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VR Helmet-Global Market Insights and Sales Trends 2024

VR Helmet-Global Market Insights and Sales Trends 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1853570

No of Pages : 109

Synopsis
The global VR Helmet market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of VR Helmet in various end use industries. The expanding demands from the Entertainment, Simulation Training, Game and Other, are propelling VR Helmet market. Normal Version, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Customised Version segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for VR Helmet market, driven by demand from China, the second largest economy with some signs of stabilising, the VR Helmet market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for VR Helmet, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global VR Helmet market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global VR Helmet market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, VR Helmet sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of VR Helmet covered in this report include Starbreeze, Google, Sony, Microsoft, Samsung, Vive, HTC, Avegant and Razer, etc.
The global VR Helmet market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Starbreeze
Google
Sony
Microsoft
Samsung
Vive
HTC
Avegant
Razer
Zeiss
VisusVR
OculusVR
Global VR Helmet market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global VR Helmet market, Segment by Type:
Normal Version
Customised Version
Global VR Helmet market, by Application
Entertainment
Simulation Training
Game
Other
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of VR Helmet manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of VR Helmet in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 VR Helmet Market Overview
1.1 VR Helmet Product Overview
1.2 VR Helmet Market Segment by Type
1.2.1 Normal Version
1.2.2 Customised Version
1.3 Global VR Helmet Market Size by Type
1.3.1 Global VR Helmet Market Size Overview by Type (2018-2029)
1.3.2 Global VR Helmet Historic Market Size Review by Type (2018-2023)
1.3.3 Global VR Helmet Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America VR Helmet Sales Breakdown by Type (2018-2023)
1.4.2 Europe VR Helmet Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific VR Helmet Sales Breakdown by Type (2018-2023)
1.4.4 Latin America VR Helmet Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa VR Helmet Sales Breakdown by Type (2018-2023)
2 Global VR Helmet Market Competition by Company
2.1 Global Top Players by VR Helmet Sales (2018-2023)
2.2 Global Top Players by VR Helmet Revenue (2018-2023)
2.3 Global Top Players by VR Helmet Price (2018-2023)
2.4 Global Top Manufacturers VR Helmet Manufacturing Base Distribution, Sales Area, Product Type
2.5 VR Helmet Market Competitive Situation and Trends
2.5.1 VR Helmet Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by VR Helmet Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Helmet as of 2022)
2.7 Date of Key Manufacturers Enter into VR Helmet Market
2.8 Key Manufacturers VR Helmet Product Offered
2.9 Mergers & Acquisitions, Expansion
3 VR Helmet Status and Outlook by Region
3.1 Global VR Helmet Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global VR Helmet Historic Market Size by Region
3.2.1 Global VR Helmet Sales in Volume by Region (2018-2023)
3.2.2 Global VR Helmet Sales in Value by Region (2018-2023)
3.2.3 Global VR Helmet Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global VR Helmet Forecasted Market Size by Region
3.3.1 Global VR Helmet Sales in Volume by Region (2024-2029)
3.3.2 Global VR Helmet Sales in Value by Region (2024-2029)
3.3.3 Global VR Helmet Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global VR Helmet by Application
4.1 VR Helmet Market Segment by Application
4.1.1 Entertainment
4.1.2 Simulation Training
4.1.3 Game
4.1.4 Other
4.2 Global VR Helmet Market Size by Application
4.2.1 Global VR Helmet Market Size Overview by Application (2018-2029)
4.2.2 Global VR Helmet Historic Market Size Review by Application (2018-2023)
4.2.3 Global VR Helmet Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America VR Helmet Sales Breakdown by Application (2018-2023)
4.3.2 Europe VR Helmet Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific VR Helmet Sales Breakdown by Application (2018-2023)
4.3.4 Latin America VR Helmet Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa VR Helmet Sales Breakdown by Application (2018-2023)
5 North America VR Helmet by Country
5.1 North America VR Helmet Historic Market Size by Country
5.1.1 North America VR Helmet Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America VR Helmet Sales in Volume by Country (2018-2023)
5.1.3 North America VR Helmet Sales in Value by Country (2018-2023)
5.2 North America VR Helmet Forecasted Market Size by Country
5.2.1 North America VR Helmet Sales in Volume by Country (2024-2029)
5.2.2 North America VR Helmet Sales in Value by Country (2024-2029)
6 Europe VR Helmet by Country
6.1 Europe VR Helmet Historic Market Size by Country
