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Wireless Gamepad-Global Market Insights and Sales Trends 2024

Wireless Gamepad-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1849596

No of Pages : 106

Synopsis
A gamepad, joypad, or simply controller is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
The global Wireless Gamepad market size is expected to reach US$ 1701.5 million by 2029, growing at a CAGR of 7.7% from 2023 to 2029. The market is mainly driven by the significant applications of Wireless Gamepad in various end use industries. The expanding demands from the PC, Smartphone and Smart TV,, are propelling Wireless Gamepad market. Entry Level, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Enthusiast Level segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Wireless Gamepad market, driven by demand from China, the second largest economy with some signs of stabilising, the Wireless Gamepad market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Wireless Gamepad, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Wireless Gamepad market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Wireless Gamepad market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Wireless Gamepad sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Wireless Gamepad covered in this report include Logitech (US), SONY (JP), Microsoft (US), Razer (US), Mad Catz (US), Thrustmaster (FR), BETOP Rumble (CN), Speedlink (US) and Sabrent (US), etc.
The global Wireless Gamepad market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
Global Wireless Gamepad market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Wireless Gamepad market, Segment by Type:
Entry Level
Enthusiast Level
Hardcore Level
Global Wireless Gamepad market, by Application
PC
Smartphone
Smart TV
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Wireless Gamepad manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Wireless Gamepad in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Wireless Gamepad Market Overview
1.1 Wireless Gamepad Product Overview
1.2 Wireless Gamepad Market Segment by Type
1.2.1 Entry Level
1.2.2 Enthusiast Level
1.2.3 Hardcore Level
1.3 Global Wireless Gamepad Market Size by Type
1.3.1 Global Wireless Gamepad Market Size Overview by Type (2018-2029)
1.3.2 Global Wireless Gamepad Historic Market Size Review by Type (2018-2023)
1.3.3 Global Wireless Gamepad Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Wireless Gamepad Sales Breakdown by Type (2018-2023)
1.4.2 Europe Wireless Gamepad Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Wireless Gamepad Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Wireless Gamepad Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Wireless Gamepad Sales Breakdown by Type (2018-2023)
2 Global Wireless Gamepad Market Competition by Company
2.1 Global Top Players by Wireless Gamepad Sales (2018-2023)
2.2 Global Top Players by Wireless Gamepad Revenue (2018-2023)
2.3 Global Top Players by Wireless Gamepad Price (2018-2023)
2.4 Global Top Manufacturers Wireless Gamepad Manufacturing Base Distribution, Sales Area, Product Type
2.5 Wireless Gamepad Market Competitive Situation and Trends
2.5.1 Wireless Gamepad Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Wireless Gamepad Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Wireless Gamepad as of 2022)
2.7 Date of Key Manufacturers Enter into Wireless Gamepad Market
2.8 Key Manufacturers Wireless Gamepad Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Wireless Gamepad Status and Outlook by Region
3.1 Global Wireless Gamepad Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Wireless Gamepad Historic Market Size by Region
3.2.1 Global Wireless Gamepad Sales in Volume by Region (2018-2023)
3.2.2 Global Wireless Gamepad Sales in Value by Region (2018-2023)
3.2.3 Global Wireless Gamepad Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Wireless Gamepad Forecasted Market Size by Region
3.3.1 Global Wireless Gamepad Sales in Volume by Region (2024-2029)
3.3.2 Global Wireless Gamepad Sales in Value by Region (2024-2029)
3.3.3 Global Wireless Gamepad Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Wireless Gamepad by Application
4.1 Wireless Gamepad Market Segment by Application
4.1.1 PC
4.1.2 Smartphone
4.1.3 Smart TV
4.2 Global Wireless Gamepad Market Size by Application
4.2.1 Global Wireless Gamepad Market Size Overview by Application (2018-2029)
4.2.2 Global Wireless Gamepad Historic Market Size Review by Application (2018-2023)
4.2.3 Global Wireless Gamepad Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Wireless Gamepad Sales Breakdown by Application (2018-2023)
4.3.2 Europe Wireless Gamepad Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Wireless Gamepad Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Wireless Gamepad Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Wireless Gamepad Sales Breakdown by Application (2018-2023)
5 North America Wireless Gamepad by Country
5.1 North America Wireless Gamepad Historic Market Size by Country
5.1.1 North America Wireless Gamepad Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Wireless Gamepad Sales in Volume by Country (2018-2023)
5.1.3 North America Wireless Gamepad Sales in Value by Country (2018-2023)
5.2 North America Wireless Gamepad Forecasted Market Size by Country
5.2.1 North America Wireless Gamepad Sales in Volume by Country (2024-2029)
5.2.2 North America Wireless Gamepad Sales in Value by Country (2024-2029)
6 Europe Wireless Gamepad by Country
6.1 Europe Wireless Gamepad Historic Market Size by Country
6.1.1 Europe Wireless Gamepad Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Wireless Gamepad Sales in Volume by Country (2018-2023)
6.1.3 Europe Wireless Gamepad Sales in Value by Country (2018-2023)
