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VR Equipment-Global Market Insights and Sales Trends 2024

VR Equipment-Global Market Insights and Sales Trends 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1852579

No of Pages : 111

Synopsis
The global VR Equipment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of VR Equipment in various end use industries. The expanding demands from the Educational, Industrial, Medical and Entertainment, are propelling VR Equipment market. Head Mounted Displays, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Head Trackers segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for VR Equipment market, driven by demand from China, the second largest economy with some signs of stabilising, the VR Equipment market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for VR Equipment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global VR Equipment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global VR Equipment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, VR Equipment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of VR Equipment covered in this report include Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly and Oculus, etc.
The global VR Equipment market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE
Global VR Equipment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global VR Equipment market, Segment by Type:
Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others
Global VR Equipment market, by Application
Educational
Industrial
Medical
Entertainment
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of VR Equipment companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of VR Equipment
1.1 VR Equipment Market Overview
1.1.1 VR Equipment Product Scope
1.1.2 VR Equipment Market Status and Outlook
1.2 Global VR Equipment Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global VR Equipment Market Size by Region (2018-2029)
1.4 Global VR Equipment Historic Market Size by Region (2018-2023)
1.5 Global VR Equipment Market Size Forecast by Region (2024-2029)
1.6 Key Regions, VR Equipment Market Size (2018-2029)
1.6.1 North America VR Equipment Market Size (2018-2029)
1.6.2 Europe VR Equipment Market Size (2018-2029)
1.6.3 Asia-Pacific VR Equipment Market Size (2018-2029)
1.6.4 Latin America VR Equipment Market Size (2018-2029)
1.6.5 Middle East & Africa VR Equipment Market Size (2018-2029)
2 VR Equipment Market by Type
2.1 Introduction
2.1.1 Head Mounted Displays
2.1.2 Head Trackers
2.1.3 Motion Trackers
2.1.4 3D Controllers
2.1.5 Data Gloves
2.1.6 Haptic Devices
2.1.7 Others
2.2 Global VR Equipment Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global VR Equipment Historic Market Size by Type (2018-2023)
2.2.2 Global VR Equipment Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.2 Europe VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America VR Equipment Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa VR Equipment Revenue Breakdown by Type (2018-2029)
3 VR Equipment Market Overview by Application
3.1 Introduction
3.1.1 Educational
3.1.2 Industrial
3.1.3 Medical
3.1.4 Entertainment
3.1.5 Others
3.2 Global VR Equipment Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global VR Equipment Historic Market Size by Application (2018-2023)
3.2.2 Global VR Equipment Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.2 Europe VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America VR Equipment Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa VR Equipment Revenue Breakdown by Application (2018-2029)
4 VR Equipment Competition Analysis by Players
4.1 Global VR Equipment Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Equipment as of 2022)
4.3 Date of Key Players Enter into VR Equipment Market
4.4 Global Top Players VR Equipment Headquarters and Area Served
4.5 Key Players VR Equipment Product Solution and Service
4.6 Competitive Status
4.6.1 VR Equipment Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Starbreeze