6.1.1 Europe VR Helmet Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe VR Helmet Sales in Volume by Country (2018-2023)
6.1.3 Europe VR Helmet Sales in Value by Country (2018-2023)
6.2 Europe VR Helmet Forecasted Market Size by Country
6.2.1 Europe VR Helmet Sales in Volume by Country (2024-2029)
6.2.2 Europe VR Helmet Sales in Value by Country (2024-2029)
7 Asia-Pacific VR Helmet by Region
7.1 Asia-Pacific VR Helmet Historic Market Size by Region
7.1.1 Asia-Pacific VR Helmet Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific VR Helmet Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific VR Helmet Sales in Value by Region (2018-2023)
7.2 Asia-Pacific VR Helmet Forecasted Market Size by Region
7.2.1 Asia-Pacific VR Helmet Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific VR Helmet Sales in Value by Region (2024-2029)
8 Latin America VR Helmet by Country
8.1 Latin America VR Helmet Historic Market Size by Country
8.1.1 Latin America VR Helmet Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America VR Helmet Sales in Volume by Country (2018-2023)
8.1.3 Latin America VR Helmet Sales in Value by Country (2018-2023)
8.2 Latin America VR Helmet Forecasted Market Size by Country
8.2.1 Latin America VR Helmet Sales in Volume by Country (2024-2029)
8.2.2 Latin America VR Helmet Sales in Value by Country (2024-2029)
9 Middle East and Africa VR Helmet by Country
9.1 Middle East and Africa VR Helmet Historic Market Size by Country
9.1.1 Middle East and Africa VR Helmet Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa VR Helmet Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa VR Helmet Sales in Value by Country (2018-2023)
9.2 Middle East and Africa VR Helmet Forecasted Market Size by Country
9.2.1 Middle East and Africa VR Helmet Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa VR Helmet Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Starbreeze
10.1.1 Starbreeze Company Information
10.1.2 Starbreeze Introduction and Business Overview
10.1.3 Starbreeze VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Starbreeze VR Helmet Products Offered
10.1.5 Starbreeze Recent Development
10.2 Google
10.2.1 Google Company Information
10.2.2 Google Introduction and Business Overview
10.2.3 Google VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Google VR Helmet Products Offered
10.2.5 Google Recent Development
10.3 Sony
10.3.1 Sony Company Information
10.3.2 Sony Introduction and Business Overview
10.3.3 Sony VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Sony VR Helmet Products Offered
10.3.5 Sony Recent Development
10.4 Microsoft
10.4.1 Microsoft Company Information
10.4.2 Microsoft Introduction and Business Overview
10.4.3 Microsoft VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Microsoft VR Helmet Products Offered
10.4.5 Microsoft Recent Development
10.5 Samsung
10.5.1 Samsung Company Information
10.5.2 Samsung Introduction and Business Overview
10.5.3 Samsung VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Samsung VR Helmet Products Offered
10.5.5 Samsung Recent Development
10.6 Vive
10.6.1 Vive Company Information
10.6.2 Vive Introduction and Business Overview
10.6.3 Vive VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Vive VR Helmet Products Offered
10.6.5 Vive Recent Development
10.7 HTC
10.7.1 HTC Company Information
10.7.2 HTC Introduction and Business Overview
10.7.3 HTC VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.7.4 HTC VR Helmet Products Offered
10.7.5 HTC Recent Development
10.8 Avegant
10.8.1 Avegant Company Information
10.8.2 Avegant Introduction and Business Overview
10.8.3 Avegant VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Avegant VR Helmet Products Offered
10.8.5 Avegant Recent Development
10.9 Razer
10.9.1 Razer Company Information
10.9.2 Razer Introduction and Business Overview
10.9.3 Razer VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Razer VR Helmet Products Offered
10.9.5 Razer Recent Development
10.10 Zeiss
10.10.1 Zeiss Company Information
10.10.2 Zeiss Introduction and Business Overview
10.10.3 Zeiss VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Zeiss VR Helmet Products Offered
10.10.5 Zeiss Recent Development
10.11 VisusVR
10.11.1 VisusVR Company Information
10.11.2 VisusVR Introduction and Business Overview
10.11.3 VisusVR VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.11.4 VisusVR VR Helmet Products Offered
10.11.5 VisusVR Recent Development
10.12 OculusVR
10.12.1 OculusVR Company Information
10.12.2 OculusVR Introduction and Business Overview
10.12.3 OculusVR VR Helmet Sales, Revenue and Gross Margin (2018-2023)
10.12.4 OculusVR VR Helmet Products Offered
10.12.5 OculusVR Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 VR Helmet Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 VR Helmet Industrial Chain Analysis
11.4 VR Helmet Market Dynamics
11.4.1 VR Helmet Industry Trends
11.4.2 VR Helmet Market Drivers
11.4.3 VR Helmet Market Challenges
11.4.4 VR Helmet Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 VR Helmet Distributors
12.3 VR Helmet Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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