6.2 Europe Wireless Gamepad Forecasted Market Size by Country
6.2.1 Europe Wireless Gamepad Sales in Volume by Country (2024-2029)
6.2.2 Europe Wireless Gamepad Sales in Value by Country (2024-2029)
7 Asia-Pacific Wireless Gamepad by Region
7.1 Asia-Pacific Wireless Gamepad Historic Market Size by Region
7.1.1 Asia-Pacific Wireless Gamepad Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Wireless Gamepad Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Wireless Gamepad Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Wireless Gamepad Forecasted Market Size by Region
7.2.1 Asia-Pacific Wireless Gamepad Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Wireless Gamepad Sales in Value by Region (2024-2029)
8 Latin America Wireless Gamepad by Country
8.1 Latin America Wireless Gamepad Historic Market Size by Country
8.1.1 Latin America Wireless Gamepad Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Wireless Gamepad Sales in Volume by Country (2018-2023)
8.1.3 Latin America Wireless Gamepad Sales in Value by Country (2018-2023)
8.2 Latin America Wireless Gamepad Forecasted Market Size by Country
8.2.1 Latin America Wireless Gamepad Sales in Volume by Country (2024-2029)
8.2.2 Latin America Wireless Gamepad Sales in Value by Country (2024-2029)
9 Middle East and Africa Wireless Gamepad by Country
9.1 Middle East and Africa Wireless Gamepad Historic Market Size by Country
9.1.1 Middle East and Africa Wireless Gamepad Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Wireless Gamepad Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Wireless Gamepad Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Wireless Gamepad Forecasted Market Size by Country
9.2.1 Middle East and Africa Wireless Gamepad Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Wireless Gamepad Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Logitech (US)
10.1.1 Logitech (US) Company Information
10.1.2 Logitech (US) Introduction and Business Overview
10.1.3 Logitech (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Logitech (US) Wireless Gamepad Products Offered
10.1.5 Logitech (US) Recent Development
10.2 SONY (JP)
10.2.1 SONY (JP) Company Information
10.2.2 SONY (JP) Introduction and Business Overview
10.2.3 SONY (JP) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.2.4 SONY (JP) Wireless Gamepad Products Offered
10.2.5 SONY (JP) Recent Development
10.3 Microsoft (US)
10.3.1 Microsoft (US) Company Information
10.3.2 Microsoft (US) Introduction and Business Overview
10.3.3 Microsoft (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Microsoft (US) Wireless Gamepad Products Offered
10.3.5 Microsoft (US) Recent Development
10.4 Razer (US)
10.4.1 Razer (US) Company Information
10.4.2 Razer (US) Introduction and Business Overview
10.4.3 Razer (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Razer (US) Wireless Gamepad Products Offered
10.4.5 Razer (US) Recent Development
10.5 Mad Catz (US)
10.5.1 Mad Catz (US) Company Information
10.5.2 Mad Catz (US) Introduction and Business Overview
10.5.3 Mad Catz (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Mad Catz (US) Wireless Gamepad Products Offered
10.5.5 Mad Catz (US) Recent Development
10.6 Thrustmaster (FR)
10.6.1 Thrustmaster (FR) Company Information
10.6.2 Thrustmaster (FR) Introduction and Business Overview
10.6.3 Thrustmaster (FR) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Thrustmaster (FR) Wireless Gamepad Products Offered
10.6.5 Thrustmaster (FR) Recent Development
10.7 BETOP Rumble (CN)
10.7.1 BETOP Rumble (CN) Company Information
10.7.2 BETOP Rumble (CN) Introduction and Business Overview
10.7.3 BETOP Rumble (CN) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.7.4 BETOP Rumble (CN) Wireless Gamepad Products Offered
10.7.5 BETOP Rumble (CN) Recent Development
10.8 Speedlink (US)
10.8.1 Speedlink (US) Company Information
10.8.2 Speedlink (US) Introduction and Business Overview
10.8.3 Speedlink (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Speedlink (US) Wireless Gamepad Products Offered
10.8.5 Speedlink (US) Recent Development
10.9 Sabrent (US)
10.9.1 Sabrent (US) Company Information
10.9.2 Sabrent (US) Introduction and Business Overview
10.9.3 Sabrent (US) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Sabrent (US) Wireless Gamepad Products Offered
10.9.5 Sabrent (US) Recent Development
10.10 Samsung (KP)
10.10.1 Samsung (KP) Company Information
10.10.2 Samsung (KP) Introduction and Business Overview
10.10.3 Samsung (KP) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Samsung (KP) Wireless Gamepad Products Offered
10.10.5 Samsung (KP) Recent Development
10.11 Saitake (CN)
10.11.1 Saitake (CN) Company Information
10.11.2 Saitake (CN) Introduction and Business Overview
10.11.3 Saitake (CN) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Saitake (CN) Wireless Gamepad Products Offered
10.11.5 Saitake (CN) Recent Development
10.12 GameSir (CN)
10.12.1 GameSir (CN) Company Information
10.12.2 GameSir (CN) Introduction and Business Overview
10.12.3 GameSir (CN) Wireless Gamepad Sales, Revenue and Gross Margin (2018-2023)
10.12.4 GameSir (CN) Wireless Gamepad Products Offered
10.12.5 GameSir (CN) Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Wireless Gamepad Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Wireless Gamepad Industrial Chain Analysis
11.4 Wireless Gamepad Market Dynamics
11.4.1 Wireless Gamepad Industry Trends
11.4.2 Wireless Gamepad Market Drivers
11.4.3 Wireless Gamepad Market Challenges
11.4.4 Wireless Gamepad Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Wireless Gamepad Distributors
12.3 Wireless Gamepad Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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