2.1.7 Others
2.2 Global VR Equipment Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global VR Equipment Historic Market Size by Type (2018-2023)
2.2.2 Global VR Equipment Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.2 Europe VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa VR Equipment Revenue Breakdown by Type (2018-2029)
3 VR Equipment Market Overview by Application
3.1 Introduction
3.1.1 Educational
3.1.2 Industrial
3.1.3 Medical
3.1.4 Entertainment
3.1.5 Others
3.2 Global VR Equipment Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global VR Equipment Historic Market Size by Application (2018-2023)
3.2.2 Global VR Equipment Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.2 Europe VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa VR Equipment Revenue Breakdown by Application (2018-2029)
4 VR Equipment Competition Analysis by Players
4.1 Global VR Equipment Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Equipment as of 2022)
4.3 Date of Key Players Enter into VR Equipment Market
4.4 Global Top Players VR Equipment Headquarters and Area Served
4.5 Key Players VR Equipment Product Solution and Service
4.6 Competitive Status
4.6.1 VR Equipment Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Starbreeze
5.1.1 Starbreeze Profile
5.1.2 Starbreeze Main Business
5.1.3 Starbreeze VR Equipment Products, Services and Solutions
5.1.4 Starbreeze VR Equipment Revenue (US$ Million) & (2018-2023)
5.1.5 Starbreeze Recent Developments
5.2 Google
5.2.1 Google Profile
5.2.2 Google Main Business
5.2.3 Google VR Equipment Products, Services and Solutions
5.2.4 Google VR Equipment Revenue (US$ Million) & (2018-2023)
5.2.5 Google Recent Developments
5.3 Vuzix
5.3.1 Vuzix Profile
5.3.2 Vuzix Main Business
5.3.3 Vuzix VR Equipment Products, Services and Solutions
5.3.4 Vuzix VR Equipment Revenue (US$ Million) & (2018-2023)
5.3.5 HTC Recent Developments
5.4 HTC
5.4.1 HTC Profile
5.4.2 HTC Main Business
5.4.3 HTC VR Equipment Products, Services and Solutions
5.4.4 HTC VR Equipment Revenue (US$ Million) & (2018-2023)
5.4.5 HTC Recent Developments
5.5 Sony
5.5.1 Sony Profile
5.5.2 Sony Main Business
5.5.3 Sony VR Equipment Products, Services and Solutions
5.5.4 Sony VR Equipment Revenue (US$ Million) & (2018-2023)
5.5.5 Sony Recent Developments
5.6 Microsoft
5.6.1 Microsoft Profile
5.6.2 Microsoft Main Business
5.6.3 Microsoft VR Equipment Products, Services and Solutions
5.6.4 Microsoft VR Equipment Revenue (US$ Million) & (2018-2023)
5.6.5 Microsoft Recent Developments
5.7 Meta
5.7.1 Meta Profile
5.7.2 Meta Main Business
5.7.3 Meta VR Equipment Products, Services and Solutions
5.7.4 Meta VR Equipment Revenue (US$ Million) & (2018-2023)
5.7.5 Meta Recent Developments
5.8 Freefly
5.8.1 Freefly Profile
5.8.2 Freefly Main Business
5.8.3 Freefly VR Equipment Products, Services and Solutions
5.8.4 Freefly VR Equipment Revenue (US$ Million) & (2018-2023)
5.8.5 Freefly Recent Developments
5.9 Oculus
5.9.1 Oculus Profile
5.9.2 Oculus Main Business
5.9.3 Oculus VR Equipment Products, Services and Solutions
5.9.4 Oculus VR Equipment Revenue (US$ Million) & (2018-2023)
5.9.5 Oculus Recent Developments
5.10 Samsung
5.10.1 Samsung Profile
5.10.2 Samsung Main Business
5.10.3 Samsung VR Equipment Products, Services and Solutions
5.10.4 Samsung VR Equipment Revenue (US$ Million) & (2018-2023)
5.10.5 Samsung Recent Developments
5.11 Vive
5.11.1 Vive Profile
5.11.2 Vive Main Business
5.11.3 Vive VR Equipment Products, Services and Solutions
5.11.4 Vive VR Equipment Revenue (US$ Million) & (2018-2023)
5.11.5 Vive Recent Developments
5.12 Avegant
5.12.1 Avegant Profile
5.12.2 Avegant Main Business
5.12.3 Avegant VR Equipment Products, Services and Solutions
5.12.4 Avegant VR Equipment Revenue (US$ Million) & (2018-2023)
5.12.5 Avegant Recent Developments
5.13 Razer
5.13.1 Razer Profile
5.13.2 Razer Main Business
5.13.3 Razer VR Equipment Products, Services and Solutions
5.13.4 Razer VR Equipment Revenue (US$ Million) & (2018-2023)
5.13.5 Razer Recent Developments
5.14 Zeiss
5.14.1 Zeiss Profile
5.14.2 Zeiss Main Business
5.14.3 Zeiss VR Equipment Products, Services and Solutions
5.14.4 Zeiss VR Equipment Revenue (US$ Million) & (2018-2023)
5.14.5 Zeiss Recent Developments
5.15 VisusVR
5.15.1 VisusVR Profile
5.15.2 VisusVR Main Business
5.15.3 VisusVR VR Equipment Products, Services and Solutions
5.15.4 VisusVR VR Equipment Revenue (US$ Million) & (2018-2023)
5.15.5 VisusVR Recent Developments
5.16 FOVE
5.16.1 FOVE Profile
5.16.2 FOVE Main Business
5.16.3 FOVE VR Equipment Products, Services and Solutions
5.16.4 FOVE VR Equipment Revenue (US$ Million) & (2018-2023)
5.16.5 FOVE Recent Developments
6 North America
6.1 North America VR Equipment Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe VR Equipment Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific VR Equipment Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America VR Equipment Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa VR Equipment Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 VR Equipment Market Dynamics
11.1 VR Equipment Industry Trends
11.2 VR Equipment Market Drivers
11.3 VR Equipment Market Challenges
11.4 VR Equipment Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List