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Wireless In-Flight Entertainment (W-IFE)-Global Market Insights and Sales Trends 2024

Wireless In-Flight Entertainment (W-IFE)-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1820054

No of Pages : 104

Synopsis
The global Wireless In-Flight Entertainment (W-IFE) market size is expected to reach US$ 1806.2 million by 2029, growing at a CAGR of 8.7% from 2023 to 2029. The market is mainly driven by the significant applications of Wireless In-Flight Entertainment (W-IFE) in various end use industries. The expanding demands from the Narrow-Body, Wide-Body and Regional Jet,, are propelling Wireless In-Flight Entertainment (W-IFE) market. ATG, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the KU-Band segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Wireless In-Flight Entertainment (W-IFE) market, driven by demand from China, the second largest economy with some signs of stabilising, the Wireless In-Flight Entertainment (W-IFE) market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Wireless In-Flight Entertainment (W-IFE), with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Wireless In-Flight Entertainment (W-IFE) market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Wireless In-Flight Entertainment (W-IFE) market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Wireless In-Flight Entertainment (W-IFE) sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Wireless In-Flight Entertainment (W-IFE) covered in this report include BAE Systems PLC, Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc., SITA OnAir and Thales Group S.A., etc.
The global Wireless In-Flight Entertainment (W-IFE) market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Zodiac Aerospace SA
Global Wireless In-Flight Entertainment (W-IFE) market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Wireless In-Flight Entertainment (W-IFE) market, Segment by Type:
ATG
KU-Band
L-Band
Ka-Band
Global Wireless In-Flight Entertainment (W-IFE) market, by Application
Narrow-Body
Wide-Body
Regional Jet
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Wireless In-Flight Entertainment (W-IFE) companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Wireless In-Flight Entertainment (W-IFE)
1.1 Wireless In-Flight Entertainment (W-IFE) Market Overview
1.1.1 Wireless In-Flight Entertainment (W-IFE) Product Scope
1.1.2 Wireless In-Flight Entertainment (W-IFE) Market Status and Outlook
1.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Region (2018-2029)
1.4 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Region (2018-2023)
1.5 Global Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
1.6.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
1.6.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
1.6.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
1.6.4 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
1.6.5 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size (2018-2029)
2 Wireless In-Flight Entertainment (W-IFE) Market by Type
2.1 Introduction
2.1.1 ATG
2.1.2 KU-Band
2.1.3 L-Band
2.1.4 Ka-Band
2.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Type (2018-2023)
2.2.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Type (2018-2029)
3 Wireless In-Flight Entertainment (W-IFE) Market Overview by Application
3.1 Introduction
3.1.1 Narrow-Body
3.1.2 Wide-Body
3.1.3 Regional Jet
3.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Application (2018-2023)
3.2.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Wireless In-Flight Entertainment (W-IFE) Revenue Breakdown by Application (2018-2029)
4 Wireless In-Flight Entertainment (W-IFE) Competition Analysis by Players
4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Wireless In-Flight Entertainment (W-IFE) as of 2022)
4.3 Date of Key Players Enter into Wireless In-Flight Entertainment (W-IFE) Market
4.4 Global Top Players Wireless In-Flight Entertainment (W-IFE) Headquarters and Area Served
4.5 Key Players Wireless In-Flight Entertainment (W-IFE) Product Solution and Service
4.6 Competitive Status
4.6.1 Wireless In-Flight Entertainment (W-IFE) Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 BAE Systems PLC
5.1.1 BAE Systems PLC Profile
5.1.2 BAE Systems PLC Main Business
5.1.3 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.1.4 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.1.5 BAE Systems PLC Recent Developments
5.2 Bluebox Avionics Ltd
5.2.1 Bluebox Avionics Ltd Profile
5.2.2 Bluebox Avionics Ltd Main Business
5.2.3 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.2.4 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.2.5 Bluebox Avionics Ltd Recent Developments
5.3 Gogo Inc.
5.3.1 Gogo Inc. Profile
5.3.2 Gogo Inc. Main Business
5.3.3 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.3.4 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.3.5 Inflight Dublin, Ltd Recent Developments
5.4 Inflight Dublin, Ltd
5.4.1 Inflight Dublin, Ltd Profile
5.4.2 Inflight Dublin, Ltd Main Business
5.4.3 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.4.4 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.4.5 Inflight Dublin, Ltd Recent Developments
5.5 Lufthansa Systems GmbH
5.5.1 Lufthansa Systems GmbH Profile
5.5.2 Lufthansa Systems GmbH Main Business
5.5.3 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.5.4 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.5.5 Lufthansa Systems GmbH Recent Developments
5.6 Panasonic Corporation
5.6.1 Panasonic Corporation Profile
5.6.2 Panasonic Corporation Main Business
5.6.3 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.6.4 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.6.5 Panasonic Corporation Recent Developments
5.7 Rockwell Collins Inc.
5.7.1 Rockwell Collins Inc. Profile
5.7.2 Rockwell Collins Inc. Main Business
5.7.3 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.7.4 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.7.5 Rockwell Collins Inc. Recent Developments
5.8 SITA OnAir
5.8.1 SITA OnAir Profile
5.8.2 SITA OnAir Main Business
5.8.3 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.8.4 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.8.5 SITA OnAir Recent Developments
5.9 Thales Group S.A.
5.9.1 Thales Group S.A. Profile
5.9.2 Thales Group S.A. Main Business
5.9.3 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.9.4 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.9.5 Thales Group S.A. Recent Developments
5.10 Zodiac Aerospace SA
5.10.1 Zodiac Aerospace SA Profile
5.10.2 Zodiac Aerospace SA Main Business
5.10.3 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Products, Services and Solutions
5.10.4 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Revenue (US$ Million) & (2018-2023)
5.10.5 Zodiac Aerospace SA Recent Developments
6 North America
6.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Wireless In-Flight Entertainment (W-IFE) Market Dynamics
11.1 Wireless In-Flight Entertainment (W-IFE) Industry Trends
11.2 Wireless In-Flight Entertainment (W-IFE) Market Drivers
11.3 Wireless In-Flight Entertainment (W-IFE) Market Challenges
11.4 Wireless In-Flight Entertainment (W-IFE) Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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