5.1.1 Starbreeze Profile
5.1.2 Starbreeze Main Business
5.1.3 Starbreeze VR Equipment Products, Services and Solutions
5.1.4 Starbreeze VR Equipment Revenue (US$ Million) & (2018-2023)
5.1.5 Starbreeze Recent Developments
5.2 Google
5.2.1 Google Profile
5.2.2 Google Main Business
5.2.3 Google VR Equipment Products, Services and Solutions
5.2.4 Google VR Equipment Revenue (US$ Million) & (2018-2023)
5.2.5 Google Recent Developments
5.3 Vuzix
5.3.1 Vuzix Profile
5.3.2 Vuzix Main Business
5.3.3 Vuzix VR Equipment Products, Services and Solutions
5.3.4 Vuzix VR Equipment Revenue (US$ Million) & (2018-2023)
5.3.5 HTC Recent Developments
5.4 HTC
5.4.1 HTC Profile
5.4.2 HTC Main Business
5.4.3 HTC VR Equipment Products, Services and Solutions
5.4.4 HTC VR Equipment Revenue (US$ Million) & (2018-2023)
5.4.5 HTC Recent Developments
5.5 Sony
5.5.1 Sony Profile
5.5.2 Sony Main Business
5.5.3 Sony VR Equipment Products, Services and Solutions
5.5.4 Sony VR Equipment Revenue (US$ Million) & (2018-2023)
5.5.5 Sony Recent Developments
5.6 Microsoft
5.6.1 Microsoft Profile
5.6.2 Microsoft Main Business
5.6.3 Microsoft VR Equipment Products, Services and Solutions
5.6.4 Microsoft VR Equipment Revenue (US$ Million) & (2018-2023)
5.6.5 Microsoft Recent Developments
5.7 Meta
5.7.1 Meta Profile
5.7.2 Meta Main Business
5.7.3 Meta VR Equipment Products, Services and Solutions
5.7.4 Meta VR Equipment Revenue (US$ Million) & (2018-2023)
5.7.5 Meta Recent Developments
5.8 Freefly
5.8.1 Freefly Profile
5.8.2 Freefly Main Business
5.8.3 Freefly VR Equipment Products, Services and Solutions
5.8.4 Freefly VR Equipment Revenue (US$ Million) & (2018-2023)
5.8.5 Freefly Recent Developments
5.9 Oculus
5.9.1 Oculus Profile
5.9.2 Oculus Main Business
5.9.3 Oculus VR Equipment Products, Services and Solutions
5.9.4 Oculus VR Equipment Revenue (US$ Million) & (2018-2023)
5.9.5 Oculus Recent Developments
5.10 Samsung
5.10.1 Samsung Profile
5.10.2 Samsung Main Business
5.10.3 Samsung VR Equipment Products, Services and Solutions
5.10.4 Samsung VR Equipment Revenue (US$ Million) & (2018-2023)
5.10.5 Samsung Recent Developments
5.11 Vive
5.11.1 Vive Profile
5.11.2 Vive Main Business
5.11.3 Vive VR Equipment Products, Services and Solutions
5.11.4 Vive VR Equipment Revenue (US$ Million) & (2018-2023)
5.11.5 Vive Recent Developments
5.12 Avegant
5.12.1 Avegant Profile
5.12.2 Avegant Main Business
5.12.3 Avegant VR Equipment Products, Services and Solutions
5.12.4 Avegant VR Equipment Revenue (US$ Million) & (2018-2023)
5.12.5 Avegant Recent Developments
5.13 Razer
5.13.1 Razer Profile
5.13.2 Razer Main Business
5.13.3 Razer VR Equipment Products, Services and Solutions
5.13.4 Razer VR Equipment Revenue (US$ Million) & (2018-2023)
5.13.5 Razer Recent Developments
5.14 Zeiss
5.14.1 Zeiss Profile
5.14.2 Zeiss Main Business
5.14.3 Zeiss VR Equipment Products, Services and Solutions
5.14.4 Zeiss VR Equipment Revenue (US$ Million) & (2018-2023)
5.14.5 Zeiss Recent Developments
5.15 VisusVR
5.15.1 VisusVR Profile
5.15.2 VisusVR Main Business
5.15.3 VisusVR VR Equipment Products, Services and Solutions
5.15.4 VisusVR VR Equipment Revenue (US$ Million) & (2018-2023)
5.15.5 VisusVR Recent Developments
5.16 FOVE
5.16.1 FOVE Profile
5.16.2 FOVE Main Business
5.16.3 FOVE VR Equipment Products, Services and Solutions
5.16.4 FOVE VR Equipment Revenue (US$ Million) & (2018-2023)
5.16.5 FOVE Recent Developments
6 North America
6.1 North America VR Equipment Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe VR Equipment Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific VR Equipment Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America VR Equipment Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa VR Equipment Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 VR Equipment Market Dynamics
11.1 VR Equipment Industry Trends
11.2 VR Equipment Market Drivers
11.3 VR Equipment Market Challenges
11.4 VR Equipment Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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